Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
23ebadf81c
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@ -449,6 +449,7 @@ local funcList = {
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--事件点触发
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--事件点触发
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function this.EventPointTrigger(eventId)
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function this.EventPointTrigger(eventId)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
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PlayerManager.RefreshItemNumBySerTime()
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MyPCall(function ()
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MyPCall(function ()
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Log("EventPointTrigger中得到的事件ID " .. eventId)
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Log("EventPointTrigger中得到的事件ID " .. eventId)
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if eventId == 0 or eventId < 0 then
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if eventId == 0 or eventId < 0 then
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