diff --git a/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua b/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua
index 448d1c9eee..e7c2262aed 100644
--- a/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua
+++ b/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua
@@ -160,9 +160,9 @@ function TailsmanSoulChipLottery:refreshMagicNum()
self.btnGift:SetActive(isActive)
local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",self.singleRecruit.MergePool)
- self.updateTimesTip.text = string.format("召唤%s次必得红色碎片","A55A13",d[1].Count - self.actData.value)
+ self.updateTimesTip.text = string.format("召唤%s次必得红色碎片","ff850c",d[1].Count - self.actData.value)
local endTime = ActivityGiftManager.GetTaskEndTime(self.actType) - PlayerManager.serverTime
- self.updateTimesTip1.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime))
+ self.updateTimesTip1.text = string.format("活动剩余时间:%s",self:TimeToDHMS(endTime))
local timeDown=CalculateSecondsNowTo_N_OClock(0)
self.timer = Timer.New(function()
if timeDown < 1 then
@@ -177,7 +177,7 @@ function TailsmanSoulChipLottery:refreshMagicNum()
self:OnShow(sortingOrder)
return
else
- self.updateTimesTip1.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime))
+ self.updateTimesTip1.text = string.format("活动剩余时间:%s",self:TimeToDHMS(endTime))
end
endTime = endTime - 1
timeDown = timeDown - 1