【ID1018513】【魂印分解】选择多个魂印分解时就算紫色也会提示选择了金色,单个魂印分解时就算白金也不提示
【ID1018512】【魂印分解】列表拖动到底部,点击筛选页签,不回弹dev_chengFeng
parent
65efa9336c
commit
2473fb149a
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@ -69,9 +69,11 @@ function HeroAndEquipResolvePanel:InitComponent()
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soulPrintEndBtns[i]=Util.GetGameObject(self.transform, "endTabs/btnSoulPrintGrid/btnSoulPrintGrid/Btn"..i)
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Util.AddClick( soulPrintEndBtns[i], function()
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if tabSortType == i+3 then
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isTop = true
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this.SortTypeClick(0,equipEndBtns[i])--全部
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else
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tabSortType = i+3
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isTop = true
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this.SortTypeClick(tabSortType,soulPrintEndBtns[i])
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end
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end)
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@ -296,11 +298,11 @@ function this.SortTypeClick(_sortType,_btn)
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isTop = false
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end
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--特效层级重设
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for i=1,#list do
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Util.AddParticleSortLayer(list[i], this.sortingOrder - orginLayer2)
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end
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orginLayer2 = this.sortingOrder
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orginLayer = this.sortingOrder
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for i=1,#list do
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Util.AddParticleSortLayer(list[i], this.sortingOrder - orginLayer2)
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end
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orginLayer2 = this.sortingOrder
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orginLayer = this.sortingOrder
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end
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end
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@ -490,10 +492,6 @@ function this.SendBackResolveReCallBack(drop)
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local soulPrint= SoulPrintManager.GetSoulPrintQualityDataByType(this.soulPrintChooseType)
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soulPrintData=SoulPrintManager.GetSoulPrintAndSort(soulPrint)
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this.selectText.text = Language[11728].."0/"..#soulPrintData
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--this.SortSoulPrintData(soulPrintData)
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--this.ScrollView3:SetData(soulPrintData, function (index, go)
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-- this:SetSoulPrintData(go, soulPrintData[index],index)
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--end)
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end
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this.CleanSelectList()
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--刷新界面
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@ -518,8 +516,8 @@ function this.ResolveBtnClickEvent()
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temp[chooseIdList[i]] = 1
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end
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if not isSoulPrintShowSure then
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for i=1,#soulPrintData do
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if soulPrintData[i].id == chooseIdList[i] and soulPrintData[i].quality >= 4 then
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for x=1,#soulPrintData do
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if soulPrintData[x].id == chooseIdList[i] and soulPrintData[x].quality > 4 then
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isSoulPrintShowSure=true
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break
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end
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