【家园】特权

dev_chengFeng
ZhangBiao 2021-12-31 18:13:10 +08:00
parent 27ead6dcff
commit 2b3afae7ea
41 changed files with 1320 additions and 4000 deletions

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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6571846824652359215}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
@ -15089,7 +15152,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7939669651189311136}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
@ -17308,7 +17371,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8733576292922101447}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:

View File

@ -2369,6 +2369,7 @@ GENERALINFO_TYPE = {
Gem = 7,--命格属性提升
HomeLandBuildingDetail = 8,--家园建筑详情
HomeLandUpgrade = 9,--家园建筑升级
HomeLandPrivilege = 10,--家园特权
}
--通用恭喜界面类型

View File

@ -23,6 +23,8 @@ local contentScripts = {
[GENERALINFO_TYPE.HomeLandBuildingDetail] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandBuildingDetail"), panelName = "GeneralInfoPopup_HomeLandBuildingDetail"},
--家园建筑升级
[GENERALINFO_TYPE.HomeLandUpgrade] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandUpgrade"), panelName = "GeneralInfoPopup_HomeLandUpgrade"},
--家园特权
[GENERALINFO_TYPE.HomeLandPrivilege] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandPrivilege"), panelName = "GeneralInfoPopup_HomeLandPrivilege"},
}
--子模块预设
local contentPrefabs={}

View File

@ -0,0 +1,85 @@
----- --家园特权 -----
local this = {}
local HomeLand = ConfigManager.GetConfig(ConfigName.HomeLand)
local HomeLandLevel = ConfigManager.GetConfig(ConfigName.HomeLandLevel)
local HomeLandTask = ConfigManager.GetConfig(ConfigName.HomeLandTask)
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local data=nil
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.cancelBtn = Util.GetGameObject(gameObject,"BtnCancel")
this.leftTime = Util.GetGameObject(gameObject,"leftTime"):GetComponent("Text")
this.btn = Util.GetGameObject(gameObject,"Content/BtnDo")
this.btnText = Util.GetGameObject(gameObject,"Content/BtnDo/Text"):GetComponent("Text")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.btn,function()
PayManager.Pay(1120, function()
HomeLandManager.CheckPrivilege(function ()
this:Refresh()
end)
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,_args)
data = _args
parent=_parent
sortingOrder =_parent.sortingOrder
parent.contents:GetComponent("Image").enabled = false
this:Refresh()
end
function this:Refresh()
this.leftTime.text = "有效时间30天"
this.btnText = "激活特权"
Util.SetGray(this.btn,false)
this.btn:GetComponent("Button").enabled = true
local data = PrivilegeManager.GetSerData(4022)
if data and data.endTime > GetTimeStamp() then
this.leftTime.text = "有效时间30天"
this.btnText = "已激活"
Util.SetGray(this.btn,true)
this.btn:GetComponent("Button").enabled = false
if this.timer then
this.timer:Stop()
this.timer = nil
end
local leftTime = data.endTime - GetTimeStamp()
this.leftTime.text = string.format("(剩余时间%s",TimeToFelaxible(leftTime))
this.timer = Timer.New(function ()
leftTime = leftTime - 1
this.leftTime.text = string.format("(剩余时间%s",TimeToFelaxible(leftTime))
end,1,-1)
this.timer:Start()
end
end
function this:OnClose()
data=nil
if parent then
parent.contents:GetComponent("Image").enabled = true
end
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3fce263ddeb26d5489b403a5df766347
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -27,6 +27,7 @@ function this.Initialize()
end
this.curEquip = 1--当前停留的装备
this.activePrivilege = false
end
--获取家园和装备强化信息
@ -210,4 +211,11 @@ function this.LevelToValue(ids,position)
return num1 + num2
end
function this.CheckPrivilege(func)
if func then
func()
end
end
return HomeLandManager

View File

@ -154,11 +154,16 @@ function HomeLand:BindEvent()
bool = not bool
self:SetDetailBar()
end)
--一键收获
Util.AddClick(self.oneKey, function()
NetManager.HomeAllGainRequset(0,function ()
self:OnShow()
end)
end)
--特权卡
Util.AddClick(self.Privi, function()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.HomeLandPrivilege)
end)
--右侧按钮们
Util.AddClick(self.taskBtn, function()

View File

@ -12,7 +12,7 @@ function PrivilegeManager.InitPrivilegeData(data)
for i = 1, #data do
--[[data:从后端接受到的数据 data是个列表 列表元素的结构id与priviledge的id对应 usedTimes使用次数 endTime 有效时间]]
this._PrivilegeInfoList[data[i].id] = { id = data[i].id, usedTimes = data[i].usedTimes, endTime = data[i].effectTime }
-- LogGreen(string.format("特权ID = %s, 使用了的次数 = %s, 结束时间 = %s", data[i].id, data[i].usedTimes, data[i].effectTime))
LogGreen(string.format("特权ID = %s, 使用了的次数 = %s, 结束时间 = %s", data[i].id, data[i].usedTimes, data[i].effectTime))
end
this._PrivilegeTypeList = {}