回滚LayoutWrap文件

gaoxin 2020-09-22 17:05:41 +08:00
parent 35a4c61b42
commit 29d509d54a
1 changed files with 11 additions and 0 deletions

View File

@ -27,6 +27,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
@ -45,6 +46,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
@ -63,6 +65,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
@ -81,6 +84,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -98,6 +102,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -115,6 +120,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -132,6 +138,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -149,6 +156,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -166,6 +174,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -186,6 +195,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
if (count == 3)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
@ -195,6 +205,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
else if (count == 4)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.UI.ILayoutElement arg3 = null;