森罗小游戏修改

dev_chengFeng
ZhangBiao 2020-07-14 21:03:44 +08:00
parent a2ea55a33f
commit 2ab6d17841
11 changed files with 7705 additions and 4263 deletions

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View File

@ -1692,6 +1692,7 @@ GENERAL_POPUP_TYPE={
ResolveEquipTreasure=15,--分解宝物
EquipBatchSell=16,--装备批量出售
EquipSingleSell=17,--装备单种出售 拉条
TrialBomb=18,--次元炸弹
}
--抽卡类型

View File

@ -125,18 +125,24 @@ function TrialMapPanel:BindEvent()
-- end)
Util.AddClick(this.btnBomb, function ()
if bombNum > 0 then
if MapTrialManager.isHaveBoss then
PopupTipPanel.ShowTip(Language[11248])
return
else
UIManager.OpenPanel(UIName.TrialOpPanel, 2)
-- 停止自动寻路
-- ctrlView.OnRoleDead()
end
else
PopupTipPanel.ShowTip(Language[11249])
end
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialBomb)
-- bombNum = BagManager.GetTempBagCountById(43)
-- this.bombNum.text = bombNum
-- LogGreen(bombNum)
-- if bombNum > 0 then
-- if MapTrialManager.isHaveBoss then
-- PopupTipPanel.ShowTip(Language[11248])
-- return
-- else
-- UIManager.OpenPanel(UIName.TrialOpPanel, 2)
-- -- 停止自动寻路
-- -- ctrlView.OnRoleDead()
-- end
-- else
-- PopupTipPanel.ShowTip(Language[11249])
-- end
end)
-- 打开补给点

View File

@ -28,9 +28,12 @@ function this.Init(context, root, gameType, gameId, gameParams)
this.tableTurnEffect(1)
end
local id
local num
function this.Show()
this.root:SetActive(true)
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(0,200, 0))
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(-6,62, 0))
local red = Util.GetGameObject(this.itemsList[1],"Red")
red:SetActive(true)
@ -38,47 +41,65 @@ function this.Show()
local reward = Util.GetGameObject(item,"reward"):GetComponent("Image")
local Name = this.ArtConfig[this.ItemConfig[this.TrialGameConfig[this.list[index]].RewardID].ResourceID].Name--Index->奖励id->itemID->资源名字)
reward.sprite = Util.LoadSprite(Name)
local Num = Util.GetGameObject(item,"Num"):GetComponent("Text")
Num.text =this.TrialGameConfig[this.list[index]].Max
end
Util.AddOnceClick(this.btnStart,function()
this.btnStart:GetComponent("Button").interactable = false
TrialMiniGameManager.GameOperate(0, function(msg)
--转起来
this.test()
this.test(msg.drop.itemlist[1].itemId)
id = msg.drop.itemlist[1].itemId
num = msg.drop.itemlist[1].itemNum
--4秒后显示掉落
Timer.New(function()
-- UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
-- if TrialMiniGameManager.IsGameDone() then
-- TrialMiniGameManager.EndGame()
-- end
if TrialMiniGameManager.IsGameDone() then
TrialMiniGameManager.EndGame()
end
local data = TrialMiniGameManager.IdToNameIconNum(msg.drop.itemlist[1].itemId,msg.drop.itemlist[1].itemNum)
PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
end, 3,1,true):Start()
-- Timer.New(function()
-- if TrialMiniGameManager.IsGameDone() then
-- TrialMiniGameManager.EndGame()
-- end
-- local data = TrialMiniGameManager.IdToNameIconNum(msg.drop.itemlist[1].itemId,msg.drop.itemlist[1].itemNum)
-- PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
-- end, 20,1,true):Start()
end)
end)
end
function this.test()
--加减速
function this.test(itemId)
local t =1
if this.turnEffect2 then
this.turnEffect2:Stop()
this.turnEffect2 = nil
end
if not this.turnEffect2 then
this.turnEffect2 = Timer.New(function()
this.tableTurnEffect(1/t)
t=t+5
end,0.1,-1,true)
this.turnEffect2:Start()
end
local thread=coroutine.start(function()
--加速阶段
if this.turnEffect2 then
this.turnEffect2:Stop()
this.turnEffect2 = nil
end
if not this.turnEffect2 then
this.turnEffect2 = Timer.New(function()
this.tableTurnEffect(1/t)
t=t+5
end,0.2,10,true)
this.turnEffect2:Start()
end
coroutine.wait(2)
--减速阶段
if this.turnEffect2 then
this.turnEffect2:Stop()
this.turnEffect2 = nil
end
if not this.turnEffect2 then
this.turnEffect2 = Timer.New(function()
this.tableTurnEffect(1/t)
t=t-5
end,0.2,10,true)
this.turnEffect2:Start()
end
coroutine.wait(2)
this.tableTurnEffect(0.4,itemId)
end)
end
--设置速度
local index = 1
function this.tableTurnEffect(speed)
function this.tableTurnEffect(speed,itemId)
if this.turnEffect then
this.turnEffect:Stop()
this.turnEffect = nil
@ -93,6 +114,19 @@ function this.tableTurnEffect(speed)
local redNext = Util.GetGameObject(this.itemsList[index+1],"Red")
redNext:SetActive(true)
index = index + 1
--检测最后的奖励
if itemId and id == this.TrialGameConfig[this.list[index]].RewardID and num == this.TrialGameConfig[this.list[index]].Max then
this.turnEffect:Stop()
--游戏结束显示掉落
Timer.New(function()
if TrialMiniGameManager.IsGameDone() then
TrialMiniGameManager.EndGame()
end
local data = TrialMiniGameManager.IdToNameIconNum(id,num)
PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
end, 1,1,true):Start()
end
end,speed,-1,true)
this.turnEffect:Start()
end

