【达人活动】结构调整
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- lz4/dynamicatlas/l_mrlb_tiao_jpg.unity3d
|
||||
- lz4/dynamicatlas/r_ymqf_dikuang.unity3d
|
||||
- lz4/dynamicatlas/s_shouchong_anniu.unity3d
|
||||
- lz4/effectresui/meirilibao.unity3d
|
||||
- lz4/effectresui/tiangongxunbao.unity3d
|
||||
- lz4/fonts/artfont_1.unity3d
|
||||
- lz4/fonts/fzjinls.unity3d
|
||||
- lz4/fonts/kaiu.unity3d
|
||||
- lz4/icons.unity3d
|
||||
- lz4/publicartres/animations.unity3d
|
||||
- lz4/publicartres/materials.unity3d
|
||||
|
|
|
|||
|
|
@ -415,8 +415,10 @@ SubUIConfig = {
|
|||
[4] = {name = "CumulativeSignInPage",assetName = "CumulativeSignInPage",script = "Modules/Operating/CumulativeSignInPage"},
|
||||
[5] = {name = "MonthCardPage",assetName = "MonthCardPage",script = "Modules/Operating/MonthCardPage"},
|
||||
[6] = {name = "GrowthGiftPage",assetName = "GrowthGiftPage",script = "Modules/Operating/GrowthGiftPage"},
|
||||
[7] = {name = "MissionPre",assetName = "MissionPre",script = "Modules/Operating/MissionPre"},
|
||||
[7] = {name = "MissionPre",assetName = "MissionPre",script = "Modules/Operating/MissionPre"},--一般任务单条预设
|
||||
[8] = {name = "UppperMonthCard",assetName = "UppperMonthCard",script = "Modules/Operating/UppperMonthCard"},
|
||||
[9] = {name = "ItemUpstarPre",assetName = "ItemUpstarPre",script = "Modules/NewActivity/ItemUpstarPre"},
|
||||
[10] = {name = "CommonActPage",assetName = "CommonActPage",script = "Modules/NewActivity/CommonActPage"}
|
||||
[9] = {name = "ItemUpstarPre",assetName = "ItemUpstarPre",script = "Modules/NewActivity/ItemUpstarPre"},--装备升星单条预设
|
||||
[10] = {name = "CommonActPage",assetName = "CommonActPage",script = "Modules/NewActivity/CommonActPage"},--活动界面预设
|
||||
[11] = {name = "ExpertPage",assetName = "ExpertPage",script = "Modules/NewActivity/ExpertPage"},--达人界面预设
|
||||
[12] = {name = "ExpertPre",assetName = "ExpertPre",script = "Modules/NewActivity/ExpertPre"},--达人单条预设
|
||||
}
|
||||
|
|
@ -138,7 +138,13 @@ function this.InitActivityServerData(msg, isUpdate)
|
|||
|
||||
this.CheckMoneyProgress(v)
|
||||
this.mission[v.activityId] = v
|
||||
-- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
if v.activityId == 2603 then
|
||||
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
for n, m in ipairs(v.mission) do
|
||||
LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
end
|
||||
end
|
||||
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
for n, m in ipairs(v.mission) do
|
||||
--LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
||||
|
|
|
|||
|
|
@ -36,11 +36,11 @@ local allActivityNum = #imageSprite
|
|||
local tabBtns = {}
|
||||
local expertRedPointGrid = {}--红点
|
||||
--local LuckyTurn = require("Modules/LuckyTurnTable/LuckyTurnTablePanel")
|
||||
local SevenDayGift = require("Modules/ActivityGift/View/SevenDayGift")
|
||||
local LuckyCat = require("Modules/LuckyCat/View/LuckyCat")
|
||||
local WeekCard = require("Modules/Expert/WeekCard")
|
||||
local PatFace = require("Modules/Expert/PatFace")
|
||||
local DiffMonsterBuy = require("Modules/Expert/DiffMonsterBuy")
|
||||
-- local SevenDayGift = require("Modules/ActivityGift/View/SevenDayGift")
|
||||
-- local LuckyCat = require("Modules/LuckyCat/View/LuckyCat")
|
||||
-- local WeekCard = require("Modules/Expert/WeekCard")
|
||||
-- local PatFace = require("Modules/Expert/PatFace")
|
||||
-- local DiffMonsterBuy = require("Modules/Expert/DiffMonsterBuy")
|
||||
local ExChange = require("Modules/Expert/ExChange")
