【灵脉秘境】提交
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@ -222535,6 +222535,7 @@ GameObject:
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@ -149,7 +149,7 @@ CROSSLINGMAISECRETAREAINFORESPONSE_STATE_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREAINFORESPONSE_MYOCCUPYID_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREAINFORESPONSE_MYOCCUPYTIME_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREAINFORESPONSE_REMAINCHANGETIMES_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREAREQUEST = protobuf.Descriptor();
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CROSSLINGMAISECRETAREAREQUEST_ID_FIELD = protobuf.FieldDescriptor();
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CROSSLINGMAISECRETAREARESPONSE = protobuf.Descriptor();
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@ -1511,22 +1511,22 @@ CROSSLINGMAISECRETAREAINFORESPONSE_REMAINCHANGETIMES_FIELD.default_value = 0
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CROSSLINGMAISECRETAREAINFORESPONSE_REMAINCHANGETIMES_FIELD.type = 5
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CROSSLINGMAISECRETAREAINFORESPONSE_REMAINCHANGETIMES_FIELD.cpp_type = 1
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.name = "recordData"
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.full_name = ".rpc.protocols.CrossLingmaiSecretAreaInfoResponse.recordData"
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.number = 5
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.index = 4
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.label = 3
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.has_default_value = false
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.default_value = {}
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.message_type = CommonProto_pb.LINGMAISECRET
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.type = 11
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CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD.cpp_type = 10
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.name = "lingmaiData"
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.full_name = ".rpc.protocols.CrossLingmaiSecretAreaInfoResponse.lingmaiData"
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.number = 5
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.index = 4
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.label = 3
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.has_default_value = false
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.default_value = {}
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.message_type = CommonProto_pb.ARENAPERSONINFO
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.type = 11
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CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD.cpp_type = 10
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CROSSLINGMAISECRETAREAINFORESPONSE.name = "CrossLingmaiSecretAreaInfoResponse"
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CROSSLINGMAISECRETAREAINFORESPONSE.full_name = ".rpc.protocols.CrossLingmaiSecretAreaInfoResponse"
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CROSSLINGMAISECRETAREAINFORESPONSE.nested_types = {}
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CROSSLINGMAISECRETAREAINFORESPONSE.enum_types = {}
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CROSSLINGMAISECRETAREAINFORESPONSE.fields = {CROSSLINGMAISECRETAREAINFORESPONSE_STATE_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_MYOCCUPYID_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_MYOCCUPYTIME_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_REMAINCHANGETIMES_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_RECORDDATA_FIELD}
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CROSSLINGMAISECRETAREAINFORESPONSE.fields = {CROSSLINGMAISECRETAREAINFORESPONSE_STATE_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_MYOCCUPYID_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_MYOCCUPYTIME_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_REMAINCHANGETIMES_FIELD, CROSSLINGMAISECRETAREAINFORESPONSE_LINGMAIDATA_FIELD}
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CROSSLINGMAISECRETAREAINFORESPONSE.is_extendable = false
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CROSSLINGMAISECRETAREAINFORESPONSE.extensions = {}
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CROSSLINGMAISECRETAREAREQUEST_ID_FIELD.name = "id"
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@ -228,6 +228,8 @@ ARENAPERSONINFO_USERSKIN_FIELD = protobuf.FieldDescriptor();
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ARENAPERSONINFO_USERTITLE_FIELD = protobuf.FieldDescriptor();
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ARENAPERSONINFO_USERMOUNT_FIELD = protobuf.FieldDescriptor();
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ARENAPERSONINFO_PRACTICELEVEL_FIELD = protobuf.FieldDescriptor();
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ARENAPERSONINFO_LINGMAIID_FIELD = protobuf.FieldDescriptor();
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD = protobuf.FieldDescriptor();
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TEAM = protobuf.Descriptor();
