天书秘卷修改提交
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 856 KiB |
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 919 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 524 KiB |
Before Width: | Height: | Size: 1020 KiB After Width: | Height: | Size: 1.0 MiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 7.2 KiB |
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8298748580827318525}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 363, y: -52.98}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 378.47, y: 54.72}
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m_SizeDelta: {x: 0, y: 53}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &812751562271846823
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--- !u!222 &812751562271846823
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CanvasRenderer:
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CanvasRenderer:
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@ -440,14 +440,14 @@ MonoBehaviour:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 48
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m_FontSize: 48
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m_FontStyle: 0
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m_FontStyle: 0
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m_BestFit: 1
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m_BestFit: 0
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m_MinSize: 24
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m_MinSize: 24
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m_MaxSize: 48
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m_MaxSize: 48
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m_Alignment: 4
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u96F7\u706B\u4EA4\u52A0"
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m_Text: "\u96F7\u706B\u4EA4\u52A0"
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LanguageIndex: 0
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LanguageIndex: 0
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@ -816,7 +816,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 9119434493110128929}
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- {fileID: 9119434493110128929}
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- {fileID: 931482766990349484}
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- {fileID: 572757096634856646}
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m_Father: {fileID: 5391102142789844470}
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m_Father: {fileID: 5391102142789844470}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -882,6 +882,120 @@ MonoBehaviour:
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m_FlexibleWidth: -1
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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m_LayoutPriority: 1
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 858073496513592450}
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- component: {fileID: 7998800159382719615}
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- component: {fileID: 6454292709231549465}
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- component: {fileID: 3914982238122165915}
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m_Layer: 5
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m_Name: nameDi
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8647072534893564832}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 931482766990349484}
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m_Father: {fileID: 8298748580827318525}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 180.2}
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m_SizeDelta: {x: 0, y: 56}
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m_Pivot: {x: 0.5, y: 0.5}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8647072534893564832}
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m_CullTransparentMesh: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8647072534893564832}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: cdeeae8fc5671fb4583798af4523ecc6, type: 3}
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillClockwise: 1
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m_UseSpriteMesh: 0
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--- !u!114 &6454292709231549465
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8647072534893564832}
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m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalFit: 2
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m_VerticalFit: 0
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--- !u!114 &3914982238122165915
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8647072534893564832}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -405508275, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 3
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m_Right: 3
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 4
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 1
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m_ChildControlHeight: 0
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--- !u!1 &8764192060461733297
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--- !u!1 &8764192060461733297
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -917,7 +1031,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.8, y: 15.9}
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m_AnchoredPosition: {x: 0.7999878, y: 15.899994}
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m_SizeDelta: {x: 30.2, y: 28.6}
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m_SizeDelta: {x: 30.2, y: 28.6}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &3912399978798336808
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--- !u!222 &3912399978798336808
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|
@ -10,7 +10,7 @@ function FetterItem:New(gameObject)
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end
|
end
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function FetterItem:InitComponent()
|
function FetterItem:InitComponent()
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||||||
self.name = Util.GetGameObject(self.gameObject,"bg/nameText"):GetComponent("Text")
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self.name = Util.GetGameObject(self.gameObject,"bg/nameDi/nameText"):GetComponent("Text")
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self.mask = Util.GetGameObject(self.gameObject,"bg/mask")
|
self.mask = Util.GetGameObject(self.gameObject,"bg/mask")
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self.grid = Util.GetGameObject(self.gameObject,"scroll")
|
self.grid = Util.GetGameObject(self.gameObject,"scroll")
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||||||
self.tipText = Util.GetGameObject(self.gameObject,"tipText"):GetComponent("Text")
|
self.tipText = Util.GetGameObject(self.gameObject,"tipText"):GetComponent("Text")
|
||||||
|
|