|
||||
local Expert = require("Modules/Expert/Expert")
|
||||
-- local HeHeHe = require("Modules/Expert/HeroStarFeedPage")
|
||||
|
|
|
|||
|
|
@ -160,27 +160,31 @@ function ExpertRewardSortPanel:ActivitySortRewardShow()
|
|||
self:ActivityRewardSingleShow(expertRewardSortTabs[i],rewardTabs[i])
|
||||
end
|
||||
--
|
||||
if activeIndext == 13 then
|
||||
RankingManager.InitData(rankKingList[5].rankType, function()
|
||||
this.SetGoldExperSortInfo()
|
||||
end,ActivityGiftManager.GetActivityIdByType(rankKingList[5].activiteId))
|
||||
elseif activeIndext == 10 then
|
||||
RankingManager.InitData(rankKingList[7].rankType, function()
|
||||
this.SetGoldExperSortInfo()
|
||||
end,ActivityGiftManager.GetActivityIdByType(rankKingList[7].activiteId))
|
||||
elseif activeIndext == 19 then
|
||||
RankingManager.InitData(rankKingList[9].rankType, function()
|
||||
this.SetGoldExperSortInfo()
|
||||
end,ActivityGiftManager.GetActivityIdByType(rankKingList[9].activiteId))
|
||||
elseif activeIndext == 26 then
|
||||
RankingManager.InitData(rankKingList[10].rankType, function()
|
||||
this.SetGoldExperSortInfo()
|
||||
end,ActivityGiftManager.GetActivityIdByType(rankKingList[10].activiteId))
|
||||
elseif activeIndext == 27 then
|
||||
RankingManager.InitData(rankKingList[12].rankType, function()
|
||||
this.SetGoldExperSortInfo()
|
||||
end,ActivityGiftManager.GetActivityIdByType(rankKingList[12].activiteId))
|
||||
end
|
||||
-- if activeIndext == 13 then
|
||||
-- RankingManager.InitData(rankKingList[5].rankType, function()
|
||||
-- this.SetGoldExperSortInfo()
|
||||
-- end,ActivityGiftManager.GetActivityIdByType(rankKingList[5].activiteId))
|
||||
-- elseif activeIndext == 10 then
|
||||
-- RankingManager.InitData(rankKingList[7].rankType, function()
|
||||
-- this.SetGoldExperSortInfo()
|
||||
-- end,ActivityGiftManager.GetActivityIdByType(rankKingList[7].activiteId))
|
||||
-- elseif activeIndext == 19 then
|
||||
-- RankingManager.InitData(rankKingList[9].rankType, function()
|
||||
-- this.SetGoldExperSortInfo()
|
||||
-- end,ActivityGiftManager.GetActivityIdByType(rankKingList[9].activiteId))
|
||||
-- elseif activeIndext == 26 then
|
||||
-- RankingManager.InitData(rankKingList[10].rankType, function()
|
||||
-- this.SetGoldExperSortInfo()
|
||||
-- end,ActivityGiftManager.GetActivityIdByType(rankKingList[10].activiteId))
|
||||
-- elseif activeIndext == 27 then
|
||||
-- RankingManager.InitData(rankKingList[12].rankType, function()
|
||||
-- this.SetGoldExperSortInfo()
|
||||
-- end,ActivityGiftManager.GetActivityIdByType(rankKingList[12].activiteId))
|
||||
-- end
|
||||
LogGreen("activeIndext:"..tostring(activeIndext))
|
||||
RankingManager.InitData(rankKingList[activeIndext].rankType, function()
|
||||
this.SetGoldExperSortInfo()
|
||||
end,ActivityGiftManager.GetActivityIdByType(rankKingList[activeIndext].activiteId))
|
||||
end
|
||||
function this.SetGoldExperSortInfo()
|
||||
local sortNumTabs = {}
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ function CommonActPage:RefreshActData(isTop,isAni)
|
|||
end,not isTop,not isAni)
|
||||
end
|
||||
|
||||
function CommonActPage:ShowSingleData(item,sdata,index)--云游商人
|
||||
function CommonActPage:ShowSingleData(item,sdata,index)
|
||||
if not self.ItemList then
|
||||
self.ItemList = {}
|
||||
end
|
||||
|
|
|
|||
|
|
@ -36,10 +36,14 @@ local TypeUpdateFunc = {
|
|||
function this.GetData(actType)
|
||||
if not dataList[actType] then
