【优化】背包中使用多个道具,明确标注数量
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58111d30a2
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2e3ac84814
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@ -2036,8 +2036,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 357.7, y: -0.0000022451}
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m_SizeDelta: {x: 160, y: 97}
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m_AnchoredPosition: {x: 397.2, y: -0.0000022451}
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m_SizeDelta: {x: 81, y: 97}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222484165078375402
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CanvasRenderer:
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@ -2569,7 +2569,7 @@ GameObject:
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- component: {fileID: 222098663230714270}
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- component: {fileID: 4194478678223721100}
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m_Layer: 5
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m_Name: numText
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m_Name: numText1
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -45,7 +45,8 @@ function BagResolveAnCompoundPanel:InitComponent()
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this.propertyIma =Util.GetGameObject(self.gameObject, "bg/layout3/property")
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this.icon=Util.GetGameObject(self.gameObject, "bg/layout3/icon"):GetComponent("Image")
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this.Slider=Util.GetGameObject(self.gameObject, "bg/layout3/Slider")--:GetComponent("Slider")
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this.numText=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText"):GetComponent("Text")
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this.numText=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText1"):GetComponent("Text")
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this.numText1=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText"):GetComponent("Text")
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this.resolveName=Util.GetGameObject(self.gameObject, "bg/layout3/name"):GetComponent("Text")
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this.addBtn=Util.GetGameObject(self.gameObject, "bg/layout3/addBtn")
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this.jianBtn=Util.GetGameObject(self.gameObject, "bg/layout3/jianBtn")
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@ -425,11 +426,15 @@ function this.ShowCompoundNumData(value)
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compoundNum=value
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this.Slider:GetComponent("Slider").value=value
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if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
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this.numText1.gameObject:SetActive(true)
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this.numText.text= Language[10216]..value*itemData.itemConfig.UsePerCount..Language[10217]..value..Language[10218].. string.gsub(itemData.itemConfig.Name,Language[10219],"")
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this.numText1.text = value
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elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
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this.numText.text= Language[10220]..value..Language[10218]..itemData.itemConfig.Name.."。"
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this.numText1.gameObject:SetActive(false)
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else
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this.numText.text= Language[10213]..value..Language[10218]..itemData.itemConfig.Name.."。"
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this.numText1.gameObject:SetActive(false)
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end
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end
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--界面关闭时调用(用于子类重写)
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