【天书秘卷】 修改
parent
dd075e3c4c
commit
299a7ceff1
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@ -24000,7 +24000,7 @@ RectTransform:
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@ -669,7 +654,7 @@ RectTransform:
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@ -1313,7 +1298,7 @@ RectTransform:
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@ -1358,7 +1343,7 @@ RectTransform:
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@ -1578,7 +1563,7 @@ RectTransform:
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@ -1797,7 +1782,6 @@ RectTransform:
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@ -1956,7 +1940,7 @@ RectTransform:
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@ -2173,80 +2157,6 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8298748580827318525}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.8, y: 15.9}
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|
m_SizeDelta: {x: 30.2, y: 28.6}
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|
m_Pivot: {x: 0.5, y: 1}
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|
--- !u!222 &3912399978798336808
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|
CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8764192060461733297}
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m_CullTransparentMesh: 0
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--- !u!114 &4641605307051509082
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8764192060461733297}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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|
m_OnCullStateChanged:
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|
m_PersistentCalls:
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|
m_Calls: []
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|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: e0b47bc9a280e904f8fa3ee0e74d04ef, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!114 &5865686551213295576
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8764192060461733297}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 1
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m_MinWidth: -1
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m_MinHeight: -1
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|
m_PreferredWidth: -1
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|
m_PreferredHeight: -1
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|
m_FlexibleWidth: -1
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||||||
|
m_FlexibleHeight: -1
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||||||
|
m_LayoutPriority: 1
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--- !u!1 &8847800419531988836
|
--- !u!1 &8847800419531988836
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||||||
GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
|
|
@ -1625,10 +1625,10 @@ function this.GetAllHeroTeamAddProVal(teamHeroInfos,curteamHeroDid)
|
||||||
this.DoubleTableCompound(teamProVal, pokemonFetterAddPro)
|
this.DoubleTableCompound(teamProVal, pokemonFetterAddPro)
|
||||||
--神将羁绊加成
|
--神将羁绊加成
|
||||||
local heroFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(1)
|
local heroFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(1)
|
||||||
this.DoubleTableCompound(teamProVal, pokemonFetterAddPro)
|
this.DoubleTableCompound(teamProVal, heroFetterAddPro)
|
||||||
--魂印羁绊加成
|
--魂印羁绊加成
|
||||||
local hunyinFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(2)
|
local hunyinFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(2)
|
||||||
this.DoubleTableCompound(teamProVal, pokemonFetterAddPro)
|
this.DoubleTableCompound(teamProVal, hunyinFetterAddPro)
|
||||||
--光环加成
|
--光环加成
|
||||||
local aureoleProAdd = FormationManager.GetCurFormationElementAdd(teamHeroInfos)
|
local aureoleProAdd = FormationManager.GetCurFormationElementAdd(teamHeroInfos)
|
||||||
this.DoubleTableCompound(teamProVal, aureoleProAdd)
|
this.DoubleTableCompound(teamProVal, aureoleProAdd)
|
||||||
|
@ -1809,8 +1809,14 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
|
||||||
local pokemonFetterAddPro = PokemonManager.GetAllPokemonFetterAddPros()
|
local pokemonFetterAddPro = PokemonManager.GetAllPokemonFetterAddPros()
|
||||||
--神将羁绊
|
--神将羁绊
|
||||||
local heroFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(1)
|
local heroFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(1)
|
||||||
|
-- for index, value in pairs(heroFetterAddPro) do
|
||||||
|
-- LogError("神将羁绊 最终 加成 "..index.." "..value)
|
||||||
|
-- end
|
||||||
--魂印羁绊
|
--魂印羁绊
|
||||||
local hunyinFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(2)
|
local hunyinFetterAddPro = TianShuMiJuanManger.GetAllFetterAddProsBy(2)
|
||||||
|
-- for index, value in pairs(hunyinFetterAddPro) do
|
||||||
|
-- LogError("魂印羁绊 最终 加成 "..index.." "..value)
|
||||||
|
-- end
|
||||||
--灵兽羁绊单加战力 暂时去掉
|
--灵兽羁绊单加战力 暂时去掉
|
||||||
-- local allPokemonFetterAddWarPowerVal = PokemonManager.GetAllPokemonFetterAddProsSWarPower()--allSoulPrintAddWarPowerVal--
|
-- local allPokemonFetterAddWarPowerVal = PokemonManager.GetAllPokemonFetterAddProsSWarPower()--allSoulPrintAddWarPowerVal--
|
||||||
-- LogError("灵兽羁绊加成静态战力 "..allPokemonFetterAddWarPowerVal)
|
-- LogError("灵兽羁绊加成静态战力 "..allPokemonFetterAddWarPowerVal)
|
||||||
|
@ -1846,11 +1852,6 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
|
||||||
this.DoubleTableCompound(allHeroProVal, hunyinFetterAddPro)
|
this.DoubleTableCompound(allHeroProVal, hunyinFetterAddPro)
|
||||||
