diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua index 23f17c3b12..4511c0bfa2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua @@ -51,9 +51,14 @@ function BattleWinPopup:NextStep() local bestData, allDamage= BattleRecordManager.GetBattleBestData() FightPointPassManager.oldLevel = PlayerManager.level if bestData then + LogGreen("itemlist:"..#m_battleResult.drop.itemlist) + LogGreen("equipId:"..#m_battleResult.drop.equipId) + LogGreen("Hero:"..#m_battleResult.drop.Hero) + LogGreen("soulEquip:"..#m_battleResult.drop.soulEquip) + LogGreen("pokemon:"..#m_battleResult.drop.pokemon) UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId, bestData.skinId,bestData.damage, allDamage, function(_BattleBestPopup) -- 打开关卡奖励界面 - UIManager.OpenPanel(UIName.RewardItemPopup, m_battlePanel.drop, 1,function() + UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function() if _BattleBestPopup then _BattleBestPopup:ClosePanel() end