Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c

dev_chengFeng
ZhangBiao 2021-04-28 05:10:31 +08:00
commit 23d3fa42fd
16 changed files with 375 additions and 45 deletions

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m_Name: UI_effect_SupremeHeroPopup_wenzi_anim
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@ -87,7 +87,7 @@ function this:InitComponent()
effectAdapte(Util.GetGameObject(this.sgEffect[2], "ziti mask (1)"))
--十五日登录
this.fgBtn=Util.GetGameObject(self.gameObject,"LeftUp/FifteenDayGift")
this.fgBtn=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/FifteenDayGift")
this.rpFifteenDayGift = Util.GetGameObject(this.fgBtn,"redPoint")
this.rpFifteenDayEffect = Util.GetGameObject(this.fgBtn,"UI_Effect_DengLu15Day_YuanKuang")
@ -117,7 +117,7 @@ function this:InitComponent()
this.HongMengRedPoint = Util.GetGameObject(this.btnHongMeng,"redPoint")
--六星前往
this.btnSixStarGo=Util.GetGameObject(self.gameObject,"LeftUp/sixStarHero")
this.btnSixStarGo=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/GameObject/sixStarHero")
-------------------场景中的按钮------------------------
-- 按钮
@ -672,7 +672,7 @@ end
function this.CreatActivity()
for k,v in ipairs(activitys) do
if not activityTabs[k] then
if not activityTabs[k] then
activityTabs[k] = {}
activityTabs[k].go = newObjToParent(this.activityTabPrefab,this.RightUp)
activityTabs[k].img = Util.GetGameObject(activityTabs[k].go, "icon"):GetComponent("Image")
@ -1000,11 +1000,11 @@ function this.TimeFormat()
end
elseif v.ActId == 668 then
-- 加入对月卡的判断
local isMonthCardActive = OperatingManager.IsMonthCardActive()
-- local isMonthCardActive = OperatingManager.IsMonthCardActive()
local isOpen_128 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128)
local isOpen_328 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_328)
activityTabs[k].go.gameObject:SetActive(isMonthCardActive and (isOpen_128 or isOpen_328))
if isMonthCardActive then
activityTabs[k].go.gameObject:SetActive( (isOpen_128 or isOpen_328))--isMonthCardActive and
-- if isMonthCardActive then
local cardType = nil
if isOpen_328 then
cardType = GoodsTypeDef.MONTHCARD_328
@ -1030,7 +1030,7 @@ function this.TimeFormat()
end
end
end
end
-- end
elseif v.ActId == 667 then
local limitSkinGift = OperatingManager.GetTimeLimitSkinInfoList()
if not limitSkinGift then
@ -1200,10 +1200,10 @@ function this.RefreshGiftBtnShow()
local ishow = DynamicActivityManager.IsQualifiled(v.Id)
if v.ActId == 668 and ishow then
-- 加入对月卡的判断
local isMonthCardActive = OperatingManager.IsMonthCardActive()
-- local isMonthCardActive = OperatingManager.IsMonthCardActive()
local isOpen_128 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128)
local isOpen_328 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_328)
activityTabs[k].go.gameObject:SetActive(isMonthCardActive and (isOpen_128 or isOpen_328))
activityTabs[k].go.gameObject:SetActive( (isOpen_128 or isOpen_328))--isMonthCardActive and
end
end
end
@ -1275,11 +1275,11 @@ function this.RefreshActivityShow()
elseif v.ActId == 668 then
--超值基金
-- 加入对月卡的判断
local isMonthCardActive = OperatingManager.IsMonthCardActive()
-- local isMonthCardActive = OperatingManager.IsMonthCardActive()
local isOpen_128 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128)
local isOpen_328 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_328)
activityTabs[k].go.gameObject:SetActive(isMonthCardActive and (isOpen_128 or isOpen_328))
if isMonthCardActive then
activityTabs[k].go.gameObject:SetActive( (isOpen_128 or isOpen_328))--isMonthCardActive and
-- if isMonthCardActive then
local cardType = nil
if isOpen_328 then
cardType = GoodsTypeDef.MONTHCARD_328
@ -1298,7 +1298,7 @@ function this.RefreshActivityShow()
end
end
end
end
-- end
end
elseif v.ActiveType > 0 then
local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType)

View File

@ -77,17 +77,17 @@ function UpperMonthCard:BindEvent()
end)
Util.AddOnceClick(self.btnBuy, function()
local isActive = VipManager.GetMonthCardOpenState()
if not isActive then
MsgPanel.ShowTwo(Language[11387], function()
end, function(isShow)
JumpManager.GoJump(36004)
end, Language[10731], Language[10019],nil, false)
else
-- local isActive = VipManager.GetMonthCardOpenState()
-- if not isActive then
-- MsgPanel.ShowTwo(Language[11387], function()
-- end, function(isShow)
-- JumpManager.GoJump(36004)
-- end, Language[10731], Language[10019],nil, false)
-- else
PayManager.Pay(self.baseType, function(id)
self:RechargeSuccessFunc(id)
end)
end
-- end
end)
end
@ -169,14 +169,15 @@ end
--- 根据是否购买了显示信息
function UpperMonthCard:SetBuyState()
local isActive = VipManager.GetMonthCardOpenState()
-- local isActive = VipManager.GetMonthCardOpenState()
-- local isBought = OperatingManager.IsBaseBuy(self.chargerBaseType)
local canBuyNum = OperatingManager.GetLeftBuyTime(self.chargerBaseType, self.baseType)
local isBought = canBuyNum and canBuyNum <= 0
self.boughtPanel:SetActive(isBought)
self.buyPanel:SetActive(not isBought)
Util.SetGray(self.btnBuy, not isActive)
self.textBuy.text = isActive and (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(chargeConfig[self.baseType].Price))) or (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(chargeConfig[self.baseType].Price)))-- .. MoneyUtil.GetMoneyUnitName())
-- Util.SetGray(self.btnBuy, not isActive)
--isActive and
self.textBuy.text = (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(chargeConfig[self.baseType].Price))) or (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(chargeConfig[self.baseType].Price)))-- .. MoneyUtil.GetMoneyUnitName())
self.actLeftTime.gameObject:SetActive(false)
if not isBought then

View File

@ -131,7 +131,7 @@ function GiftPre:BuyAction(costId, costNum, shopType, itemId)
self.parent:RefreshData(nil,false,false)
CheckRedPointStatus(RedPointType.DailyGift)
CheckRedPointStatus(RedPointType.GrowthPackage)
if shopType==20 and itemId==1107 then
if shopType==20 and (itemId==1107 or itemId==1110 or itemId==1111 or itemId==1112 )then
PlayerPrefs.SetString(PlayerManager.uid..PlayerManager.serverInfo.server_id.."supermeMan",666)
end
end)

View File

@ -158,13 +158,15 @@ function this.SetLive2dState(setData, isNeedLoad, resPath, live2dRoot, effectRoo
-- 立绘的位置大小
local scale = 0
local position = Vector3.New(0,0,0)
scale = setData.Scale
position = Vector3(setData.Position[1], setData.Position[2], 0)
if resPath == this.bitchRes then
position = Vector3.New(0, -250, 0)
scale = 0.5
setData = dialogueSetData[5402]
-- position = Vector3.New(0, -250, 0)
-- scale = 0.5
end
if not setData then return end
scale = setData.Scale
position = Vector3(setData.Position[1], setData.Position[2], 0)
-- 设置立绘最终大小位置
local go