[战斗]==============死亡技能不受眩晕,沉默影响

dev_chengFeng
wangzhenxing 2021-07-29 15:44:23 +08:00
parent 706ee26390
commit 2cafeecb80
1 changed files with 7 additions and 3 deletions

View File

@ -309,7 +309,11 @@ end
-- 判断角色是否可以释放技能
function RoleLogic:IsAvailable()
function RoleLogic:IsAvailable(skill)
--角色没有真正死亡 在 被眩晕/沉默的 情况下 任然能释放死亡技能
if (self.ctrl_dizzy or self.ctrl_slient) and self:IsDead() and skill and skill.type==BattleSkillType.DeadSkill then
return true
end
-- 眩晕 -- 死亡
if self.ctrl_dizzy or self:IsRealDead() then
return false
@ -335,7 +339,7 @@ function RoleLogic:SkillCast(skill, func)
end
-- 角色不可用直接结束技能释放
if not skill or not self:IsAvailable() then
if not skill or not self:IsAvailable(skill) then
self.Event:DispatchEvent(BattleEventName.ActionOperateAngerAfter,self)
_CastDone()
return
@ -364,7 +368,7 @@ function RoleLogic:SkillCast(skill, func)
skill:Cast(_CheckRage)
-- 没有沉默,释放大技能
elseif (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra or skill.type==BattleSkillType.DeadSkill) and not self.ctrl_slient then
elseif (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra or skill.type==BattleSkillType.DeadSkill) and (not self.ctrl_slient or skill.type==BattleSkillType.DeadSkill) then
-- 先消耗怒气
if skill.isRage then
if self.Rage < self.SuperSkillRage then