View File

@ -32,7 +32,7 @@ end
function this.Show()
this.root:SetActive(true)
this.empty:SetActive(true)
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one * 0.75, Vector3.New(0,190, 0))
this.liveNode = poolManager:LoadLive("live2d_c_yj_00040", this.liveRoot.transform, Vector3.one, Vector3.New(-22,57, 0))
--数据乱序操作
local aNumList ={}
@ -107,6 +107,7 @@ function this.SetCard(table)
local icon = Util.GetGameObject(_itemsList[i], "front/reward"):GetComponent("Image")
local cFront = Util.GetGameObject(_itemsList[i], "front")
local cBack = Util.GetGameObject(_itemsList[i], "back")
local num = Util.GetGameObject(_itemsList[i], "front/num"):GetComponent("Text")
if isActive then
this.btn:SetActive(true)
cFront.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
@ -115,6 +116,7 @@ function this.SetCard(table)
if table[i] ~= -1 then
local name = this.atrConfig[this.itemConfig[this.gameConfig[table[i]].RewardID].ResourceID].Name
icon.sprite = Util.LoadSprite(name)
num.text = this.gameConfig[table[i]].Max
else
icon.sprite = Util.LoadSprite("r_jieling_hr_3006_SoulCrystal")
end

View File

@ -39,6 +39,8 @@ local contentScripts = {
[16] = {view = require("Modules/Popup/View/GeneralPopup_EquipBatchSell"), panelName = "GeneralPopup_EquipBatchSell",type=GENERAL_POPUP_TYPE.EquipBatchSell},
--装备单种出售 拉条
[17] = {view = require("Modules/Popup/View/GeneralPopup_EquipSingleSell"), panelName = "GeneralPopup_EquipSingleSell",type=GENERAL_POPUP_TYPE.EquipSingleSell},
--森罗次元炸弹
[18] = {view = require("Modules/Popup/View/GeneralPopup_TrialBomb"), panelName = "GeneralPopup_TrialBomb",type=GENERAL_POPUP_TYPE.TrialBomb},
}
--子模块预设
local contentPrefabs={}

View File

@ -0,0 +1,83 @@
----- 森罗次元炸弹 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local trialSetting=ConfigManager.GetConfig(ConfigName.TrialSetting)
local item
local itemId=0 --消耗道具ID
local itemNum=0 --消耗道具数量
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.body=Util.GetGameObject(gameObject,"Body")
this.item=Util.GetGameObject(this.body,"Item")
-- this.time=Util.GetGameObject(this.body,"Time"):GetComponent("Text")
this.num=Util.GetGameObject(this.body,"Num"):GetComponent("Text")
-- this.root=Util.GetGameObject(gameObject,"Rot"):GetComponent("Text")
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
item=SubUIManager.Open(SubUIConfig.ItemView, this.item.transform)
end
function this:BindEvent()
--取消按钮
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
--使用按钮
Util.AddClick(this.confirmBtn,function()
if itemNum > 0 then
if MapTrialManager.isHaveBoss then
PopupTipPanel.ShowTip(Language[11248])
return
else
UIManager.OpenPanel(UIName.TrialOpPanel, 2)
-- 停止自动寻路
-- ctrlView.OnRoleDead()
end
else
PopupTipPanel.ShowTip(Language[11249])
end
end)
end
function this:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshPanel)--监听背包信息改变刷新 用于回春散数量刷新
end
function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshPanel)
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
itemId=trialSetting[1].BombId[1][1]
itemNum= BagManager.GetItemCountById(itemId)
this.RefreshPanel()
end
function this:OnClose()
end
function this:OnDestroy()
item=nil
end
--刷新面板
function this.RefreshPanel()
item:OnOpen(false, {itemId,1}, 1.2,false,false,false,sortingOrder)
item:Reset({itemId,1},ItemType.NoType,{nil,false,nil,false})
this.num.text=Language[11657]..BagManager.GetItemCountById(itemId)
end
return this

View File

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