diff --git a/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua b/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua index fd3d36b832..6bd9ebcc57 100644 --- a/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua +++ b/Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua @@ -251,12 +251,12 @@ end function this:OnSortingOrderChange() -- 设置特效 - Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer) + Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer+1) for _,o in pairs(heroListGo) do - Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer) + Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer+1) end this.scrollView:ForeachItemGO(function (index, go) - Util.SetParticleSortLayer(go, self.sortingOrder + 1) + Util.SetParticleSortLayer(go, self.sortingOrder + 2) end) orginLayer = self.sortingOrder end @@ -958,7 +958,7 @@ function this.SingleHeroDataShow(_go, _heroData) end end - Util.SetParticleSortLayer(go, this.sortingOrder + 1) + Util.SetParticleSortLayer(go, this.sortingOrder + 2) --血量显示 local curHeroHpVal = FormationManager.GetFormationHeroHp(this.curFormationIndex,_heroData.dynamicId) yuanImage:SetActive(heroData.createtype == 1)