From 2e125eaa473db8730d6bbe983aea02b413d15d4e Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Tue, 10 Nov 2020 15:26:33 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E6=89=8B=E5=BC=95=E5=AF=BC=E4=BF=AE?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Guide/GuidePanel.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Guide/GuidePanel.lua b/Assets/ManagedResources/~Lua/Modules/Guide/GuidePanel.lua index 4de3c9dbd2..4e90747ab7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guide/GuidePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guide/GuidePanel.lua @@ -284,21 +284,21 @@ function this.ExecuteBehavior(beType, beArgs) local startFunc local endFunc local timePressStarted - _trigger.onPointerDown = _trigger.onPointerDown + RoleInfoPanel._onPointerDown + _trigger.onPointerDown = _trigger.onPointerDown + RoleInfoPanel.PageList[1]._onPointerDown startFunc = function() timePressStarted = Time.realtimeSinceStartup end _trigger.onPointerDown = _trigger.onPointerDown + startFunc - _trigger.onPointerUp = _trigger.onPointerUp + RoleInfoPanel._onPointerUp + _trigger.onPointerUp = _trigger.onPointerUp + RoleInfoPanel.PageList[1]._onPointerUp endFunc = function() - _trigger.onPointerDown = _trigger.onPointerDown - RoleInfoPanel._onPointerDown + _trigger.onPointerDown = _trigger.onPointerDown - RoleInfoPanel.PageList[1]._onPointerDown _trigger.onPointerDown = _trigger.onPointerDown - startFunc - _trigger.onPointerUp = _trigger.onPointerUp - RoleInfoPanel._onPointerUp + _trigger.onPointerUp = _trigger.onPointerUp - RoleInfoPanel.PageList[1]._onPointerUp _trigger.onPointerUp = _trigger.onPointerUp - endFunc -- 长按时间小于4秒 if Time.realtimeSinceStartup - timePressStarted <= 0.4 then - RoleInfoPanel.timePressStarted = timePressStarted + RoleInfoPanel.PageList[1].timePressStarted = timePressStarted local btn = Util.GetGameObject(UIManager.uiNode, beArgs):GetComponent("Button") btn.onClick:Invoke() end @@ -308,7 +308,7 @@ function this.ExecuteBehavior(beType, beArgs) Util.AddClick(this.button, this.NextGuide) end _trigger.onPointerUp = _trigger.onPointerUp + endFunc - this.SetBtnGOPosition(RoleInfoPanel.upLvTrigger.gameObject:GetComponent("RectTransform").position) + this.SetBtnGOPosition(RoleInfoPanel.PageList[1].upLvTrigger.gameObject:GetComponent("RectTransform").position) elseif beType == 9 then --关联上阵成员界面对应名字的预设 local item = RoleListPanel.GetRoleItemByName(beArgs) if item then @@ -326,10 +326,10 @@ function this.ExecuteBehavior(beType, beArgs) this.SetBtnGOPosition(item.gameObject:GetComponent("RectTransform").position) end elseif beType == 10 then --连续升级后突破 - local btn = RoleInfoPanel.upLvBtn:GetComponent("Button") + local btn = RoleInfoPanel.PageList[1].upLvBtn:GetComponent("Button") this.button:GetComponent("Button").onClick:RemoveAllListeners() Util.AddClick(this.button, function() - RoleInfoPanel:LvUpClick(true) + RoleInfoPanel.PageList[1]:LvUpClick(true) this.NextGuide() this.button:GetComponent("Button").onClick:RemoveAllListeners() Util.AddClick(this.button, this.NextGuide)