【主角修为】提交

dev_chengFeng
ZhangBiao 2021-10-21 10:58:09 +08:00
parent a17242b0c0
commit 205200268d
6 changed files with 340 additions and 47 deletions

View File

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@ -3,10 +3,21 @@ local this = {}
local parent
--传入特效层级
local sortingOrder=0
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
--初始化组件(用于子类重写)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
self.itemPre = Util.GetGameObject(gameObject, "ItemPre")
self.scrollItem = Util.GetGameObject(gameObject, "Scroll")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.ScrollView.elastic = false
self.itemList = {}
end
--绑定事件(用于子类重写)
@ -30,7 +41,30 @@ function this:OnShow(_parent,...)
end
function this:Refresh()
-- body
local data = self:GetData()
self.ScrollView:SetData(data, function (index, go)
self:SingleDataShow(go, data[index],index)
end)
self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel)
end
function this:GetData()
local data = {}
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.XiuXianConfig)) do
if configInfo.RealmLevel == 0 then
table.insert(data, configInfo)
end
end
return data
end
function this:SingleDataShow(_go,_data,_index)
Util.GetGameObject(_go,"Title/Text"):GetComponent("Text").text = string.format("%s期",_data.RealmName)
local color = PracticeManager.PracticeBigLevel == _data.RealmId and "00ff00" or "AEBEB6"
for i = 1, 4 do
Util.GetGameObject(_go,"baseAttri/TextPre ("..i..")"):GetComponent("Text").text = string.format("<color=#%s>基础%s%s</color>",color,propertyConfig[_data.ProRank[i][1]].Info,_data.ProRank[i][2])
Util.GetGameObject(_go,"proAttri/TextPre ("..i..")"):GetComponent("Text").text = string.format("<color=#%s>每级%s%s</color>",color,propertyConfig[_data.ProLevel[i][1]].Info,_data.ProLevel[i][2])
end
end
--界面关闭时调用(用于子类重写)
@ -40,6 +74,7 @@ end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
this.spLoader:Destroy()
self.itemList = {}
end
return this

View File

@ -15,7 +15,6 @@ function Cultivation:InitComponent()
self.mask = Util.GetGameObject(self.gameObject,"Mask")
self.backBtn = Util.GetGameObject(self.gameObject,"Frame/backBtn")
self.helpBtn = Util.GetGameObject(self.gameObject,"Frame/helpBtn")
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
self.grid = Util.GetGameObject(self.gameObject,"Frame/Grid")
self.textPre = Util.GetGameObject(self.grid,"TextPre")
self.textPre:SetActive(false)
@ -35,7 +34,7 @@ end
function Cultivation:BindEvent()
--帮助按钮
Util.AddOnceClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Cultivation, self.helpPosition.x,self.helpPosition.y)
UIManager.OpenPanel(UIName.GeneralInfoPopup, GENERALINFO_TYPE.Cultivation)
end)
Util.AddOnceClick(self.mask, function()
self:ClosePanel()

View File

@ -74,8 +74,9 @@ function this.UpdataFromServer(_level)
this.PracticeLevel = _level
this.PracticeLevel = this.PracticeLevel > 0 and this.PracticeLevel or 1
this.PracticeBigLevel = XiuXianConfig[this.PracticeLevel].RealmId
this.StarNum = FightLevelManager.GetAllChapterStars()
this.StarNum = FightLevelManager.GetAllChapterStars()
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Practice)
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Cultivation)
end
--获取当前等级表数据
@ -720,6 +721,7 @@ function this.GetCultivationPros()
allPros[data1[i][1]] = 0
else
allPros[data1[i][1]] = data1[i][2] + data2[i][2]*this.CultivationLevel
LogRed("Id:"..tostring(data1[i][1]).." value:"..tostring(allPros[data1[i][1]]))
end
end
return allPros

View File

@ -66,9 +66,6 @@ function Practice:InitComponent()
self.effectUpgradeList = {}
self.mask = Util.GetGameObject(self.gameObject, "mask")
self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/treeBtn")
Util.GetGameObject(self.treeBtn,"treebtn"):GetComponent("Image").sprite = self.spLoader:LoadSprite("j_jianmushenshu_anniu_01_zh")
self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
self.skillObj=Util.GetGameObject(self.gameObject, "SkillObj")
self.skillList={}
for i = 1, 4 do
@ -129,18 +126,17 @@ function Practice:BindEvent()
Timer.New(function ()
self.fx_ui_xiuxingshengxin_03:SetActive(true)
Timer.New(function ()
self.fx_ui_xiuxingshengxin_02:SetActive(false)
self.fx_ui_xiuxingshengxin_02:SetActive(false)
self.fx_ui_xiuxingshengxin_01:SetActive(false)
self.fx_ui_xiuxingshengxin_03:SetActive(false)
self:BtnClickEvent()
self.mask:SetActive(false)
end,2):Start()
end,1.5):Start()
end,2):Start()
end,1.5):Start()
end,1):Start()
else
self:BtnClickEvent()
end
end)
Util.AddClick(self.treeBtn, function()
@ -228,11 +224,7 @@ end
--设置技能信息显示
function Practice:SetSkillInfo()
local list=PracticeManager.GetSkillInfo()
--table.sort(list)
local index=1
-- for index, value in ipairs(myTable) do
-- -- body
-- end
for i = 100, 400,100 do
local item=self.skillList[index]
Util.GetGameObject(item, "icon"):GetComponent("Image").sprite=self.spLoader:LoadSprite(GetResourcePath(tonumber(SkillBaseConfig[i].Icon)))
@ -245,15 +237,10 @@ function Practice:SetSkillInfo()
Util.GetGameObject(item, "Text"):SetActive(false)
end
Util.AddClick(item,function()
UIManager.OpenPanel(UIName.PracticeSkillInfoPanel,i,list[i])
end)
index=index+1
end
for key, value in pairs(list) do
end
end
function Practice:OnFocus()
Practice:SetSkillInfo()