this.DoubleTableCompound(allHeroProVal, pokemonFormationAllHeroProVal)
|
this.DoubleTableCompound(allHeroProVal, pokemonFormationAllHeroProVal)
|
||||||
end
|
end
|
||||||
-- for index, value in pairs(allHeroProVal) do
|
|
||||||
-- if value > 0 then
|
|
||||||
-- LogError("allHeroProVal 最终 加成 "..index.." "..value)
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--4公式特殊(减乘)所有属性加成
|
--4公式特殊(减乘)所有属性加成
|
||||||
this.DoubleTableCompound(specialProVal, falismanSpecialProVal)
|
this.DoubleTableCompound(specialProVal, falismanSpecialProVal)
|
||||||
this.DoubleTableCompound(specialProVal,specialSoulPrintProVal)
|
this.DoubleTableCompound(specialProVal,specialSoulPrintProVal)
|
||||||
|
|
|
@ -35,7 +35,6 @@ function TianShuMiJuanMainPanel:InitComponent()
|
||||||
|
|
||||||
self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox")
|
self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox")
|
||||||
self.bg = Util.GetGameObject(self.gameObject,"bg/Bg"):GetComponent("Image")
|
self.bg = Util.GetGameObject(self.gameObject,"bg/Bg"):GetComponent("Image")
|
||||||
self.selectKuang = Util.GetGameObject(self.gameObject,"bg/select")
|
|
||||||
self.title = Util.GetGameObject(self.gameObject,"bg/title"):GetComponent("Image")
|
self.title = Util.GetGameObject(self.gameObject,"bg/title"):GetComponent("Image")
|
||||||
self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
|
self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
|
||||||
self.shai = Util.GetGameObject(self.gameObject,"bg/shai")
|
self.shai = Util.GetGameObject(self.gameObject,"bg/shai")
|
||||||
|
@ -186,8 +185,8 @@ end
|
||||||
|
|
||||||
local sortData = {
|
local sortData = {
|
||||||
[0] = 0,
|
[0] = 0,
|
||||||
[-1] = 1,
|
[1] = 1,
|
||||||
[1] = 2,
|
[-1] = 2,
|
||||||
}
|
}
|
||||||
function TianShuMiJuanMainPanel:SortData()
|
function TianShuMiJuanMainPanel:SortData()
|
||||||
if not curData or #curData < 1 then
|
if not curData or #curData < 1 then
|
||||||
|
|
|
@ -11,6 +11,7 @@ end
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function FetterItem:InitComponent()
|
function FetterItem:InitComponent()
|
||||||
self.name = Util.GetGameObject(self.gameObject,"bg/nameText"):GetComponent("Text")
|
self.name = Util.GetGameObject(self.gameObject,"bg/nameText"):GetComponent("Text")
|
||||||
|
self.mask = Util.GetGameObject(self.gameObject,"bg/mask")
|
||||||
self.grid = Util.GetGameObject(self.gameObject,"scroll")
|
self.grid = Util.GetGameObject(self.gameObject,"scroll")
|
||||||
self.tipText = Util.GetGameObject(self.gameObject,"tipText"):GetComponent("Text")
|
self.tipText = Util.GetGameObject(self.gameObject,"tipText"):GetComponent("Text")
|
||||||
self.activeBtn = Util.GetGameObject(self.gameObject,"activeBtn")
|
self.activeBtn = Util.GetGameObject(self.gameObject,"activeBtn")
|
||||||
|
@ -27,6 +28,7 @@ end
|
||||||
function FetterItem:BindEvent()
|
function FetterItem:BindEvent()
|
||||||
Util.AddOnceClick(self.activeBtn, function()
|
Util.AddOnceClick(self.activeBtn, function()
|
||||||
local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||||
|
LogGreen("oldWarPower:"..oldWarPower)
|
||||||
NetManager.PokemonBookEnableRequest(self.itemData.id,function(msg)
|
NetManager.PokemonBookEnableRequest(self.itemData.id,function(msg)
|
||||||
if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
|
if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
|
||||||
local item = msg.drop.itemlist[1]
|
local item = msg.drop.itemlist[1]
|
||||||
|
@ -34,8 +36,8 @@ function FetterItem:BindEvent()
|
||||||
end
|
end
|
||||||
TianShuMiJuanManger.UpdateFetterId({self.itemData.id})
|
TianShuMiJuanManger.UpdateFetterId({self.itemData.id})
|
||||||
local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||||
|
LogGreen("newWarPower:"..newWarPower)
|
||||||
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = newWarPower})
|
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = newWarPower})
|
||||||
--self:SetIcon(1)
|
|
||||||
parent:RefreshData()
|
parent:RefreshData()
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
@ -94,7 +96,9 @@ function FetterItem:SetIcon(status)
|
||||||
if status == 1 then
|
if status == 1 then
|
||||||
self.activeBtn.gameObject:SetActive(false)
|
self.activeBtn.gameObject:SetActive(false)
|
||||||
self.active.gameObject:SetActive(true)
|
self.active.gameObject:SetActive(true)
|
||||||
|
self.mask.gameObject:SetActive(false)
|
||||||
else
|
else
|
||||||
|
self.mask.gameObject:SetActive(false)
|
||||||
self.activeBtn.gameObject:SetActive(true)
|
self.activeBtn.gameObject:SetActive(true)
|
||||||
self.active.gameObject:SetActive(false)
|
self.active.gameObject:SetActive(false)
|
||||||
self.activeBtnRed.gameObject:SetActive(false)
|
self.activeBtnRed.gameObject:SetActive(false)
|
||||||
|
@ -103,10 +107,12 @@ function FetterItem:SetIcon(status)
|
||||||
Util.SetGray(self.activeBtn,false)
|
Util.SetGray(self.activeBtn,false)
|
||||||
self.activeBtnRed.gameObject:SetActive(true)
|
self.activeBtnRed.gameObject:SetActive(true)
|
||||||
self.activeBtn:GetComponent("Button").enabled = true
|
self.activeBtn:GetComponent("Button").enabled = true
|
||||||
|
self.mask.gameObject:SetActive(true)
|
||||||
else
|
else
|
||||||
Util.SetGray(self.activeBtn,true)
|
Util.SetGray(self.activeBtn,true)
|
||||||
self.activeBtnRed.gameObject:SetActive(false)
|
self.activeBtnRed.gameObject:SetActive(false)
|
||||||
self.activeBtn:GetComponent("Button").enabled = false
|
self.activeBtn:GetComponent("Button").enabled = false
|
||||||
|
self.mask.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue