物品弹窗bug修改
parent
b5445b2ed6
commit
2b5830b76a
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@ -15,7 +15,7 @@ function this:InitComponent()
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this.titleText = Util.GetGameObject(self.gameObject, "root/bg/titleText"):GetComponent("Text")
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this.prefab=Util.GetGameObject(self.gameObject, "root/prefab")
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this.itemView= SubUIManager.Open(SubUIConfig.ItemView, this.prefab.transform)
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this.lvLayout=Util.GetGameObject(self.gameObject, "root/verLayout/lvLayout")
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@ -47,6 +47,7 @@ function this:InitComponent()
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this.upLvBtn = Util.GetGameObject(this.costLayout, "upLvBtn")
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this.upStarBtn = Util.GetGameObject(this.costLayout, "upStarBtn")
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this.itemView= SubUIManager.Open(SubUIConfig.ItemView, this.prefab.transform)
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end
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function this:BindEvent()
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@ -215,8 +216,7 @@ function this.SetCostItem(costData)
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this.num.text= string.format("<color=#FF0000>%s</color>","0/"..costData[2])
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this.bianImg.gameObject:SetActive(true)
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end
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Util.AddClick(Util.GetGameObject(this.costItem, "frame"), function()
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Util.AddOnceClick(Util.GetGameObject(this.costItem, "frame"), function()
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this.itemView:OnBtnCkickEvent(costData[1])
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end)
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end
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@ -249,9 +249,6 @@ function this.CheckLevelLimit()
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return false
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end
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function this:OnSortingOrderChange()
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end
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function this:OnClose()
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Game.GlobalEvent:DispatchEvent(GameEvent.CommonEvent.RefreshIncarnationPanel)
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end
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