diff --git a/Assets/ManagedResources/Prefabs/UI/HomeLand/HomeLandPanel.prefab b/Assets/ManagedResources/Prefabs/UI/HomeLand/HomeLandPanel.prefab index 258e2e59e3..11fb7a9343 100644 --- a/Assets/ManagedResources/Prefabs/UI/HomeLand/HomeLandPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/HomeLand/HomeLandPanel.prefab @@ -3814,7 +3814,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &8801044181696536146 RectTransform: m_ObjectHideFlags: 0 @@ -4190,10 +4190,10 @@ RectTransform: m_Father: {fileID: 4322729524025985070} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 325, y: -55} - m_SizeDelta: {x: 650, y: 70} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 325, y: 0} + m_SizeDelta: {x: 650, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1499828341711153185 MonoBehaviour: @@ -19620,9 +19620,9 @@ RectTransform: m_Father: {fileID: 4322729524025985070} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 325, y: -132} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 325, y: 0} m_SizeDelta: {x: 650, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &4252301830560688640 @@ -23498,10 +23498,10 @@ RectTransform: m_Father: {fileID: 4322729524025985070} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 325, y: -111} - m_SizeDelta: {x: 580, y: 2} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 580, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1365824058889495408 CanvasRenderer: @@ -23714,7 +23714,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 148, y: 81} - m_SizeDelta: {x: 650, y: 182} + m_SizeDelta: {x: 650, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7396113761718134804 CanvasRenderer: diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua index 54fd08776f..06b4723d9f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua @@ -126,13 +126,14 @@ function Practice:BindEvent() UIManager.OpenPanel(UIName.FightLevelChapterPanel) end) Util.AddClick(self.button, function() - if self:UpgradeCheck() then return end + if self:UpgradeCheck() then return end if not self.curLevelConfig.LevelUpCost then--如果是破镜阶段 self.mask:SetActive(true) self.fx_ui_xiuxingshengxin_01:SetActive(true) if self.pointList and #self.pointList > 0 then for i = 1, #self.pointList do Util.GetGameObject(self.pointList[i],"looping"):SetActive(false) + self.pointList[i]:GetComponent("Image").color = Color.New(1,1,1,1) end end Timer.New(function ()