【按钮优化】开服狂欢 百宝商会 升级好礼

dev_chengFeng
ZhangBiao 2021-01-28 11:58:41 +08:00
parent 5d757400cc
commit 2d5d0f0c10
6 changed files with 539 additions and 185 deletions

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View File

@ -508,16 +508,17 @@ function ExpertPanel:OnDestroy()
ClearRedPointObject(RedPointType.ContinuityRecharge)
ClearRedPointObject(RedPointType.Expert_Expedition)
ClearRedPointObject(RedPointType.Expert_Slhj)
if LiveName then
poolManager:UnLoadLive(LiveName, LiveGO)
LiveName = nil
end
-- if LiveName then
-- poolManager:UnLoadLive(LiveName, LiveGO)
-- LiveName = nil
-- end
-- this.sevenDayPanel.OnDestroy()
this.luckyCatPanel.OnDestroy()
-- this.heroStarGift:OnDestroy()
this.upLvRewardGrid:OnDestroy()
this.exChange.OnDestroy()
this.giftBuy.OnDestroy()
this.ContinuityRechargePage.OnDestroy()
SubUIManager.Close(this.UpView)
end
--获取开启的活动 和 隐藏显示按钮

View File

@ -121,6 +121,7 @@ function this.SingleItemDataShow(go,data)
lingquButton:SetActive(data.state == 0 and activeData.value >= curConfigData.Values[2][1])
qianwangButton:SetActive(data.state == 0 and activeData.value < curConfigData.Values[2][1])
getFinishText:SetActive(data.state == 1)
Util.SetGray(getFinishText,data.state == 1)
getRewardProgress:SetActive(data.state ~= 1)
getRewardProgress:GetComponent("Text").text = Language[10535]..data.progress
local isZero = data.progress <= 0

View File

@ -409,7 +409,10 @@ function this.SingleItemDataShow2(go, data,curShopDataId)
Util.GetGameObject(go, "current/buyBtn/progress"):SetActive(storeConfig.IsDiscount > 0)
local item,num,oldNum = ShopManager.CalculateCostCountByShopId(curShopDataId, data.id, 1)
Util.GetGameObject(go, "current/buyBtn/progress"):GetComponent("Text").text = oldNum
Util.GetGameObject(go, "current/finished"):SetActive(not ((storeConfig.Limit - data.buyNum) > 0))
local finished = Util.GetGameObject(go, "current/finished")
finished:SetActive(not ((storeConfig.Limit - data.buyNum) > 0))
Util.SetGray(finished,not ((storeConfig.Limit - data.buyNum) > 0))
Util.GetGameObject(finished, "Text"):GetComponent("Text").text = Language[10526]
Util.GetGameObject(go, "current/buyBtn/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,item).ResourceID))
Util.GetGameObject(go, "current/buyBtn/progress/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,item).ResourceID))
local buyBtn = Util.GetGameObject(go, "current/buyBtn")
@ -455,7 +458,10 @@ function this.SingleItemDataShow(go, data)
--state = 3; //0:未完成 1:完成未领取 2:已达成(已领取)
dealBtn:SetActive(curServerTask.state == 1)
--Util.GetGameObject(go, "current/redPoint"):SetActive(curServerTask.state == 1)
Util.GetGameObject(go, "current/finished"):SetActive(curServerTask.state == 2)
local finished = Util.GetGameObject(go, "current/finished")
finished:SetActive(curServerTask.state == 2)
Util.SetGray(finished,curServerTask.state == 2)
Util.GetGameObject(finished, "Text"):GetComponent("Text").text = Language[10350]
Util.GetGameObject(go, "current/buyBtn"):SetActive(false)
Util.GetGameObject(go, "current/progress"):SetActive(not curServerTask.state == 2)
Util.AddOnceClick(dealBtn, function()

View File

@ -136,15 +136,16 @@ function this:SetScrollPre(root,data)
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0
tip.text =Language[11454].. (data.Limit-boughtNum) .."/".. data.Limit..")"
if data.Limit - boughtNum > 0 then
buyNum.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(data.Price))--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
buyBtn:GetComponent("Button").enabled = true
Util.SetGray(buyBtn, false)
tip.text =Language[10535].. (data.Limit-boughtNum) ..Language[10054]
else
buyNum.text = Language[10526]
buyBtn:GetComponent("Button").enabled = false
Util.SetGray(buyBtn, true)
tip.text = ""
end
--local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FINDTREASURE_GIFT, data.id, 1)