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TEAM_HEROTID_FIELD = protobuf.FieldDescriptor();
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ARENAENEMY = protobuf.Descriptor();
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@ -2971,11 +2973,31 @@ ARENAPERSONINFO_PRACTICELEVEL_FIELD.default_value = 0
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ARENAPERSONINFO_PRACTICELEVEL_FIELD.type = 5
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ARENAPERSONINFO_PRACTICELEVEL_FIELD.cpp_type = 1
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ARENAPERSONINFO_LINGMAIID_FIELD.name = "lingmaiId"
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ARENAPERSONINFO_LINGMAIID_FIELD.full_name = ".rpc.protocols.ArenaPersonInfo.lingmaiId"
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ARENAPERSONINFO_LINGMAIID_FIELD.number = 15
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ARENAPERSONINFO_LINGMAIID_FIELD.index = 14
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ARENAPERSONINFO_LINGMAIID_FIELD.label = 1
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ARENAPERSONINFO_LINGMAIID_FIELD.has_default_value = false
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ARENAPERSONINFO_LINGMAIID_FIELD.default_value = 0
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ARENAPERSONINFO_LINGMAIID_FIELD.type = 5
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ARENAPERSONINFO_LINGMAIID_FIELD.cpp_type = 1
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.name = "getAwardTimeOrOccupyTime"
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.full_name = ".rpc.protocols.ArenaPersonInfo.getAwardTimeOrOccupyTime"
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.number = 16
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.index = 15
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.label = 1
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.has_default_value = false
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.default_value = 0
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.type = 5
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ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD.cpp_type = 1
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ARENAPERSONINFO.name = "ArenaPersonInfo"
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ARENAPERSONINFO.full_name = ".rpc.protocols.ArenaPersonInfo"
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ARENAPERSONINFO.nested_types = {}
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ARENAPERSONINFO.enum_types = {}
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ARENAPERSONINFO.fields = {ARENAPERSONINFO_UID_FIELD, ARENAPERSONINFO_LEVEL_FIELD, ARENAPERSONINFO_NAME_FIELD, ARENAPERSONINFO_SCORE_FIELD, ARENAPERSONINFO_HEAD_FIELD, ARENAPERSONINFO_RANK_FIELD, ARENAPERSONINFO_TOTALFORCE_FIELD, ARENAPERSONINFO_HEADFRAME_FIELD, ARENAPERSONINFO_SERVERNAME_FIELD, ARENAPERSONINFO_GENDER_FIELD, ARENAPERSONINFO_USERSKIN_FIELD, ARENAPERSONINFO_USERTITLE_FIELD, ARENAPERSONINFO_USERMOUNT_FIELD, ARENAPERSONINFO_PRACTICELEVEL_FIELD}
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ARENAPERSONINFO.fields = {ARENAPERSONINFO_UID_FIELD, ARENAPERSONINFO_LEVEL_FIELD, ARENAPERSONINFO_NAME_FIELD, ARENAPERSONINFO_SCORE_FIELD, ARENAPERSONINFO_HEAD_FIELD, ARENAPERSONINFO_RANK_FIELD, ARENAPERSONINFO_TOTALFORCE_FIELD, ARENAPERSONINFO_HEADFRAME_FIELD, ARENAPERSONINFO_SERVERNAME_FIELD, ARENAPERSONINFO_GENDER_FIELD, ARENAPERSONINFO_USERSKIN_FIELD, ARENAPERSONINFO_USERTITLE_FIELD, ARENAPERSONINFO_USERMOUNT_FIELD, ARENAPERSONINFO_PRACTICELEVEL_FIELD, ARENAPERSONINFO_LINGMAIID_FIELD, ARENAPERSONINFO_GETAWARDTIMEOROCCUPYTIME_FIELD}
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ARENAPERSONINFO.is_extendable = false
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ARENAPERSONINFO.extensions = {}
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TEAM_HEROTID_FIELD.name = "heroTid"
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@ -85,8 +85,8 @@ function this.StartFight()
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arg.red= {}
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arg.red.uid = this.nodeData.uid
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arg.red.name = this.nodeData.name
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-- arg.red.head = this.pData.head
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-- arg.red.frame = this.pData.headFrame
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arg.red.head = this.nodeData.head
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arg.red.frame = this.nodeData.headFrame
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-- 不用回放直接显示结果
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UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
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@ -1,6 +1,8 @@
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LingMaiMiJingManager = {}
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local this = LingMaiMiJingManager
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local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
