碎片属性图片修改提交

jiaoyangna 2020-09-25 23:09:48 +08:00
parent af8b461b50
commit 278d9f8943
2 changed files with 12 additions and 4 deletions

View File

@ -280,8 +280,12 @@ function this.OnShowLayout3Data()
if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
this.chipFrame:SetActive(true)
this.chipFrame:GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemData.itemConfig.Quantity))
this.propertyIma:SetActive(true)
this.propertyIma:GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(itemData.itemConfig.PropertyName))
if itemData.itemConfig.PropertyName and itemData.itemConfig.PropertyName > 0 then
this.propertyIma:SetActive(true)
this.propertyIma:GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(itemData.itemConfig.PropertyName))
else
this.propertyIma:SetActive(false)
end
this.nameText.text=Language[10209]
this.btnCompoundText.text=Language[10210]
local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)

View File

@ -111,8 +111,12 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
if itemConfig[this.shopItemInfo.Goods[1][1]].ItemType == 2 then
Util.GetGameObject(self.gameObject,"tipImage/item/chip").gameObject:SetActive(true)
Util.GetGameObject(self.gameObject,"tipImage/item/chip"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[this.shopItemInfo.Goods[1][1]].Quantity))
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(true)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(itemConfig[this.shopItemInfo.Goods[1][1]].PropertyName))
if itemConfig[this.shopItemInfo.Goods[1][1]].PropertyName and itemConfig[this.shopItemInfo.Goods[1][1]].PropertyName > 0 then
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(true)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(itemConfig[this.shopItemInfo.Goods[1][1]].PropertyName))
else
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)
end
else
Util.GetGameObject(self.gameObject,"tipImage/item/chip").gameObject:SetActive(false)
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)