红点提交
parent
218110d709
commit
2e31e176cc
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@ -697,6 +697,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7185264973662528582}
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- {fileID: 8498858578554701288}
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m_Father: {fileID: 5391102142789844470}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -930,3 +931,77 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8847800419531988836}
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m_CullTransparentMesh: 0
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--- !u!1 &9126236200265870736
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8498858578554701288}
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- component: {fileID: 7123703772357779440}
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- component: {fileID: 7061610597073641278}
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m_Layer: 5
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m_Name: redpot
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8498858578554701288
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9126236200265870736}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 4101560413708203383}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 99.2, y: 24.99}
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m_SizeDelta: {x: 25, y: 25}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7123703772357779440
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9126236200265870736}
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m_CullTransparentMesh: 0
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--- !u!114 &7061610597073641278
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9126236200265870736}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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@ -196,7 +196,7 @@ function TianShuMiJuanMainPanel:SetSingleData(go,item,index)
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return
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end
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go.gameObject:SetActive(true)
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self.itemPreList[go]:SetData(item,self:SortData)
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self.itemPreList[go]:SetData(item,self)
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end
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--界面关闭时调用(用于子类重写)
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@ -27,11 +27,11 @@ end
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function this.CheckRedPointType(redType)
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if redType == RedPointType.Hero_Fetter then
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this.CheckRedPoint(1)
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return this.CheckRedPoint(1)
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elseif redType == RedPointType.SoulPrint_Fetter then
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this.CheckRedPoint(2)
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return this.CheckRedPoint(2)
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elseif redType == RedPointType.TianShuPokemon_Fetter then
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this.CheckRedPoint(3)
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return this.CheckRedPoint(3)
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end
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end
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@ -63,6 +63,9 @@ function this.UpdateFetterId(ids)
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this.fetterData[ids[i]].enabled = 1
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end
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end
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this.CheckFetterStatus(1)
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this.CheckFetterStatus(2)
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this.CheckFetterStatus(3)
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end
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--检测条件变化,判断羁绊是否可激活
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@ -1,6 +1,6 @@
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FetterItem = {}
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local func
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local parent
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function FetterItem:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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@ -14,6 +14,7 @@ function FetterItem:InitComponent()
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self.grid = Util.GetGameObject(self.gameObject,"scroll")
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self.tipText = Util.GetGameObject(self.gameObject,"tipText"):GetComponent("Text")
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self.activeBtn = Util.GetGameObject(self.gameObject,"activeBtn")
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self.activeBtnRed = Util.GetGameObject(self.gameObject,"redpot")
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self.reward = Util.GetGameObject(self.gameObject,"reward")
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self.rewardIcon = Util.GetGameObject(self.reward,"icon"):GetComponent("Image")
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self.rewardNum = Util.GetGameObject(self.reward,"num"):GetComponent("Text")
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@ -35,9 +36,7 @@ function FetterItem:BindEvent()
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local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = newWarPower})
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--self:SetIcon(1)
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if func then
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func()
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end
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parent:RefreshData()
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end)
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end)
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end
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@ -52,8 +51,8 @@ function FetterItem:RemoveListener()
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end
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function FetterItem:OnOpen()
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end
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function FetterItem:SetData(data,_func)
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func = _func
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function FetterItem:SetData(data,_parent)
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parent = _parent
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self.itemData = data
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self.name.text = self.itemData.name
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if self.itemData.enabled < 1 then
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@ -94,9 +93,11 @@ function FetterItem:SetIcon(status)
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self.active.gameObject:SetActive(false)
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if status == 0 then
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Util.SetGray(self.activeBtn,false)
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self.activeBtnRed.gameObject:SetActive(true)
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self.activeBtn:GetComponent("Button").enabled = true
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else
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Util.SetGray(self.activeBtn,true)
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self.activeBtnRed.gameObject:SetActive(false)
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self.activeBtn:GetComponent("Button").enabled = false
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end
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end
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