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local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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function this.Initialize()
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this.state = 1--当前状态
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@ -8,7 +10,8 @@ function this.Initialize()
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this.endTime = 1638460800--结束时间
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this.myPlaceId = 1--当前我占领的矿脉的id
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this.fightTime = 0--我的剩余挑战次数
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this.recordData = {}
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this.curPage = 0
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this.lingmaiData = {}
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this.battleResult = {}
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end
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@ -19,24 +22,52 @@ function this.GetData()
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data.startTime = this.startTime
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data.endTime = this.endTime
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data.myPlaceId = this.myPlaceId
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data.recordData = {}
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data.lingmaiData = {}
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for i = 1, 5 do
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data.recordData[i] = {}
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-- LogGreen("placeId:"..tostring(this.recordData[i].id).." playerId:"..tostring(this.recordData[i].uid).." Name:"..tostring(this.recordData[i].userName))
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data.recordData[i].Id = this.recordData[i].id
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if this.recordData[i].uid ~= 0 then
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data.recordData[i].uid = this.recordData[i].uid
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data.recordData[i].userName = this.recordData[i].userName
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data.lingmaiData[i] = {}
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-- LogGreen("placeId:"..tostring(this.lingmaiData[i].id).." playerId:"..tostring(this.lingmaiData[i].uid).." Name:"..tostring(this.lingmaiData[i].name))
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data.lingmaiData[i].Id = this.lingmaiData[i].lingmaiId
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local curId = data.lingmaiData[i].Id
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data.lingmaiData[i].No = lodeConfig[curId].No
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data.lingmaiData[i].PageNo = lodeConfig[curId].PageNo
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data.lingmaiData[i].Group = lodeConfig[curId].Group
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data.lingmaiData[i].Quality = lodeConfig[curId].Quality
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data.lingmaiData[i].RewardList = lodeConfig[curId].RewardList
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data.lingmaiData[i].Guard = lodeConfig[curId].Guard
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data.lingmaiData[i].veinName = lodeConfig[curId].Name
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local monsterGroupData = monsterGroup[data.lingmaiData[i].Guard].Contents
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--拼接玩家数据
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if this.lingmaiData[i].uid ~= 0 then
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data.lingmaiData[i].uid = this.lingmaiData[i].uid
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data.lingmaiData[i].name = this.lingmaiData[i].name
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data.lingmaiData[i].servername = this.lingmaiData[i].servername
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data.lingmaiData[i].head = this.lingmaiData[i].head
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data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame
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else
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data.recordData[i].uid = 0
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data.recordData[i].userName = "灵脉守护者"
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data.lingmaiData[i].uid = 0
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data.lingmaiData[i].name = "灵脉守护者"
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data.lingmaiData[i].servername = ""
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data.lingmaiData[i].head = 0
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data.lingmaiData[i].headFrame = 0
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data.lingmaiData[i].level = 100
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data.lingmaiData[i].teamInfo = {}
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data.lingmaiData[i].teamInfo.totalForce = lodeConfig[curId].GuardCombatNum
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data.lingmaiData[i].teamInfo.team = {}
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for j = 1, 6 do
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if monsterGroupData[1] then
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local monsterData = monsterConfig[monsterGroupData[1][j]]
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local herodata = {}
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herodata.heroTid = monsterData.MonsterId
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herodata.star = 5
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herodata.level = monsterData.Level
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herodata.position = j
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herodata.skinId = 0
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herodata.godSoulLv = 0
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table.insert(data.lingmaiData[i].teamInfo.team,herodata)
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end
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end
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end
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data.recordData[i].No = lodeConfig[data.recordData[i].Id].No
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data.recordData[i].PageNo = lodeConfig[data.recordData[i].Id].PageNo
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data.recordData[i].Group = lodeConfig[data.recordData[i].Id].Group
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data.recordData[i].Quality = lodeConfig[data.recordData[i].Id].Quality
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data.recordData[i].RewardList = lodeConfig[data.recordData[i].Id].RewardList
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data.recordData[i].Guard = lodeConfig[data.recordData[i].Id].Guard
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end
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return data
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end
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@ -48,13 +79,14 @@ function this.GetLingMaiServerData(msg,func)
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this.startTime = msg.myOccupyTime
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this.fightTime = msg.remainChangeTimes
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-- this.endTime = msg.state.endTime
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this.recordData = msg.recordData
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LogGreen("state:"..tostring(msg.state).." myPlaceId:"..tostring(msg.myOccupyId).." startTime:"..tostring(msg.myOccupyTime).." fightTime:"..tostring(msg.remainChangeTimes).." recordData:"..tostring(#msg.recordData).." curPage:"..tostring(this.curPage))
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for i = 1, #msg.recordData do
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this.curPage = lodeConfig[msg.recordData[i].id].PageNo
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LogYellow("id:"..tostring(msg.recordData[i].id).." uid:"..tostring(msg.recordData[i].uid).." userName:"..tostring(msg.recordData[i].userName).." practiceLevel:"..tostring(msg.recordData[i].practiceLevel))
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-- msg.recordData[i].userName = PracticeManager.SetNameColor(msg.recordData[i].userName,msg.recordData[i].practiceLevel)
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this.lingmaiData = msg.lingmaiData
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for i = 1, #msg.lingmaiData do
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this.curPage = lodeConfig[msg.lingmaiData[i].lingmaiId].PageNo
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LogYellow("id:"..tostring(msg.lingmaiData[i].lingmaiId).." uid:"..tostring(msg.lingmaiData[i].uid).." name:"..tostring(msg.lingmaiData[i].name)
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.." practiceLevel:"..tostring(msg.lingmaiData[i].practiceLevel).." servername:"..tostring(msg.lingmaiData[i].servername))
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msg.lingmaiData[i].name = PracticeManager.SetNameColor(msg.lingmaiData[i].name,msg.lingmaiData[i].practiceLevel)
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end
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LogGreen("state:"..tostring(msg.state).." myPlaceId:"..tostring(msg.myOccupyId).." startTime:"..tostring(msg.myOccupyTime).." fightTime:"..tostring(msg.remainChangeTimes).." lingmaiData:"..tostring(#msg.lingmaiData).." curPage:"..tostring(this.curPage))
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-- Game.GlobalEvent:DispatchEvent(GameEvent.LingMaiMiJing.RefreshPanel)
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if func then
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func()
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@ -39,11 +39,15 @@ function LingMaiMiJingPanel:InitComponent()
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for i = 1, 5 do
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self.veinList[i] = Util.GetGameObject(self.contentGrid,"VeinPre ("..i..")")
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end
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--左右切换按钮
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self.lastBtn = Util.GetGameObject(self.gameObject,"lastBtn")
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self.nextBtn = Util.GetGameObject(self.gameObject,"nextBtn")
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end
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--绑定事件(用于子类重写)
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function LingMaiMiJingPanel:BindEvent()
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Util.AddClick(self.backBtn,function()
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LingMaiMiJingManager.curPage = 0
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self:ClosePanel()
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end)
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Util.AddOnceClick(self.helpBtn, function()
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@ -58,6 +62,15 @@ function LingMaiMiJingPanel:BindEvent()
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Util.AddOnceClick(self.sortBtn, function()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[32])
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end)
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Util.AddClick(self.lastBtn,function()
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LingMaiMiJingManager.curPage = LingMaiMiJingManager.curPage - 1
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self:OnShow()
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end)
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Util.AddClick(self.nextBtn,function()
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LingMaiMiJingManager.curPage = LingMaiMiJingManager.curPage + 1
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self:OnShow()
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end)
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end
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|
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--添加事件监听(用于子类重写)
|
||||
|
|
@ -77,11 +90,13 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function LingMaiMiJingPanel:OnShow()
|
||||
NetManager.GetLingMaiInfoRequest(0,function ()
|
||||
NetManager.GetLingMaiInfoRequest(LingMaiMiJingManager.curPage,function ()
|
||||
self.data = LingMaiMiJingManager.GetData()
|
||||
self:SetTime()
|
||||
self:SetMydata()
|
||||
self:SetVeins()
|
||||
self.lastBtn:SetActive(LingMaiMiJingManager.curPage - 1 > 0)
|
||||
self.nextBtn:SetActive(LingMaiMiJingManager.curPage + 1 <= 50)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
@ -115,7 +130,7 @@ end
|
|||
function LingMaiMiJingPanel:SetVeins()
|
||||
for i = 1, 5 do
|
||||
local go = self.veinList[i]
|
||||
local data = self.data.recordData[i]
|
||||
local data = self.data.lingmaiData[i]
|
||||
local title = Util.GetGameObject(go,"title/Name"):GetComponent("Text")
|
||||
local num = Util.GetGameObject(go,"title/Num"):GetComponent("Text")
|
||||
local name = Util.GetGameObject(go,"obtain/name"):GetComponent("Text")
|
||||
|
|
@ -123,9 +138,9 @@ function LingMaiMiJingPanel:SetVeins()
|
|||
local rewardPre = Util.GetGameObject(grid,"rewardPre")
|
||||
rewardPre:SetActive(false)
|
||||
|
||||
title.text = data.userName
|
||||
title.text = data.veinName
|
||||
num.text = data.No
|
||||
name.text = data.userName
|
||||
name.text = string.format( "%s %s",data.servername,data.name)
|
||||
if not self.itemList[i] then
|
||||
self.itemList[i] = {}
|
||||
end
|
||||
|
|
@ -144,11 +159,11 @@ function LingMaiMiJingPanel:SetVeins()
|
|||
end
|
||||
Util.AddOnceClick(go,function ()
|
||||
-- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.LINGMAIMIJING,data)
|
||||
if data.uid == 0 then
|
||||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.LINGMAIMIJING,data)
|
||||
else
|
||||
-- if data.uid == 0 then
|
||||
-- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.LINGMAIMIJING,data)
|
||||
-- else
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.serverName and data.serverName or nil,data)
|
||||
end
|
||||
-- end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
local extraInfo = require("Modules/Popup/PlayerInfoPopup_extra")
|
||||
local PlayerInfoPopup = Inherit(BasePanel)
|
||||
local this = PlayerInfoPopup
|
||||
local netserverName = nil
|
||||
|
|
@ -96,7 +95,9 @@ local _PlayerHead = nil
|
|||
--初始化组件(用于子类重写)
|
||||
function PlayerInfoPopup:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.extraInfo = require("Modules/Popup/PlayerInfoPopup_extra")
|
||||
this.btnBack = Util.GetGameObject(self.transform, "btnClose")
|
||||
this.BgMask = Util.GetGameObject(self.transform, "BgMask")
|
||||
|
||||
this.memHead = Util.GetGameObject(self.transform, "tipImage/panel/info/head")
|
||||
this.memName = Util.GetGameObject(self.transform, "tipImage/panel/info/name"):GetComponent("Text")
|
||||
|
|
@ -144,6 +145,7 @@ function PlayerInfoPopup:InitComponent()
|
|||
this.imprintGrid = Util.GetGameObject(this.imprintObj, "Imprints")
|
||||
this.imprintPre = Util.GetGameObject(self.transform, "imprintPre")
|
||||
this.imprintItemList = {}
|
||||
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
@ -152,6 +154,10 @@ function PlayerInfoPopup:BindEvent()
