【四灵试炼】助战神将报错
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b1dff6a023
commit
2352144ead
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@ -508,7 +508,8 @@ function this.SetFriendHelpHero(helpFightList,trailType)
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this.friendHelpHero[v.trailType].player = v
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this.friendHelpHero[v.trailType].hero = this.UpdateHeroDatas(v.hero,v)
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-- local allAddProVal = HeroManager.CalculateHeroAllProValList(1, this.friendHelpHero[v.trailType].hero, false)
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local power = HeroPowerManager.GetHeroPower(v.hero.dynamicId)
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local power = HeroPowerManager.GetHeroPower(v.hero.id)
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this.friendHelpHero[v.trailType].hero.warPower = power -- allAddProVal[HeroProType.WarPower]
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Formation.OnFormationChange1)
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@ -557,7 +558,7 @@ function this.SetFriendHelpHero(helpFightList,trailType)
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this.friendHelpHero[trailType].player = helpFightList
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this.friendHelpHero[trailType].hero = this.UpdateHeroDatas(helpFightList.hero,helpFightList)
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-- local allAddProVal = HeroManager.CalculateHeroAllProValList(1, this.friendHelpHero[trailType].hero, false)
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local power = HeroPowerManager.GetHeroPower(helpFightList.hero.dynamicId)
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local power = HeroPowerManager.GetHeroPower(helpFightList.hero.id)
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this.friendHelpHero[trailType].hero.warPower = power -- allAddProVal[HeroProType.WarPower]
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else
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this.friendHelpHero[trailType] = nil
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@ -490,6 +490,9 @@ end
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function this.HeroCalculateFourQuaWarForce(_professionId)
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local addAllProVal={}
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local professionInfo=this.FourQuadrantData[_professionId]
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if not professionInfo then
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return addAllProVal
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end
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if professionInfo.propertyList then
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---计算强化属性
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for i = 1, #professionInfo.propertyList do
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