Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
29df41d399
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@ -107,6 +107,7 @@ function HongMengEnvoyPanel:BindEvent()
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UpdateGongMingLv)
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CheckRedPointStatus(RedPointType.HongMeng_UpTower)
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HeroPropManager.SetFormationDirtyByType(FormationTypeDef.FORMATION_NORMAL,Hero_Prop_Type.Base)
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HarmonyManager.WarPowerChangeNotify()
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end)
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else
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@ -418,7 +418,7 @@ function this.NewHeroProp(dId, powerType, propList)
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this.IsHeroDirty[dId][powerType] = false
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end
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-- 设置脏数据
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-- 设置单个神将某一类型属性为脏数据
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function this.SetDirtyByType(dId, powerType)
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if not this.IsHeroDirty[dId] then
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this.IsHeroDirty[dId] = {}
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@ -429,13 +429,21 @@ function this.SetDirtyByType(dId, powerType)
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HeroPowerManager.SetPowerDirty(dId)
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end
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-- 设置某编队全部神将某一类型属性为脏数据
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function this.SetFormationDirtyByType(formationType,powerType)
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local herodata = FormationManager.GetFormationByID(formationType)--FormationTypeDef.FORMATION_NORMAL)
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for k,v in pairs(herodata.teamHeroInfos) do
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this.SetDirtyByType(v.heroId, powerType)
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end
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end
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-- 将整个人置为脏数据
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function this.SetHeroDirty(dId)
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this.IsHeroDirty[dId] = {}
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-- 战斗力需要重新计算
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HeroPowerManager.SetPowerDirty(dId)
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end
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-- 将个人某个数据置为脏数据
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-- 将所有人某个数据置为脏数据
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function this.SetAllHeroDirtyByType(powerType)
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for dId, data in pairs(this.IsHeroDirty) do
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data[powerType] = true
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