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File diff suppressed because it is too large
Load Diff
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@ -558,8 +558,8 @@ function this:BattleLogic(curPos)
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if arr then
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for i = 1, #arr do
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local anim =arr[i]
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anim.anim.AnimationState:SetAnimation(0,"attack",true)
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local arrow = Util.GetGameObject(anim.enemy,"attackArr")
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anim.anim.AnimationState:SetAnimation(0,"atk",true)
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local arrow = Util.GetGameObject(anim.enemy,"atk2")
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arrow:SetActive(true)
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this.SetArrowRot(arrow)
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local pos = UIManager.GetLocalPositionToTarget(anim.enemy,this.playerObj)
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func()
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end,1)
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if enemy.anim then
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this.playerAnim.AnimationState:SetAnimation(0, "attack", true)
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enemy.anim.AnimationState:SetAnimation(0,"attack",true)
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this.playerAnim.AnimationState:SetAnimation(0, "atk", true)
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enemy.anim.AnimationState:SetAnimation(0,"atk",true)
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if enemy.type == 2 and enemy.enemyType ==3 then
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local arrow = Util.GetGameObject(enemy.enemy,"attackArr")
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local arrow = Util.GetGameObject(enemy.enemy,"atk2")
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arrow:SetActive(true)
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this.SetArrowRot(arrow)
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local pos = UIManager.GetLocalPositionToTarget(enemy.enemy,this.playerObj)
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@ -8,12 +8,12 @@ local levelList = {}
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local chapterId = 0
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local chapterData = {}
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local allMissionDailyBoxItemPres = {}
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local mainLevleBg = {[1] = "s_shanhe_xiaoditu_dabiao",[2] = "s_shanhe_xiaoditu_dabiao_01"}
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local LevleTitleBg = {[1] = "xiaoyouxi_gk_dc_bj_001",[2] = "xiaoyouxi_gk_dc_bj_002"}
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local mainLevleBg = {[1] = "adventure_icon-xianshi",[2] = "adventure_icon-yunmie"}
|
||||
local LevleTitleBg = {[1] = "m-button-3-3",[2] = "m-button-3-2"}
|
||||
local point = {[1] = "s_shanhe_xiaoditu_xiabao",[2] = "s_shanhe_xiaoditu_xiabao_01"}
|
||||
local assistantLevleDiBg = {[1] = "s_shanhe_xiaoditu_zhongbiao",[2] = "s_shanhe_xiaoditu_zhongbiao_01"}
|
||||
local assistantLevleBattle = {[1] = "s_shanhe_xiaoditu_jian",[2] = "s_shanhe_xiaoditu_jian_01",[3] = "r_jyxz_qizhi_gou"}
|
||||
local assistantLevleReward = {[1] = "baoxiang-01-1",[2] = "s_shanhe_xiaoditu_baoxiang_01",[3] = "baoxiang-01-2"}
|
||||
local assistantLevleDiBg = {[1] = "commander_taizi",[2] = "commander_taizi"}
|
||||
local assistantLevleBattle = {[1] = "battle_bulearrow",[2] = "battle_bulearrow",[3] = "ghoulroad_finished"}
|
||||
local assistantLevleReward = {[1] = "X1_yiwang_jiangli_jin",[2] = "X1_yiwang_jiangli_lan",[3] = "X1_yiwang_jiangli_jin_open"}
|
||||
|
||||
local mainPointList = nil
|
||||
local allSmallPoint = nil
|
||||
|
|
Loading…
Reference in New Issue