回滚LayoutWrap文件
parent
35a4c61b42
commit
29d509d54a
|
|
@ -27,6 +27,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
|
|
@ -45,6 +46,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
|
|
@ -63,6 +65,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
|
|
@ -81,6 +84,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
|
|
@ -98,6 +102,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
|
|
@ -115,6 +120,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
|
|
@ -132,6 +138,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
|
|
@ -149,6 +156,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
|
|
@ -166,6 +174,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
|
|
@ -186,6 +195,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
if (count == 3)
|
||||
{
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
|
||||
|
|
@ -195,6 +205,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
else if (count == 4)
|
||||
{
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
||||
UnityEngine.UI.ILayoutElement arg3 = null;
|
||||
|
|
|
|||
Loading…
Reference in New Issue