一键装备法相bug修改
parent
cd719257fd
commit
250078eb33
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@ -494,10 +494,18 @@ function this.GetOneKeyUpFaXiangByType(_hero)
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local yinPower=0
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local curyang
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local yangPower=0
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for i = 1, #_hero.faxiang do
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local heroFaxiang=allTreasures[_hero.faxiang[i]]
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if heroFaxiang.equipType==0 then
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yinPower=this.CalculateEquipWarForce(heroFaxiang)
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else
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yangPower=this.CalculateEquipWarForce(heroFaxiang)
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end
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end
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for i, v in pairs(allTreasures) do
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if v.faXiangConfig.Type==0
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and (v.faXiangConfig.Profession==0 or v.faXiangConfig.Profession==_hero.heroConfig.Profession)
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and (v.faXiangConfig.Job==0 or v.faXiangConfig.Profession==_hero.heroConfig.Job) then
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and (v.faXiangConfig.Job==0 or v.faXiangConfig.Profession==_hero.heroConfig.Job) and v.upHeroDid=="" then
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local power=this.CalculateEquipWarForce(v)
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--LogError("power=========="..power)
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--table.insert(yinList,v)
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@ -510,7 +518,7 @@ function this.GetOneKeyUpFaXiangByType(_hero)
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for i, v in pairs(allTreasures) do
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if v.faXiangConfig.Type==1
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and (v.faXiangConfig.Profession==0 or v.faXiangConfig.Profession==_hero.heroConfig.Profession)
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and (v.faXiangConfig.Job==0 or v.faXiangConfig.Profession==_hero.heroConfig.Job) then
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and (v.faXiangConfig.Job==0 or v.faXiangConfig.Profession==_hero.heroConfig.Job) and v.upHeroDid=="" then
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local power=this.CalculateEquipWarForce(v)
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-- LogError("power=========="..power)
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--table.insert(yinList,v)
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@ -1044,8 +1044,8 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
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if FaXiangManager.GetSingleTreasureByIdDyn(curHeroData.faxiang[j]).equipType ==
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FaXiangManager.GetSingleTreasureByIdDyn(_selectEquipDataList[i]).equipType then
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FaXiangManager.SetTreasureUpOrDown(curHeroData.faxiang[j], "0")
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--FaXiangManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
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curHeroData.jewels[j] = _selectEquipDataList[i]
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FaXiangManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
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curHeroData.faxiang[j] = _selectEquipDataList[i]
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isadd = false
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break
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end
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