【主角修为】提交
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a17242b0c0
commit
205200268d
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m_Children:
|
||||
- {fileID: 1037405534564376616}
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||||
m_Father: {fileID: 3759887136319108211}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 0, y: 0.5}
|
||||
m_AnchoredPosition: {x: 104, y: 209}
|
||||
m_SizeDelta: {x: 130, y: 126}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6630734786510165914
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8564024689551976835}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &7237063740882400045
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8564024689551976835}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
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m_Name:
|
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m_EditorClassIdentifier:
|
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m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: 62e8ed2470d7fd343939fb40365be9d7, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!114 &2009748901272326
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 8564024689551976835}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 3
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 7237063740882400045}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!95 &4364830518062455902
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 8564024689551976835}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!1 &8579852649922511585
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -71817,7 +72030,7 @@ ParticleSystem:
|
|||
--- !u!199 &2426256442623294447
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -76633,7 +76846,7 @@ ParticleSystem:
|
|||
--- !u!199 &7003735107301579103
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -81358,7 +81571,7 @@ ParticleSystem:
|
|||
--- !u!199 &6462096629828664088
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
@ -3,10 +3,21 @@ local this = {}
|
|||
local parent
|
||||
--传入特效层级
|
||||
local sortingOrder=0
|
||||
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function this:InitComponent(gameObject)
|
||||
this.spLoader = SpriteLoader.New()
|
||||
self.itemPre = Util.GetGameObject(gameObject, "ItemPre")
|
||||
self.scrollItem = Util.GetGameObject(gameObject, "Scroll")
|
||||
local rootHight = self.scrollItem.transform.rect.height
|
||||
local width = self.scrollItem.transform.rect.width
|
||||
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
|
||||
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
|
||||
self.ScrollView.moveTween.MomentumAmount = 1
|
||||
self.ScrollView.moveTween.Strength = 2
|
||||
self.ScrollView.elastic = false
|
||||
self.itemList = {}
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -30,7 +41,30 @@ function this:OnShow(_parent,...)
|
|||
end
|
||||
|
||||
function this:Refresh()
|
||||
-- body
|
||||
local data = self:GetData()
|
||||
self.ScrollView:SetData(data, function (index, go)
|
||||
self:SingleDataShow(go, data[index],index)
|
||||
end)
|
||||
self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel)
|
||||
end
|
||||
|
||||
function this:GetData()
|
||||
local data = {}
|
||||
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.XiuXianConfig)) do
|
||||
if configInfo.RealmLevel == 0 then
|
||||
table.insert(data, configInfo)
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
function this:SingleDataShow(_go,_data,_index)
|
||||
Util.GetGameObject(_go,"Title/Text"):GetComponent("Text").text = string.format("%s期",_data.RealmName)
|
||||
local color = PracticeManager.PracticeBigLevel == _data.RealmId and "00ff00" or "AEBEB6"
|
||||
for i = 1, 4 do
|
||||
Util.GetGameObject(_go,"baseAttri/TextPre ("..i..")"):GetComponent("Text").text = string.format("<color=#%s>基础%s%s</color>",color,propertyConfig[_data.ProRank[i][1]].Info,_data.ProRank[i][2])
|
||||
Util.GetGameObject(_go,"proAttri/TextPre ("..i..")"):GetComponent("Text").text = string.format("<color=#%s>每级%s%s</color>",color,propertyConfig[_data.ProLevel[i][1]].Info,_data.ProLevel[i][2])
|
||||
end
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
@ -40,6 +74,7 @@ end
|
|||
--界面销毁时调用(用于子类重写)
|
||||
function this:OnDestroy()
|
||||
this.spLoader:Destroy()
|
||||
self.itemList = {}
|
||||
end
|
||||
|
||||
return this
|
|
@ -15,7 +15,6 @@ function Cultivation:InitComponent()
|
|||
self.mask = Util.GetGameObject(self.gameObject,"Mask")
|
||||
self.backBtn = Util.GetGameObject(self.gameObject,"Frame/backBtn")
|
||||
self.helpBtn = Util.GetGameObject(self.gameObject,"Frame/helpBtn")
|
||||
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.grid = Util.GetGameObject(self.gameObject,"Frame/Grid")
|
||||
self.textPre = Util.GetGameObject(self.grid,"TextPre")
|
||||
self.textPre:SetActive(false)
|
||||
|
@ -35,7 +34,7 @@ end
|
|||
function Cultivation:BindEvent()
|
||||
--帮助按钮
|
||||
Util.AddOnceClick(self.helpBtn, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Cultivation, self.helpPosition.x,self.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.GeneralInfoPopup, GENERALINFO_TYPE.Cultivation)
|
||||
end)
|
||||
Util.AddOnceClick(self.mask, function()
|
||||
self:ClosePanel()
|
||||
|
|
|
@ -74,8 +74,9 @@ function this.UpdataFromServer(_level)
|
|||
this.PracticeLevel = _level
|
||||
this.PracticeLevel = this.PracticeLevel > 0 and this.PracticeLevel or 1
|
||||
this.PracticeBigLevel = XiuXianConfig[this.PracticeLevel].RealmId
|
||||
this.StarNum = FightLevelManager.GetAllChapterStars()
|
||||
this.StarNum = FightLevelManager.GetAllChapterStars()
|
||||
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Practice)
|
||||
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Cultivation)
|
||||
end
|
||||
|
||||
--获取当前等级表数据
|
||||
|
@ -720,6 +721,7 @@ function this.GetCultivationPros()
|
|||
allPros[data1[i][1]] = 0
|
||||
else
|
||||
allPros[data1[i][1]] = data1[i][2] + data2[i][2]*this.CultivationLevel
|
||||
LogRed("Id:"..tostring(data1[i][1]).." value:"..tostring(allPros[data1[i][1]]))
|
||||
end
|
||||
end
|
||||
return allPros
|
||||
|
|
|
@ -66,9 +66,6 @@ function Practice:InitComponent()
|
|||
self.effectUpgradeList = {}
|
||||
self.mask = Util.GetGameObject(self.gameObject, "mask")
|
||||
|
||||
self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/treeBtn")
|
||||
Util.GetGameObject(self.treeBtn,"treebtn"):GetComponent("Image").sprite = self.spLoader:LoadSprite("j_jianmushenshu_anniu_01_zh")
|
||||
self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
|
||||
self.skillObj=Util.GetGameObject(self.gameObject, "SkillObj")
|
||||
self.skillList={}
|
||||
for i = 1, 4 do
|
||||
|
@ -129,18 +126,17 @@ function Practice:BindEvent()
|
|||
Timer.New(function ()
|
||||
self.fx_ui_xiuxingshengxin_03:SetActive(true)
|
||||
Timer.New(function ()
|
||||
self.fx_ui_xiuxingshengxin_02:SetActive(false)
|
||||
self.fx_ui_xiuxingshengxin_02:SetActive(false)
|
||||
self.fx_ui_xiuxingshengxin_01:SetActive(false)
|
||||
self.fx_ui_xiuxingshengxin_03:SetActive(false)
|
||||
self:BtnClickEvent()
|
||||
self.mask:SetActive(false)
|
||||
end,2):Start()
|
||||
end,1.5):Start()
|
||||
end,2):Start()
|
||||
end,1.5):Start()
|
||||
end,1):Start()
|
||||
else
|
||||
self:BtnClickEvent()
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
Util.AddClick(self.treeBtn, function()
|
||||
|
@ -228,11 +224,7 @@ end
|
|||
--设置技能信息显示
|
||||
function Practice:SetSkillInfo()
|
||||
local list=PracticeManager.GetSkillInfo()
|
||||
--table.sort(list)
|
||||
local index=1
|
||||
-- for index, value in ipairs(myTable) do
|
||||
-- -- body
|
||||
-- end
|
||||
for i = 100, 400,100 do
|
||||
local item=self.skillList[index]
|
||||
Util.GetGameObject(item, "icon"):GetComponent("Image").sprite=self.spLoader:LoadSprite(GetResourcePath(tonumber(SkillBaseConfig[i].Icon)))
|
||||
|
@ -245,15 +237,10 @@ function Practice:SetSkillInfo()
|
|||
Util.GetGameObject(item, "Text"):SetActive(false)
|
||||
end
|
||||
Util.AddClick(item,function()
|
||||
|
||||
UIManager.OpenPanel(UIName.PracticeSkillInfoPanel,i,list[i])
|
||||
end)
|
||||
index=index+1
|
||||
end
|
||||
for key, value in pairs(list) do
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
function Practice:OnFocus()
|
||||
Practice:SetSkillInfo()
|
||||
|
|
Loading…
Reference in New Issue