设置界面修改
parent
67607a97a6
commit
2349eb93f3
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@ -17733,7 +17733,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1094151485460785958
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RectTransform:
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m_ObjectHideFlags: 0
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@ -692,7 +692,7 @@ function this.BattleLogic()
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end
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--this.hpBar.fillAmount=bossHp/curSoliderStageConfig.Hp
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this.SetHp(curSoliderStageConfig.Hp,bossHp,curSoliderStageConfig.HpNumber)
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this.timeTxt.text=battleTime
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this.timeTxt.text=string.format("限时:%ss",battleTime)
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this.hpTxt.text=bossHp
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LogError("curSoliderStageConfig.Time===="..curSoliderStageConfig.Time.." curSoliderStageConfig.Hp=="..curSoliderStageConfig.Hp)
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local bossPos=Vector3.New(this.enemyPos.transform.position.x,this.enemyPos.transform.position.y+1,0)
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@ -783,7 +783,7 @@ function this.BattleLogic()
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cd=0
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end
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bossSpine.AnimationState:SetAnimation(0, "idle", true)
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this.timeTxt.text=battleTime
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this.timeTxt.text=string.format("限时:%ss",battleTime)
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if bossHp<0 then
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bossHp=0
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end
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@ -6,8 +6,8 @@ local funIndex = 1
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={
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[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12266] , rpType = RedPointType.Setting_Head},
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12267] , rpType = RedPointType.Setting_Ride},
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12314],rpType = RedPointType.Setting_Title },
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--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12267] , rpType = RedPointType.Setting_Ride},
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12314],rpType = RedPointType.Setting_Title },
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-- [4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "时装",rpType = RedPointType.Setting_Skin },
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}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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@ -19,9 +19,9 @@ this.contents = {
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--称号
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-- [2] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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-- 时装
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[2] = {view = require("Modules/Setting/SettingPlayerRide"), panelName = "settingPlayerRide"},
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--[2] = {view = require("Modules/Setting/SettingPlayerRide"), panelName = "settingPlayerRide"},
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-- 称号
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[3] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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[2] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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--[4] = {view = require("Modules/Setting/SettingPlayerSkin"), panelName = "settingPlayerSkin"},
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}
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--子模块预设
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