【命格】提交

dev_chengFeng
ZhangBiao 2021-12-06 14:24:24 +08:00
parent 06d532a9bc
commit 23be95a314
4 changed files with 18 additions and 36 deletions

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e32c3f03f9d4fb4790dd93b25397428
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,10 @@
FateManager = {}
local this = FateManager
function this.Initialize()
end
function this.GetServerData(msg)
-- body
end
return this

View File

@ -1,5 +1,4 @@
local Fate = quick_class("Fate", BasePanel) local Fate = quick_class("Fate", BasePanel)
local orginLayer = 0
function Fate:InitComponent() function Fate:InitComponent()
self.spLoader = SpriteLoader.New() self.spLoader = SpriteLoader.New()
@ -10,7 +9,6 @@ function Fate:InitComponent()
end end
--MidPart --MidPart
self.mid = Util.GetGameObject(self.gameObject, "Mid") self.mid = Util.GetGameObject(self.gameObject, "Mid")
self.levelName = Util.GetGameObject(self.mid, "LevelName"):GetComponent("Image")
self.img = Util.GetGameObject(self.mid, "Man"):GetComponent("Image") self.img = Util.GetGameObject(self.mid, "Man"):GetComponent("Image")
self.ManCanvas = Util.GetGameObject(self.mid, "Man"):GetComponent("Canvas") self.ManCanvas = Util.GetGameObject(self.mid, "Man"):GetComponent("Canvas")
@ -24,10 +22,6 @@ function Fate:BindEvent()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Practice, self.helpPosition.x,self.helpPosition.y) UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Practice, self.helpPosition.x,self.helpPosition.y)
end) end)
Util.AddClick(self.BtnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(self.btnPractice, function() Util.AddClick(self.btnPractice, function()
UIManager.OpenPanel(UIName.PracticePanel) UIManager.OpenPanel(UIName.PracticePanel)
self:ClosePanel() self:ClosePanel()
@ -47,7 +41,6 @@ function Fate:OnOpen()
end end
function Fate:OnSortingOrderChange() function Fate:OnSortingOrderChange()
orginLayer = self.sortingOrder
self.ManCanvas.sortingOrder = self.sortingOrder + 2 self.ManCanvas.sortingOrder = self.sortingOrder + 2
-- 头像层级 -- 头像层级
if self.playerInfoView then if self.playerInfoView then
@ -67,31 +60,6 @@ function Fate:RefreshMid()
self.ManCanvas.sortingOrder = self.sortingOrder + 2 self.ManCanvas.sortingOrder = self.sortingOrder + 2
end end
--刷新 点间的线
function Fate:RefreshLines()
if not self.lineList then
self.lineList = {}
end
for k,v in ipairs(self.lineList) do
v.gameObject:SetActive(false)
end
for i = 1, #self.lineData do
local data = self.lineData[i]
if not self.lineList[i] then
self.lineList[i] = newObject(self.LinePre)
self.lineList[i].transform:SetParent(self.lines.transform)
self.lineList[i].transform.localScale = Vector3.one
self.lineList[i].transform.localPosition = Vector3.zero
end
self.lineList[i]:SetActive(true)
local imgName = data.State == 1 and "x_xiuxing_xian_01" or "x_xiuxing_xian_02"
self.lineList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(imgName)
self.lineList[i]:GetComponent("RectTransform").localPosition = data.Pos
self.lineList[i]:GetComponent("RectTransform").rotation = Quaternion.Euler(data.Rota)
end
end
function Fate:OnClose() function Fate:OnClose()
end end

View File

@ -94,10 +94,6 @@ function Practice:BindEvent()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Practice, self.helpPosition.x,self.helpPosition.y) UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Practice, self.helpPosition.x,self.helpPosition.y)
end) end)
Util.AddClick(self.BtnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(self.previewBtn, function() Util.AddClick(self.previewBtn, function()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.PracticeStatePreview) UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.PracticeStatePreview)
end) end)