From 2b06b98c0b0fe5b86bf4e68e02152339cd189492 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Wed, 19 Apr 2023 15:20:19 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=3D=3D=3D?= =?UTF-8?q?=3D=3D=3D=3D=3D=3D=E6=8A=80=E8=83=BD147=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Base/Effect.lua | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua index 6bc1bb07c4..556e7b4603 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua @@ -2898,8 +2898,17 @@ local effectList = { local round=args[3] target.isRealDead=true target:SetRelive(pro, caster) - BattleUtil.CalRage(caster,target,num,CountTypeName.Add) - target:AddBuff(Buff.Create(caster, BuffName.Shield,round, ShieldTypeName.AllReduce, 0, 0)) + if num then + BattleUtil.CalRage(caster,target,num,CountTypeName.Add) + end + + if round then + BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function () --延迟一帧移除事件,防止触发帧和结束帧为同一帧时,被动未移除 + target:AddBuff(Buff.Create(caster, BuffName.Shield,round, ShieldTypeName.AllReduce, 0, 0)) + end) + + end + end, --造成[a]%的[b]伤害,造成伤害的[c]%用于医疗生命值最低的队友。(攻击目标为多人治疗不重复) --a[float],b[伤害类型],c[float]