From 56530dbc9307638f30953077cc5780cff1422d88 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Fri, 5 Nov 2021 11:40:48 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=97=A0=E5=B0=BD=E5=89=AF=E6=9C=AC?= =?UTF-8?q?=E3=80=91=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua index d84db5740a..e22f108b22 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionManager.lua @@ -449,6 +449,7 @@ local funcList = { --事件点触发 function this.EventPointTrigger(eventId) Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false) + PlayerManager.RefreshItemNumBySerTime() MyPCall(function () Log("EventPointTrigger中得到的事件ID " .. eventId) if eventId == 0 or eventId < 0 then