|
||||
dataList[actType] = this.InitSingleTypeData(actType)
|
||||
TypeInitFunc[actType]()
|
||||
if TypeInitFunc[actType] then
|
||||
TypeInitFunc[actType]()
|
||||
end
|
||||
end
|
||||
this.UpdateSingleTypeData(actType)
|
||||
TypeUpdateFunc[actType]()
|
||||
if TypeUpdateFunc[actType] then
|
||||
TypeUpdateFunc[actType]()
|
||||
end
|
||||
return dataList[actType]
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,179 @@
|
|||
local ExpertPage = {}
|
||||
function ExpertPage:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
b.transform = gameObject.transform
|
||||
setmetatable(b, { __index = ExpertPage })
|
||||
return b
|
||||
end
|
||||
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function ExpertPage:AddListener()
|
||||
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function ExpertPage:RemoveListener()
|
||||
|
||||
end
|
||||
|
||||
|
||||
function ExpertPage:InitComponent()
|
||||
self.bg = Util.GetGameObject(self.gameObject, "Bg/titleBg"):GetComponent("Image")
|
||||
self.scrollItem = Util.GetGameObject(self.gameObject, "Scroll")
|
||||
self.time = Util.GetGameObject(self.gameObject, "time")
|
||||
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
|
||||
self.btnHelp = Util.GetGameObject(self.gameObject, "helpBtn")
|
||||
self.btnReward = Util.GetGameObject(self.gameObject, "rewardBtn")
|
||||
self.btnSort = Util.GetGameObject(self.gameObject, "sortBtn")
|
||||
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
|
||||
self.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
|
||||
-- 设置循环滚动,万一内容不停地加
|
||||
local rootHight = self.scrollItem.transform.rect.height
|
||||
local width = self.scrollItem.transform.rect.width
|
||||
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
|
||||
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
|
||||
self.scrollView.moveTween.MomentumAmount = 1
|
||||
self.scrollView.moveTween.Strength = 2
|
||||
self.sortingOrder = 0
|
||||
|
||||
self.ItemList = {}
|
||||
end
|
||||
|
||||
function ExpertPage:BindEvent()
|
||||
Util.AddClick(self.btnHelp,function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ExpertPage:OnOpen(_activityConfig,_index,parent)
|
||||
self.actConfig = _activityConfig
|
||||
self.pageIndex = _index
|
||||
self.parent = parent
|
||||
self.gameObject.name = "ExpertPage"..self.actConfig.Id
|
||||
end
|
||||
|
||||
-- 打开,重新打开时回调
|
||||
function ExpertPage:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
self.sortingOrder = _sortingOrder or self.sortingOrder
|
||||
self.actId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType
|
||||
if self.actConfig.IfBack == 1 then
|
||||
if self.actConfig.ActiveType > 0 then
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
|
||||
if id and id > 0 then
|
||||
self.actId = id
|
||||
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
|
||||
if config then
|
||||
self.actConfig = config
|
||||
end
|
||||
else
|
||||
LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
|
||||
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
|
||||
end
|
||||
if not self.actConfig.HelpId or self.actConfig.HelpId == "" or self.actConfig.HelpId == 0 then
|
||||
self.btnHelp:SetActive(false)
|
||||
else
|
||||
self.btnHelp:SetActive(true)
|
||||
end
|
||||
--拿取数据
|
||||
self:RefreshData(true,true,true)
|
||||
self:RefreshBtns()--刷新上方两个按钮
|
||||
end
|
||||
|
||||
function ExpertPage:RefreshBtns()
|
||||
if not self.actConfig.ShopData or self.actConfig.ShopData == "" then
