diff --git a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua index 871a18cd29..4344767935 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua @@ -7163,21 +7163,6 @@ function NetManager.RequestMagicSoldierSpilt(_id,_func) end) end ---神兵涅槃 -function NetManager.RequestMagicSoldierReturn(_id,_func) - local data = PlayerInfoProto_pb.MagicSoldierReturnRequest() - data.id=_id - local msg = data:SerializeToString() - Network:SendMessageWithCallBack(MessageTypeProto_pb.MAGIC_SOLDIER_RETURN_REQUEST,MessageTypeProto_pb.MAGIC_SOLDIER_RETURN_RESPONSE,msg,function(buffer) - local data = buffer:DataByte() - local msg = PlayerInfoProto_pb.MagicSoldierReturnResponse() - msg:ParseFromString(data) - if _func then - _func(msg) - end - end) -end - --神兵强化 //1:升级,2:升星 @@ -7215,7 +7200,7 @@ function this.MagicSoldierReturnRequest(Did, func) local msg = data:SerializeToString() Network:SendMessageWithCallBack(MessageTypeProto_pb.MAGIC_SOLDIER_RETURN_REQUEST, MessageTypeProto_pb.MAGIC_SOLDIER_RETURN_RESPONSE, msg, function(buffer) local data = buffer:DataByte() - local msg = HeroInfoProto_pb.MagicSoldierReturnResponse() + local msg = PlayerInfoProto_pb.MagicSoldierReturnResponse() msg:ParseFromString(data) if func then func(msg)