|
|||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
this:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.BgMask, function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
this:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.addFriendBtn, function()
|
||||
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
||||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GOODFRIEND))
|
||||
|
|
@ -244,7 +250,8 @@ function PlayerInfoPopup:OnShow()
|
|||
this.RefreshBtnShow()
|
||||
end)
|
||||
else
|
||||
extraInfo.Init(this, ...)
|
||||
--目前只给灵脉,如果还有其他请写明备注
|
||||
this.extraInfo.Init(this,this.data,_ViewConfig[this._ViewType])
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -565,6 +572,9 @@ function PlayerInfoPopup:OnDestroy()
|
|||
titleLiveStr = nil
|
||||
this.imprintItemList = {}
|
||||
this.Demons = {}
|
||||
if this.extraInfo then
|
||||
this.extraInfo.OnDestroy()
|
||||
end
|
||||
end
|
||||
|
||||
return PlayerInfoPopup
|
||||
|
|
|
|||
|
|
@ -0,0 +1,109 @@
|
|||
local PlayerInfoPopup_extra = {}
|
||||
local this = PlayerInfoPopup_extra
|
||||
local _PlayerHead = nil
|
||||
local titleLiveStr = nil
|
||||
local titleLive = nil
|
||||
|
||||
function this.Init( _parent,_data,_ViewConfig)
|
||||
this.infoPopup = _parent
|
||||
this.data = _data
|
||||
this.viewConfig = _ViewConfig
|
||||
|
||||
this.RefreshPlayerInfo(this.data)
|
||||
this.FormationAdapter(this.data.teamInfo)
|
||||
this.RefreshBtnShow()
|
||||
end
|
||||
|
||||
function this.RefreshPlayerInfo(data)
|
||||
this.infoPopup.memName.text = data.name
|
||||
this.infoPopup.memProfess.text = ""
|
||||
-- 头像
|
||||
if not _PlayerHead then
|
||||
_PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.infoPopup.memHead.transform)
|
||||
end
|
||||
_PlayerHead:Reset()
|
||||
_PlayerHead:SetScale(Vector3.one * 0.85)
|
||||
_PlayerHead:SetHead(data.head)
|
||||
_PlayerHead:SetFrame(data.headFrame)
|
||||
_PlayerHead:SetLevel(data.level)
|
||||
_PlayerHead:SetLayer(this.infoPopup.sortingOrder)
|
||||
_PlayerHead:SetEffectScale(0.9)
|
||||
this.infoPopup.titlePar:SetActive(false)
|
||||
end
|
||||
|
||||
-- 编队数据匹配
|
||||
function this.FormationAdapter(teamInfo)
|
||||
this.infoPopup.formationTip.text = this.viewConfig.tip
|
||||
-- 战斗力
|
||||
this.infoPopup.memPower.text = teamInfo.totalForce
|
||||
for i, demon in ipairs(this.infoPopup.Demons) do
|
||||
demon.frame.sprite = this.infoPopup.spLoader:LoadSprite(GetQuantityImageByquality(1))
|
||||
demon.hero:SetActive(false)
|
||||
end
|
||||
--队伍阵容
|
||||
for i, hero in ipairs(teamInfo.team) do
|
||||
local demonId = teamInfo.team[i].heroTid
|
||||
if demonId then
|
||||
this.infoPopup.Demons[hero.position].hero:SetActive(true)
|
||||
local star,starType = GetStarOrGodSoulLv(1,hero)
|
||||
local starSize = Vector2.New(35,35)
|
||||
local starScale = -8
|
||||
if starType == 3 then
|
||||
starSize = Vector2.New(1,-15.65)
|
||||
starScale = -13
|
||||
elseif starType == 2 then
|
||||
starSize = Vector2.New(60,57)
|
||||
end
|
||||
SetHeroStars(this.infoPopup.spLoader, this.infoPopup.Demons[hero.position].starGrid, star,starType,starSize,starScale)
|
||||
Util.SetParticleSortLayer(this.infoPopup.Demons[hero.position].starGrid,this.infoPopup.sortingOrder + 1)
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
|
||||
this.infoPopup.Demons[hero.position].proIcon.sprite = this.infoPopup.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
|
||||
this.infoPopup.Demons[hero.position].levelText.text = hero.level
|
||||
this.infoPopup.Demons[hero.position].frame.sprite = this.infoPopup.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
|
||||
SetHeroIcon(this.infoPopup.spLoader, hero,this.infoPopup.Demons[hero.position].icon,heroConfig)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 刷新按钮显示
|
||||
function this.RefreshBtnShow()
|
||||
this.infoPopup.btnBox:SetActive(true)
|
||||
this.infoPopup.addFriendBtn:SetActive(false)
|
||||
this.infoPopup.starBox:SetActive(false)
|
||||
|
||||
-- 按钮功能
|
||||
local btnType = this.infoPopup._Config.btnType
|
||||
for index, btn in ipairs(this.infoPopup.btnList) do
|
||||
btn:SetActive(btnType[index] ~= nil)
|
||||
if btnType[index] then
|
||||
Util.GetGameObject(btn, "Text"):GetComponent("Text").text = btnType[index].name
|
||||
Util.AddOnceClick(btn, function()
|
||||
local funcType = btnType[index].func
|
||||
if not this.infoPopup.btnFunc[funcType] then
|
||||
Log("方法不存在")
|
||||
return
|
||||
end
|
||||
this.infoPopup.btnFunc[funcType](btnType[index].param)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if this.infoPopup._ViewType == PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING then
|
||||
this.infoPopup.btnBox:SetActive(true)
|
||||
this.infoPopup.btnList[1]:SetActive(false)
|
||||
this.infoPopup.btnList[2]:SetActive(true)
|
||||
this.infoPopup.btnList[3]:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
function this.OnDestroy()
|
||||
-- 头像
|
||||
if _PlayerHead then
|
||||
_PlayerHead:Recycle()
|
||||
_PlayerHead = nil
|
||||
end
|
||||
titleLive = nil
|
||||
titleLiveStr = nil
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c472013dee9f73348be9add9813b96f3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue