【本地化】我要变强推荐阵容显示修改,热更大小保留小数点后两位,十绝阵奖励显示修改
parent
0a251132e0
commit
22dbfc310c
|
@ -111,7 +111,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -0.000012218952, y: 537.4}
|
||||
m_AnchoredPosition: {x: -0.000012218952, y: 521}
|
||||
m_SizeDelta: {x: 897, y: 40.8}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7138066295411708012
|
||||
|
@ -149,7 +149,7 @@ MonoBehaviour:
|
|||
m_BestFit: 0
|
||||
m_MinSize: 1
|
||||
m_MaxSize: 100
|
||||
m_Alignment: 1
|
||||
m_Alignment: 7
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
|
@ -191,7 +191,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0}
|
||||
m_AnchorMax: {x: 0.5, y: 0}
|
||||
m_AnchoredPosition: {x: -0.000012218952, y: 1196.1}
|
||||
m_AnchoredPosition: {x: -0.000012218952, y: 1171}
|
||||
m_SizeDelta: {x: 1010, y: 5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3446764593967627788
|
||||
|
@ -310,8 +310,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -61.1}
|
||||
m_SizeDelta: {x: 934.4, y: 1090.1}
|
||||
m_AnchoredPosition: {x: 0, y: -58}
|
||||
m_SizeDelta: {x: 934.4, y: 1096.3}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &817148689261127693
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -505,7 +505,7 @@ MonoBehaviour:
|
|||
m_BestFit: 0
|
||||
m_MinSize: 3
|
||||
m_MaxSize: 300
|
||||
m_Alignment: 5
|
||||
m_Alignment: 3
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 1
|
||||
|
@ -8381,7 +8381,7 @@ MonoBehaviour:
|
|||
m_BestFit: 0
|
||||
m_MinSize: 3
|
||||
m_MaxSize: 300
|
||||
m_Alignment: 4
|
||||
m_Alignment: 3
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 1
|
||||
|
@ -12253,7 +12253,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 98, y: -14.900002}
|
||||
m_AnchoredPosition: {x: 108.29999, y: -14.900002}
|
||||
m_SizeDelta: {x: 300, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9022720752967085249
|
||||
|
|
|
@ -2231,4 +2231,5 @@
|
|||
[12230] = GetLanguageStrById("竞技守卫"),
|
||||
[12231] = GetLanguageStrById("$99.99抢购"),
|
||||
[12232] = GetLanguageStrById("每周限购 %s 个"),
|
||||
[12233] = GetLanguageStrById("核心神将:"),
|
||||
}
|
||||
|
|
|
@ -474,10 +474,10 @@ function this.ShowRmdPanel(index)
|
|||
local childBox = Util.GetGameObject(node, "childbox")
|
||||
local childName = Util.GetGameObject(childBox, "name"):GetComponent("Text")
|
||||
local childContent = Util.GetGameObject(childBox, "content"):GetComponent("Text")
|
||||
title.text = ""--GetLanguageStrById(data.DescFirst)
|
||||
title.text = GetLanguageStrById(data.DescFirst)
|
||||
local strList = string.split(GetLanguageStrById(data.DescSecond), "#")
|
||||
childName.text = GetLanguageStrById(data.DescFirst).." : "..strList[1]--" "..strList[1] -- 空格用于调整文字的起始位置
|
||||
childContent.text = " "..strList[2] -- 全角空格可以避免自动换行
|
||||
childName.text = Language[12233].."\n "..strList[1]--" "..strList[1] -- 空格用于调整文字的起始位置
|
||||
childContent.text = "\n "..strList[2] -- 全角空格可以避免自动换行
|
||||
for index, heroId in ipairs(data.ItemId) do
|
||||
local heroData = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroId)
|
||||
local node = heroBox.transform:GetChild(index - 1).gameObject
|
||||
|
|
|
@ -292,7 +292,7 @@ namespace GameLogic
|
|||
void OnResUpdateProgress(ResUpdateProgress progress)
|
||||
{
|
||||
slider.UpdateValue(progress.Progress);
|
||||
tipsText.text = string.Format(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNLOAD_PROGRESS), progress.SizeMB, progress.TotalSizeMB, (progress.SizeMB/progress.TotalSizeMB)*100);
|
||||
tipsText.text = string.Format(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNLOAD_PROGRESS), progress.SizeMB.ToString("f2"), progress.TotalSizeMB.ToString("f2"), (progress.SizeMB/progress.TotalSizeMB)*100);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -2230,3 +2230,4 @@
|
|||
12230,竞技守卫
|
||||
12231,$99.99抢购
|
||||
12232,每周限购 %s 个
|
||||
12233,核心神将:
|
||||
|
|
|
Loading…
Reference in New Issue