【公会】成员信息界面报错修复
parent
e308fd0149
commit
24498b21a9
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@ -64,11 +64,13 @@ function GuildMemberInfoPopup:InitComponent()
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this.addFriendBtnText = Util.GetGameObject(this.addFriendBtn, "text"):GetComponent("Text")
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this.starBox = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox")
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this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
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this.titlePar = Util.GetGameObject(self.transform, "tipImage/panel/info/titlePar")
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this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
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this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
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this.attackCount = Util.GetGameObject(self.transform, "tipImage/attackCount"):GetComponent("Text")
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this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
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this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
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-- this.DiffDemons = {}
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-- for i = 1, 3 do
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-- table.insert(this.DiffDemons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons/icon_"..i))
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@ -77,22 +79,29 @@ function GuildMemberInfoPopup:InitComponent()
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for i = 1, 6 do
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table.insert(this.Demons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/Demons/heroPro (" .. i .. ")"))
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end
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this.Pokemons={}
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for i = 1, 6 do
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table.insert(this.Demons, Util.GetGameObject(self.gameObject, "tipImage/panel/Pokemons/Demons/heroPro (" .. i .. ")"))
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end
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Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/tip"):GetComponent("Text").text=Language[11501]
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this.Pokemons = {}
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for i = 1, 6 do
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table.insert(this.Pokemons, Util.GetGameObject(self.gameObject, "tipImage/panel/pokemonInfo/Demons/heroPro (" .. i .. ")"))
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end
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this.pokemonObj=Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo").gameObject
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this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
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this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
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this.btnBox = Util.GetGameObject(self.transform, "panel/box")
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this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
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-- this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
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this.btnList = {}
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this.btnList[1] = Util.GetGameObject(this.btnBox, "btn1")
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this.btnList[2] = Util.GetGameObject(this.btnBox, "btn2")
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this.btnList[3] = Util.GetGameObject(this.btnBox, "btn3")
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--神印信息
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this.imprintObj = Util.GetGameObject(self.transform, "tipImage/panel/imprintInfo")
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this.imprintGrid = Util.GetGameObject(this.imprintObj, "Imprints")
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this.imprintPre = Util.GetGameObject(self.transform, "imprintPre")
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this.imprintItemList = {}
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end
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--绑定事件(用于子类重写)
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@ -190,6 +199,8 @@ function GuildMemberInfoPopup:OnShow()
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end
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-- 刷新基础信息显示
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local titleLiveStr
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local titleLive
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function this.RefreshPlayerInfo()
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this.memName.text = this._MemData.userName
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this.memProfess.text = Language[10935]..GUILD_GRANT_STR[this._MemData.position]
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@ -197,6 +208,11 @@ function this.RefreshPlayerInfo()
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if not _PlayerHead then
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_PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.memHead.transform)
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end
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if titleLive then
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poolManager:UnLoadAsset(titleLiveStr, titleLive, PoolManager.AssetType.GameObject)
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titleLive = nil
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titleLiveStr = nil
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end
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_PlayerHead:Reset()
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_PlayerHead:SetScale(Vector3.one * 0.85)
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_PlayerHead:SetHead(this._MemData.head)
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@ -204,6 +220,24 @@ function this.RefreshPlayerInfo()
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_PlayerHead:SetLevel(this._MemData.userLevel)
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_PlayerHead:SetLayer(this.sortingOrder)
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_PlayerHead:SetEffectScale(0.9)
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local title=this._MemData.userTitle
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if title and title>0 then
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this.titlePar:SetActive(true)
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,title)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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titleLiveStr = curArtResourcesConfig.Name
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titleLive = poolManager:LoadAsset(titleLiveStr, PoolManager.AssetType.GameObject)
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titleLive.transform:SetParent(this.titlePar.transform)
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titleLive.transform.localPosition = Vector3.New(0,0,0)
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titleLive.transform.localScale = Vector3.New(0.5,0.5,0.5)
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local sortingorder=0
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if this.sortingOrder then
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Util.AddParticleSortLayer(titleLive,this.sortingOrder - sortingorder)
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sortingorder = this.sortingOrder
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end
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else
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this.titlePar:SetActive(false)
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end
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end
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function this:OnSortingOrderChange()
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@ -287,11 +321,12 @@ end
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function this.FormationAdapter(teamInfo)
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-- 战斗力
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this.memPower.text = teamInfo.totalForce
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-- 妖灵师
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for i, demon in ipairs(this.Demons) do
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Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(demon, "hero"):SetActive(false)
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end
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end
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--队伍阵容
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for i, hero in ipairs(teamInfo.team) do
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local demonId = teamInfo.team[i].heroTid
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if demonId then
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@ -301,12 +336,21 @@ function this.FormationAdapter(teamInfo)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,hero.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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-- if hero.skinId == 0 then
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-- Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
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-- else
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-- local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",hero.skinId)
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-- Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(config.Icon))
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-- end
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SetHeroIcon(this.spLoader, hero,Util.GetGameObject(heroGo, "icon"):GetComponent("Image"),heroConfig)
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local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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NetManager.ViewHeroInfoRequest(this._MemId,hero.heroid,function(msg)
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if not hero.heroid then
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return
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end
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heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
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GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
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UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
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@ -318,17 +362,15 @@ function this.FormationAdapter(teamInfo)
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local len=#teamInfo.PokemonInfos
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LogError("长度:"..len)
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if len>0 then
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this.bgImg.sizeDelta=Vector2.New(900,1024)
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-- this.bgImg.sizeDelta=Vector2.New(900,1024)
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this.pokemonObj:SetActive(true)
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for i, demon in ipairs(this.Pokemons) do
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demon.gameObject:SetActive(false)
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Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(demon, "hero"):SetActive(false)
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Util.AddOnceClick(frameBtn, function()
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end)
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Util.GetGameObject(demon, "hero"):SetActive(false)
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end
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else
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this.bgImg.sizeDelta=Vector2.New(900,850)
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-- this.bgImg.sizeDelta=Vector2.New(900,850)
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this.pokemonObj:SetActive(false)
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end
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@ -352,6 +394,45 @@ function this.FormationAdapter(teamInfo)
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end)
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end
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end
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--神印信息
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if teamInfo.sealShow and #teamInfo.sealShow > 0 then
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this.imprintObj:SetActive(true)
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if not this.imprintItemList then
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this.imprintItemList = {}
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end
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for i = 1, #this.imprintItemList do
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this.imprintItemList[i].gameObject:SetActive(false)
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end
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for i = 1, #teamInfo.sealShow do
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local item = this.imprintItemList[i]
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local value = teamInfo.sealShow[i]
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if not item then
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item = newObject(this.imprintPre)
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item.name = "imprintPre_"..i
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item.transform:SetParent(this.imprintGrid.transform)
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item.transform.localScale = Vector3.one
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item.transform.localPosition = Vector3.zero
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this.imprintItemList[i] = item
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end
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item.gameObject:SetActive(true)
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local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
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local hero = Util.GetGameObject(item,"hero"):GetComponent("Image")
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icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
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if value.type == 1 then
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hero.gameObject:SetActive(true)
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hero.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(value.heroTId))
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else
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hero.gameObject:SetActive(false)
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end
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Util.AddOnceClick(item.gameObject,function ()
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
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end)
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end
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else
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this.imprintObj:SetActive(false)
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end
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end
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-- 刷新按钮显示
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@ -585,6 +666,9 @@ function GuildMemberInfoPopup:OnDestroy()
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end
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-- 星星
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_StarList = {}
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titleLive = nil
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titleLiveStr = nil
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this.imprintItemList = {}
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end
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