|
||||
self.btnSort:SetActive(false)
|
||||
self.btnReward:SetActive(false)
|
||||
else
|
||||
self.btnSort:SetActive(true)
|
||||
self.btnReward:SetActive(true)
|
||||
Util.AddOnceClick(self.btnSort,function ()
|
||||
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[self.actConfig.ShopData[1][1]])
|
||||
end)
|
||||
Util.AddOnceClick(self.btnReward,function ()
|
||||
UIManager.OpenPanel(UIName.ExpertRewardSortPanel,self.ActData.activityId,2,self.actConfig.ShopData[1][1])
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--刷新数据
|
||||
function ExpertPage:RefreshData(isUpdata,isTop,isAni)
|
||||
self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
|
||||
if self.actConfig.RpType > 0 then
|
||||
CheckRedPointStatus(self.actConfig.RpType)
|
||||
end
|
||||
self:RefreshActData(isTop,isAni)
|
||||
self:RefreshTime()
|
||||
end
|
||||
--刷新活动数据
|
||||
function ExpertPage:RefreshActData(isTop,isAni)
|
||||
self.scrollView:ForeachItemGO(function(index, go)
|
||||
go.gameObject:SetActive(false)
|
||||
end)
|
||||
self.scrollView:SetData(self.ActData.rewards, function (index, item)
|
||||
self:ShowSingleData(item, self.ActData.rewards[index],index)
|
||||
end,not isTop,not isAni)
|
||||
end
|
||||
|
||||
function ExpertPage:ShowSingleData(item,sdata,index)
|
||||
if not self.ItemList then
|
||||
self.ItemList = {}
|
||||
end
|
||||
if not self.ItemList[item] then
|
||||
local subConfig = SubUIConfig[self.actConfig.UIName[2]]
|
||||
self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
|
||||
end
|
||||
if not sdata then
|
||||
item.gameObject:SetActive(false)
|
||||
return
|
||||
end
|
||||
item.gameObject:SetActive(true)
|
||||
self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData.activityId)
|
||||
end
|
||||
|
||||
function ExpertPage:RefreshTime()
|
||||
if self.actConfig.ShowTime == 0 then
|
||||
self.time:SetActive(false)
|
||||
return
|
||||
end
|
||||
if self.localTimer then
|
||||
self.localTimer:Stop()
|
||||
self.localTimer = nil
|
||||
end
|
||||
self.time:SetActive(true)
|
||||
local freshTime = self.ActData.endTime - GetTimeStamp()
|
||||
self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
|
||||
self.localTimer = Timer.New(function ()
|
||||
freshTime = freshTime - 1
|
||||
self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
|
||||
if freshTime <= 0 then
|
||||
self.parent:ClosePanel()
|
||||
end
|
||||
end, 1, -1, true)
|
||||
self.localTimer:Start()
|
||||
end
|
||||
|
||||
function ExpertPage:OnClose()
|
||||
self.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
function ExpertPage:OnDestroy()
|
||||
for k,v in pairs(self.ItemList) do
|
||||
SubUIManager.Close(v)
|
||||
end
|
||||
self.ItemList = {}
|
||||
if self.scrollView then
|
||||
SubUIManager.Close(self.scrollView)
|
||||
end
|
||||
self.scrollView=nil
|
||||
end
|
||||
|
||||
return ExpertPage
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b469955891aa4bf4dbbc4abde7325676
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,104 @@
|
|||
ExpertPre = {}
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
function ExpertPre:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
b.transform = gameObject.transform
|
||||
setmetatable(b, { __index = ExpertPre })
|
||||
return b
|
||||
end
|
||||
|
||||
local BtnState = {
|
||||
[0] = {Img = "s_slbz_1anniuongse", isRed = true, isGray = false, Text = Language[11948],},
|
||||
[1] = {Img = "s_slbz_1anniuhuangse", isRed = false, isGray = false, Text = Language[10556]},
