【神魂】头像框错误修改
parent
d815fbb69f
commit
2c0032b829
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@ -136,7 +136,8 @@ function RoleGodSoulLayout:SetHeroData(heroGo,heroData,isCur)
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starScale = -13.77
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elseif starType == 2 then
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starSize = Vector2.New(60,60)
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end
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end
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frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,self.star))
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else
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if starType == 3 then
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starSize = Vector2.New(0.65,-29.2)
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@ -144,8 +145,8 @@ function RoleGodSoulLayout:SetHeroData(heroGo,heroData,isCur)
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elseif starType == 2 then
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starSize = Vector2.New(34.492,32.767)
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end
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frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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end
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frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,self.star))
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proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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SetHeroIcon(self.spLoader,heroData,icon,heroData.heroConfig)
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SetHeroStars(self.spLoader, starGrid, star,starType,starSize,starScale)
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@ -269,7 +270,6 @@ function RoleGodSoulLayout:UpdataSingleGod2(index)
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local tempHeroData = HeroManager.GetSingleHeroData(self.gridList[index].upHeroDataList[i])
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self:SetHeroData(self.gridList[index].upHeroList[i].go,tempHeroData,false)
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Util.SetGray(self.gridList[index].upHeroList[i].icon.gameObject,false)
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self.gridList[index].upHeroList[i].frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(self.godDatas[index][i].star,self.godDatas[index][i].star))
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else
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self.gridList[index].upHeroList[i].frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(self.godDatas[index][i].star,self.godDatas[index][i].star))
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SetHeroStars(self.spLoader,self.gridList[index].upHeroList[i].star,self.godDatas[index][i].star,1,Vector2.New(43.081,40.927))
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