xiyou_yueNanZhengshi
parent
652b01b2d8
commit
254dbc5e92
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@ -20913,8 +20913,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: -20}
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m_SizeDelta: {x: 100, y: 40}
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m_AnchoredPosition: {x: 0, y: -34.52}
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m_SizeDelta: {x: 100, y: 69.05}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4120350516855940403
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CanvasRenderer:
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@ -130,7 +130,7 @@ this.refreshShow = function()
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local textParnet = Util.GetGameObject(go, "titileBg")
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local textName = Util.GetGameObject(textParnet, "Text"):GetComponent("Text")
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textName.text =v.name
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SetTextVerTial(Util.GetGameObject(textParnet, "Text"),Vector3.New(295.93,-10.17,0),"MiddleRight")
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--SetTextVerTial(Util.GetGameObject(textParnet, "Text"),Vector3.New(295.93,-10.17,0),"MiddleRight")
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if GetCurLanguage() == 2 then
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textName.fontSize = 36
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end
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@ -5,8 +5,8 @@ local Thread = nil
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local proList = {}
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--初始化组件(用于子类重写)
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function AttriTips:InitComponent()
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AttriTips.proPre = Util.GetGameObject(AttriTips.gameObject,"proPre")
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AttriTips.attriParent = Util.GetGameObject(AttriTips.gameObject,"AttriParent")
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AttriTips.proPre = Util.GetGameObject(AttriTips.gameObject, "proPre")
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AttriTips.attriParent = Util.GetGameObject(AttriTips.gameObject, "AttriParent")
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end
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--添加事件监听(用于子类重写)
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@ -21,9 +21,11 @@ function AttriTips:OnDestroy()
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Thread = nil
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proList = {}
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end
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function AttriTips:OnOpen()
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end
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--关闭弹出信息
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function AttriTips.CloseAttriTip()
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AttriTips:ClosePanel()
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@ -31,7 +33,7 @@ end
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--显示弹出信息
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--type=null List[num]=属性ID#属性值; type=1 List[属性ID]=属性值;
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function AttriTips.ShowAttriTip(_attriList,_type)
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function AttriTips.ShowAttriTip(_attriList, _type)
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UIManager.OpenPanel(UIName.AttriTips)
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local attriList = {}
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if _type then
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@ -46,19 +48,19 @@ function AttriTips.ShowAttriTip(_attriList,_type)
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local data = attriList[i]
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if not proList[i] then
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proList[i] = newObject(AttriTips.proPre)
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proList[i].transform.name = "proPre"..i
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proList[i].transform.name = "proPre" .. i
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proList[i].transform:SetParent(AttriTips.attriParent.transform)
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proList[i].transform.localScale = Vector3.one
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proList[i].transform.localPosition = Vector3.zero
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end
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proList[i]:SetActive(false)
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local proData = propertyConfig[data[1]]
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Util.GetGameObject(proList[i],"name"):GetComponent("Text").text = proData.Info
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Util.GetGameObject(proList[i], "name"):GetComponent("Text").text = GetLanguageStrById(proData.Info)
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local str = data[2]
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if proData.Style == 2 then
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str = tostring(data[2]/100).."%"
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str = tostring(data[2] / 100) .. "%"
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end
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Util.GetGameObject(proList[i],"value"):GetComponent("Text").text = str
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Util.GetGameObject(proList[i], "value"):GetComponent("Text").text = str
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end
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if Thread then
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coroutine.stop(Thread)
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@ -78,6 +80,4 @@ function AttriTips.ShowAttriTip(_attriList,_type)
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end)
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end
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return AttriTips
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return AttriTips
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@ -70,7 +70,7 @@ end
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--获取化身卡指定星级的技能描述
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function this.GetSkillDesStr(id, Star)
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local skillId = ChangingCard[id].Skill[Star + 1]
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local skillDes = PassiveSkillConfig[skillId].Desc
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local skillDes = GetLanguageStrById(PassiveSkillConfig[skillId].Desc)
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return skillDes
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end
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@ -179,7 +179,7 @@ function RoleFlyUpLayout:UpdateHeroUpStarData()
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if aaa then
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--this.skillInfoGrid.text="激活飞升天赋:".." "..aaa.Desc
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--break
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str = str .. aaa.Desc
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str = str .. GetLanguageStrById(aaa.Desc)
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end
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end
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end
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