【灵兽系统】 灵兽羁绊战力计算修改

zhangqiang 2020-10-26 15:47:14 +08:00
parent 71f365b3e4
commit 2a6954293a
1 changed files with 5 additions and 5 deletions

View File

@ -1533,10 +1533,10 @@ function this.GetAllHeroTeamAddProVal(teamHeroInfos,curteamHeroDid)
end
--灵兽编队加成
local pokemonFormationAllHeroProVal = PokemonManager.GetPokemonFormationTeamAddPro(heroAllNum)
-- for key, value in pairs(pokemonFormationAllHeroProVal) do
-- LogPink("灵兽编队加成 "..value)
-- end
this.DoubleTableCompound(teamProVal, pokemonFormationAllHeroProVal)
--灵兽羁绊加成
local pokemonFetterAddPro = PokemonManager.GetAllPokemonFetterAddPros()
this.DoubleTableCompound(teamProVal, pokemonFetterAddPro)
--光环加成
local aureoleProAdd = FormationManager.GetCurFormationElementAdd(teamHeroInfos)
this.DoubleTableCompound(teamProVal, aureoleProAdd)
@ -1709,13 +1709,13 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
--灵兽羁绊单加战力 暂时去掉
-- local allPokemonFetterAddWarPowerVal = PokemonManager.GetAllPokemonFetterAddProsSWarPower()--allSoulPrintAddWarPowerVal--
-- LogError("灵兽羁绊加成静态战力 "..allPokemonFetterAddWarPowerVal)
--if pokemonFetterAddPro and LengthOfTable(pokemonFetterAddPro) > 0 then
-- if pokemonFetterAddPro and LengthOfTable(pokemonFetterAddPro) > 0 then
-- for i, v in pairs(pokemonFetterAddPro) do
-- if v > 0 then
-- LogError("灵兽羁绊加成 "..i.." "..v)
-- end
-- end
--end
-- end
--单体所有属性合并
this.DoubleTableCompound(allAddProVal, allPokemonPeiJianAddPro)