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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} + m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3} m_FontSize: 28 m_FontStyle: 0 m_BestFit: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberGamePanel.lua b/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberGamePanel.lua index 24f350ae89..1ab96cbc99 100644 --- a/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberGamePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberGamePanel.lua @@ -558,8 +558,8 @@ function this:BattleLogic(curPos) if arr then for i = 1, #arr do local anim =arr[i] - anim.anim.AnimationState:SetAnimation(0,"attack",true) - local arrow = Util.GetGameObject(anim.enemy,"attackArr") + anim.anim.AnimationState:SetAnimation(0,"atk",true) + local arrow = Util.GetGameObject(anim.enemy,"atk2") arrow:SetActive(true) this.SetArrowRot(arrow) local pos = UIManager.GetLocalPositionToTarget(anim.enemy,this.playerObj) @@ -602,10 +602,10 @@ function this:BattleLogic(curPos) func() end,1) if enemy.anim then - this.playerAnim.AnimationState:SetAnimation(0, "attack", true) - enemy.anim.AnimationState:SetAnimation(0,"attack",true) + this.playerAnim.AnimationState:SetAnimation(0, "atk", true) + enemy.anim.AnimationState:SetAnimation(0,"atk",true) if enemy.type == 2 and enemy.enemyType ==3 then - local arrow = Util.GetGameObject(enemy.enemy,"attackArr") + local arrow = Util.GetGameObject(enemy.enemy,"atk2") arrow:SetActive(true) this.SetArrowRot(arrow) local pos = UIManager.GetLocalPositionToTarget(enemy.enemy,this.playerObj) diff --git a/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua b/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua index 7b37ec1bf0..8d1c40c148 100644 --- a/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua @@ -8,12 +8,12 @@ local levelList = {} local chapterId = 0 local chapterData = {} local allMissionDailyBoxItemPres = {} -local mainLevleBg = {[1] = "s_shanhe_xiaoditu_dabiao",[2] = "s_shanhe_xiaoditu_dabiao_01"} -local LevleTitleBg = {[1] = "xiaoyouxi_gk_dc_bj_001",[2] = "xiaoyouxi_gk_dc_bj_002"} +local mainLevleBg = {[1] = "adventure_icon-xianshi",[2] = "adventure_icon-yunmie"} +local LevleTitleBg = {[1] = "m-button-3-3",[2] = "m-button-3-2"} local point = {[1] = "s_shanhe_xiaoditu_xiabao",[2] = "s_shanhe_xiaoditu_xiabao_01"} -local assistantLevleDiBg = {[1] = "s_shanhe_xiaoditu_zhongbiao",[2] = "s_shanhe_xiaoditu_zhongbiao_01"} -local assistantLevleBattle = {[1] = "s_shanhe_xiaoditu_jian",[2] = "s_shanhe_xiaoditu_jian_01",[3] = "r_jyxz_qizhi_gou"} -local assistantLevleReward = {[1] = "baoxiang-01-1",[2] = "s_shanhe_xiaoditu_baoxiang_01",[3] = "baoxiang-01-2"} +local assistantLevleDiBg = {[1] = "commander_taizi",[2] = "commander_taizi"} +local assistantLevleBattle = {[1] = "battle_bulearrow",[2] = "battle_bulearrow",[3] = "ghoulroad_finished"} +local assistantLevleReward = {[1] = "X1_yiwang_jiangli_jin",[2] = "X1_yiwang_jiangli_lan",[3] = "X1_yiwang_jiangli_jin_open"} local mainPointList = nil local allSmallPoint = nil