From 2424a8090b1f85bf7a50898a67f9d44fbd680413 Mon Sep 17 00:00:00 2001 From: "DESKTOP-98AVA47\\Administrator" <3046463818@qq.com> Date: Thu, 22 Jul 2021 16:40:53 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E7=8E=B2=E7=8F=91=E5=AE=9D?= =?UTF-8?q?=E9=95=9C=E9=9F=B3=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../linglongbaojing/LingLongBaoJingPanel.lua | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua index 711cb51217..fb03b3b6ba 100644 --- a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua @@ -120,6 +120,7 @@ function LingLongBaoJingPanel:BindEvent() end) Util.AddClick(self.propBtn, function() + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_kaiqi_002) if not self.enough then PopupTipPanel.ShowTip("道具不足") return @@ -168,15 +169,19 @@ function LingLongBaoJingPanel:BindEvent() self:SetTableTurnEffect(TableTurnType.Expedite,2,data[idList[1]].address,function() if idList[2] and idList[2] > 0 then --PopupTipPanel.ShowTip("播放一些开门的特效") + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longmengezi_004) self.Btncoroutine = coroutine.start(function() self.itemList[2][1].effect.gameObject:SetActive(true) + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longsaoguang_006) coroutine.wait(0.4) self.fx_linglongbaojing_longchuxian.gameObject:SetActive(true) - coroutine.wait(1) + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_longpanxuan_005) + coroutine.wait(1) self:RefreshTreasureMaskByType(1,false) + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_waiquandianliang_008) for i = 1,#self.itemList[1] do self.itemList[1][i].effect.gameObject:SetActive(true) - end + end coroutine.wait(1) curTurnPos = 1 self:SetTableTurnEffect(TableTurnType.Expedite,1,data[idList[2]].address,function() @@ -245,7 +250,11 @@ function LingLongBaoJingPanel:OnShow(_sortingOrder) Timer.New(function() self.fx_linglongbaojing_long.gameObject:SetActive(true) + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_gaoguang_huaban_001) end,0.5):Start() + Timer.New(function() + SoundManager.PlaySound(SoundConfig.STORY_VOICE_1_5) + end,1):Start() end function LingLongBaoJingPanel:SetLayer() @@ -415,7 +424,11 @@ function LingLongBaoJingPanel:TurnEffectReset(turnSpeed,treasureType,isStop,pos, self.itemList[treasureType][curTurnPos - 1].selectKuang.gameObject:SetActive(false) end self.itemList[treasureType][curTurnPos].selectKuang.gameObject:SetActive(true) - + if treasureType == 2 then + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_neiquanlunge_007) + else + SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_waiquanlunge_009) + end if isStop then if pos == curTurnPos then--如果停到对应位置 self.turnEffect:Stop()--暂停跑马灯