【称号坐骑时装】修改
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d156471087
commit
2122997c3d
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@ -2857,7 +2857,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1256121442543912179
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RectTransform:
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m_ObjectHideFlags: 0
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@ -7389,7 +7389,7 @@ RectTransform:
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m_GameObject: {fileID: 4763158534623160792}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.9, y: 0.9, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1019933089106556324}
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m_RootOrder: 2
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@ -18510,7 +18510,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 38
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m_FontSize: 50
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -463,7 +463,7 @@ function this.SetPlayerMountTime(id,validTime)
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singData.mountId = id
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singData.overTime = validTime
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this.userMountList[singData.mountId] = singData
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this.SetPlayerRideRedPoint(PlayerTitleRideSkinRedPointTypeStr.Ride,0)
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this.SetPlayerRideRedPoint(PlayerTitleRideSkinRedPointTypeStr.Ride,1)
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end
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else--为空时是删除数据 倒计时结束时
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if this.userMountList[id] then
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@ -574,8 +574,8 @@ function this.SetPlayerRideRedPoint(str,val)
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CheckRedPointStatus(RedPointType.Setting_Ride)
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end
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function this.GetPlayerRideRedPoint(str)
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local redPointState = PlayerPrefs.GetInt(PlayerManager.uid..PlayerManager.serverInfo.server_id..PlayerTitleRideSkinRedPointTypeStr.Ride, 0)
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return redPointState == 0
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local redPointState = PlayerPrefs.GetInt(PlayerManager.uid..PlayerManager.serverInfo.server_id..PlayerTitleRideSkinRedPointTypeStr.Ride)
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return redPointState == 1
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end
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-----------------------------------玩家坐骑 皮肤 称号结束
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function this.GetHeroDataByStar(star,staticid)
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@ -54,21 +54,7 @@ function SettingPanel:BindEvent()
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this.contents[i].view:BindEvent()
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end
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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this.TabCtrl:Init(this.tabBox, _TabData,funIndex)
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-- 绑定红点
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local tabList = this.TabCtrl:GetTabList()
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for index = 1, #tabList do
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local tab = tabList[index]
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local redpot = Util.GetGameObject(tab, "Redpot")
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if _TabData[index].rpType then
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BindRedPointObject(_TabData[index].rpType, redpot)
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else
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redpot:SetActive(false)
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end
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end
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end
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--添加事件监听(用于子类重写)
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@ -88,12 +74,27 @@ end
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--界面打开时调用(用于子类重写)
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function SettingPanel:OnOpen(index)
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funIndex = index or 1
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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this.TabCtrl:Init(this.tabBox, _TabData,funIndex)
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-- 绑定红点
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local tabList = this.TabCtrl:GetTabList()
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for index = 1, #tabList do
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local tab = tabList[index]
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local redpot = Util.GetGameObject(tab, "Redpot")
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if _TabData[index].rpType then
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BindRedPointObject(_TabData[index].rpType, redpot)
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else
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redpot:SetActive(false)
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end
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end
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPanel:OnShow()
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-- function SettingPanel:OnShow()
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end
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-- end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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@ -24,6 +24,7 @@ function SettingPlayerRide:InitComponent(gameObject)
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this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
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this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
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this.stateImg = Util.GetGameObject(gameObject, "stateImg"):GetComponent("Image")
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this.stateImgGo = Util.GetGameObject(gameObject, "stateImg")
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this.lefeTime = Util.GetGameObject(gameObject, "lefeTime"):GetComponent("Text")
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this.setImage = Util.GetGameObject(gameObject, "setImage")
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@ -70,7 +71,7 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPlayerRide:OnShow()
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PlayerManager.SetPlayerRideRedPoint(PlayerTitleRideSkinRedPointTypeStr.Ride,1)
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PlayerManager.SetPlayerRideRedPoint(PlayerTitleRideSkinRedPointTypeStr.Ride,0)
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this.ShowPanelData()
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end
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--显示信息
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@ -139,8 +140,10 @@ function this.SingleRideClickShowInfo(data,go)
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local propertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, curPlayerHeadIconConfig.UnlockProperty[index][1])
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Util.GetGameObject(root, "proValue"):GetComponent("Text").text = GetLanguageStrById(propertyConfig.Info).." ".. GetPropertyFormatStr(propertyConfig.Style, curPlayerHeadIconConfig.UnlockProperty[index][2])
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end, not false, not false)
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this.stateImgGo:SetActive(true)
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if not isGet and not isUser then
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this.goToBtnText.text = "获取途径"
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this.stateImgGo:SetActive(false)
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elseif isGet and not isUser then
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this.goToBtnText.text = "骑乘"
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elseif isGet and isUser then
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