【灵兽系统】 修改技能显示

zhangqiang 2020-10-29 17:40:53 +08:00
parent b330049037
commit 232e9b718c
3 changed files with 6849 additions and 6765 deletions

File diff suppressed because it is too large Load Diff

View File

@ -51,7 +51,7 @@ function this.ShowPokemonList()
pokemonSkillDataList = {}
for i = 1, #allSkillIds do
table.insert(pokemonSkillDataList,{star = allSkillIds[i][1],conFig = ConfigManager.GetConfigData(ConfigName.SpiritAnimalSkill,allSkillIds[i][2])})
LogPink("allSkillIds[i][1] == pokemonStar "..allSkillIds[i][1] .." ".. pokemonStar)
-- LogPink("allSkillIds[i][1] == pokemonStar "..allSkillIds[i][1] .." ".. pokemonStar)
if allSkillIds[i][1] == pokemonStar then
curStarIndex = allSkillIds[i][1]
end
@ -59,8 +59,8 @@ function this.ShowPokemonList()
this.ScrollView:SetData(pokemonSkillDataList, function(index, go)
this.SingPokemonDataShow(go, pokemonSkillDataList[index])
end)
LogPink("curStarIndex "..curStarIndex)
-- this.ScrollView:SetIndex(curStarIndex)
-- LogPink("curStarIndex "..curStarIndex)
this.ScrollView:SetIndex((curStarIndex + 1))
end
--478A5F B9AC97 string.format("<color=#FF0000FF>%s/%s</color>",PrintWanNum2(curMaterialBagNum),PrintWanNum2(upStarMaterialsData[i][2]))
function this.SingPokemonDataShow(go,data)

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@ -265,8 +265,12 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
local _go = go
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(heroData.frame)
if heroData.ischip==1 then
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.num
Util.GetGameObject(_go.transform, "lv"):SetActive(false)
Util.GetGameObject(_go.transform, "num"):SetActive(true)
Util.GetGameObject(_go.transform, "num"):GetComponent("Text").text = heroData.num
else
Util.GetGameObject(_go.transform, "lv"):SetActive(true)
Util.GetGameObject(_go.transform, "num"):SetActive(false)
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
end