【ios】spLoader产生bug修复

dev_chengFeng
gaoxin 2021-04-21 15:09:03 +08:00
parent 30b329a837
commit 2a6f81e8cf
3 changed files with 5 additions and 4 deletions

View File

@ -35,7 +35,6 @@ function ActivityDetail:ctor(gameObject,type,effect)
end
function ActivityDetail:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.closeBtn=Util.GetGameObject(self.gameObject,"close")
self.itemGrid=Util.GetGameObject(self.gameObject,"panel/itemGrid")
self.LookDetailBtn=Util.GetGameObject(self.gameObject,"panel/Image3/updetail")
@ -433,7 +432,6 @@ function ActivityDetail:OnHide()
end
function ActivityDetail:OnDestroy()
self.spLoader:Destroy()
listUpPre=nil
rate=nil
listSoulUpPre=nil

View File

@ -15,7 +15,6 @@ function RewardPreview:ctor(gameObject)
end
function RewardPreview:InitComponent()
self.spLoader = SpriteLoader.New()
self.closeBtn = Util.GetGameObject(self.gameObject, "close")
self.itemGrid = Util.GetGameObject(self.gameObject, "itemGrid")
self.itemPre = Util.GetGameObject(self.gameObject, "itemprefab")
@ -125,7 +124,6 @@ function RewardPreview:OnHide()
end
function RewardPreview:OnDestroy()
self.spLoader:Destroy()
listPre = nil
data = nil
end

View File

@ -1134,6 +1134,11 @@ function this:OnDestroy()
this.timer:Stop()
this.timer = nil
end
-- 回收主城小人
for _, mpv in pairs(curNPCList) do
mpv:Dispose()
end
curNPCList = {}
self.playerView = nil
end