|
||||
[2] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[11948]},
|
||||
}
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function ExpertPre:InitComponent()
|
||||
self.title = Util.GetGameObject(self.gameObject,"Content/title"):GetComponent("Text")
|
||||
self.info = Util.GetGameObject(self.gameObject,"Content/info"):GetComponent("Text")
|
||||
self.grid = Util.GetGameObject(self.gameObject,"Content/scrollView")
|
||||
self.btnGet = Util.GetGameObject(self.gameObject,"Content/button")
|
||||
self.redPoint = Util.GetGameObject(self.btnGet,"redPoint")
|
||||
self.btnText = Util.GetGameObject(self.btnGet,"Text"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function ExpertPre:BindEvent()
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function ExpertPre:AddListener()
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function ExpertPre:RemoveListener()
|
||||
|
||||
end
|
||||
function ExpertPre:OnOpen()
|
||||
end
|
||||
|
||||
function ExpertPre:SetData(_data,_parent,_sortingOrder,_activityId)
|
||||
self.data = _data
|
||||
self.parent = _parent
|
||||
self.sortingOrder = _sortingOrder
|
||||
self.activityId = _activityId
|
||||
self:Refresh()
|
||||
end
|
||||
|
||||
function ExpertPre:Refresh()
|
||||
-- LogPink("self.data.missionId.:"..tostring(self.data.missionId).." self.data.progress:"..tostring(self.data.progress).." self.data.state:"..tostring(self.data.state))
|
||||
local sConFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,self.data.missionId)
|
||||
self.title.text = GetLanguageStrById(sConFigData.ContentsShow)
|
||||
--设置内容
|
||||
if not self.itemList then
|
||||
self.itemList = {}
|
||||
end
|
||||
for i = 1, #sConFigData.Reward do
|
||||
if not self.itemList[i] then
|
||||
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
|
||||
end
|
||||
self.itemList[i]:OnOpen(false, sConFigData.Reward[i], 0.9,false,false,false,self.sortingOrder)
|
||||
end
|
||||
self:SetButton(sConFigData)
|
||||
end
|
||||
|
||||
function ExpertPre:SetButton(sConFigData)
|
||||
|
||||
local state = 0
|
||||
if self.data.state == 0 then
|
||||
state = self.data.progress >= sConFigData.Values[2][1] and 0 or 1
|
||||
else
|
||||
state = 2
|
||||
end
|
||||
|
||||
local btnData = BtnState[state]
|
||||
self.btnGet:GetComponent("Image").sprite = Util.LoadSprite(btnData.Img)
|
||||
Util.SetGray(self.btnGet,btnData.isGray)
|
||||
self.redPoint:SetActive(btnData.isRed)
|
||||
self.btnText.text = btnData.Text
|
||||
self.info.text =string.format("%s/%s",self.data.progress,sConFigData.Values[2][1])
|
||||
Util.AddOnceClick(self.btnGet, function()
|
||||
if state == 0 then
|
||||
NetManager.GetActivityRewardRequest(self.data.missionId, self.activityId, function(drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
||||
CheckRedPointStatus(RedPointType.Expert_FastExplore)
|
||||
end)
|
||||
end)
|
||||
elseif state == 1 then
|
||||
JumpManager.GoJump(sConFigData.Jump[1])
|
||||
elseif state == 2 then
|
||||
PopupTipPanel.ShowTip(Language[10101])
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ExpertPre:OnClose()
|
||||
self.gridList = {}
|
||||
for k,v in pairs(self.itemList) do
|
||||
SubUIManager.Close(v)
|
||||
end
|
||||
end
|
||||
|
||||
return ExpertPre
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5ccd6ae33adc054449a587eb178fcde7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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Reference in New Issue