From 2e2a0d6edd3aee7a2efaf0f89efbe5d67628ea72 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Mon, 27 Sep 2021 20:26:45 +0800 Subject: [PATCH] =?UTF-8?q?=E6=A1=83=E5=BF=83=E4=BD=8D=E7=BD=AE=E4=BF=AE?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Likability/LikeAbilityPanel.lua | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua index 7e111b6d86..b45aeff056 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua @@ -4,7 +4,11 @@ LikeAbilityPanel = Inherit(BasePanel) --特权--橙色 --总好感度属性: --黄色 --+500 --绿色 -local pos = {["h_haogandu_1"] = Vector3.zero,["h_haogandu_2"] = Vector3.zero,["h_haogandu_3"] = Vector3.New(-16.15,0,0) } +local pos = { + ["h_haogandu_1"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} , + ["h_haogandu_2"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} , + ["h_haogandu_3"] = {mask = Vector3.New(-16.15,0,0),icon = Vector3.New(-18.84,0,0)} , +} local sortOrder = 0 local tabs = {} local tabsImg = {"z_icon_01_zh", "r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"} @@ -33,8 +37,9 @@ function LikeAbilityPanel:InitComponent() --h_haogandu_1 h_haogandu_2 h_haogandu_3 self.likeabilitymask = Util.GetGameObject(self.likeabilityDi.transform, "mask"):GetComponent("Image") --self.likeabilitymask.fillAmount - self.lv = Util.GetGameObject(self.likeabilityBtn, "lv"):GetComponent("Text") - self.progress = Util.GetGameObject(self.likeabilityBtn, "progress"):GetComponent("Text") + self.icon = Util.GetGameObject(self.likeabilityBtn, "icon") + self.lv = Util.GetGameObject(self.likeabilityBtn, "icon/lv"):GetComponent("Text") + self.progress = Util.GetGameObject(self.likeabilityBtn, "icon/progress"):GetComponent("Text") self.pro = Util.GetGameObject(self.transform, "di/pro") self.proContent = Util.GetGameObject(self.pro, "content") self.proGrid = Util.GetGameObject(self.transform, "di/proScroll") @@ -100,7 +105,8 @@ function LikeAbilityPanel:UpdateTopLayoutPanel() local num,lv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) local config = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LikeAbility,"Type",1,"Level",lv) self.likeabilityDi.sprite = self.spLoader:LoadSprite(config.Bg) - self.likeabilitymask.transform.localPosition = pos[config.Bg] + self.likeabilitymask.transform.localPosition = pos[config.Bg].mask + self.icon.transform.localPosition = pos[config.Bg].icon self.lv.text = lv if LikabilityManager.CheckIsMaxLv(-1) then self.likeabilitymask.fillAmount = 1