法宝添加开启条件,抽卡显示修改
parent
0a795ac484
commit
2134fa658d
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@ -280,22 +280,20 @@ function RoleInfoPanel:BindEvent()
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end)
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--法宝
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Util.AddClick(this.talismanClick,function()
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if curHeroData.baublesId==nil or curHeroData.baublesId=="" then
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local list=FaLingManager.GetAllEquipDataNoBless()
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local curSelectList={}
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UIManager.OpenPanel(UIName.FaLingListPanel,list,this,curSelectList,curHeroData,1)
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else
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LogError("curHeroData.baublesId==="..curHeroData.baublesId)
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local data=FaLingManager.GetEquipDataByDid(curHeroData.baublesId)
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UIManager.OpenPanel(UIName.FaLingSingleShowPopup,this,data,2,false,false,curHeroData)
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end
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if talismanIsOpen then
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--UIManager.OpenPanel(UIName.RoleTalismanPanelV2,curHeroData,heroDatas)
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--
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if curHeroData.baublesId==nil or curHeroData.baublesId=="" then
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local list=FaLingManager.GetAllEquipDataNoBless()
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local curSelectList={}
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UIManager.OpenPanel(UIName.FaLingListPanel,list,this,curSelectList,curHeroData,1)
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else
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LogError("curHeroData.baublesId==="..curHeroData.baublesId)
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local data=FaLingManager.GetEquipDataByDid(curHeroData.baublesId)
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UIManager.OpenPanel(UIName.FaLingSingleShowPopup,this,data,2,false,false,curHeroData)
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end
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else
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--PopupTipPanel.ShowTip(TalismanManager.GetCurHeroIsOpenTalismanTip())
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PopupTipPanel.ShowTip(TalismanManager.GetCurHeroIsOpenTalismanTip())
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end
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end)
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--查看法宝特性按钮
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@ -818,7 +816,7 @@ function this:UpdateHeroInfoData()
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--法宝按钮逻辑
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this.talismanBtn.gameObject:SetActive(TalismanManager.CheckTalismanIsInConfig(curHeroData))
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this.talismanBtn.gameObject:SetActive(true)
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--this.talismanBtn.gameObject:SetActive(true)
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if TalismanManager.CheckTalismanIsInConfig(curHeroData) then
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talismanIsOpen = TalismanManager.GetCurHeroIsOpenTalisman(curHeroData)
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this.talismanInfo.gameObject:SetActive(not talismanIsOpen)
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@ -71,7 +71,7 @@ function RoleItemView:OnShowHeroData(effectLayer)
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starSize = Vector2.New(60,57)
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end
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SetHeroBg(this.spLoader, Util.GetGameObject(self.gameObject, "iconMask"),self.frame,star,self.heroData.heroConfig.Quality)
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self.icon.sprite = this.spLoader:LoadSprite(self.heroData.heroConfig.ShowLive)
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self.icon.sprite = this.spLoader:LoadSprite(GetResourcePath(self.heroData.heroConfig.ShowLive))
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--SetHEeroLiveToward(self.icon.gameObject,self.heroData.heroConfig.Toward )
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self.lv.text=self.heroData.lv
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-- self.pos.sprite=this.spLoader:LoadSprite(self.heroData.professionIcon)
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