diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index f5bb72b0bd..1fe979008e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -991,7 +991,7 @@ function this.LoadAsset(path, battleSorting) UIManager.DoLanguageCheck(this.spLoader, go) local layer = tonumber(go.name) or 0 battleSorting = battleSorting or BattleManager.GetBattleSorting() - Util.SetParticleSortLayer(go, battleSorting)-- - layer) + Util.AddParticleSortLayer(go, battleSorting - layer) go.name = tostring(battleSorting) return go end diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 9996caf781..0b852e739b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -404,7 +404,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) -- - BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.KeyFrame/1000) + BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.KeyFrame/1000 + 0.2) -- 额外增加0.2秒显示时间 end end