diff --git a/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua b/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua index 448d1c9eee..e7c2262aed 100644 --- a/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua +++ b/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsmanSoulChipLottery.lua @@ -160,9 +160,9 @@ function TailsmanSoulChipLottery:refreshMagicNum() self.btnGift:SetActive(isActive) local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",self.singleRecruit.MergePool) - self.updateTimesTip.text = string.format("召唤%s次必得红色碎片","A55A13",d[1].Count - self.actData.value) + self.updateTimesTip.text = string.format("召唤%s次必得红色碎片","ff850c",d[1].Count - self.actData.value) local endTime = ActivityGiftManager.GetTaskEndTime(self.actType) - PlayerManager.serverTime - self.updateTimesTip1.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime)) + self.updateTimesTip1.text = string.format("活动剩余时间:%s",self:TimeToDHMS(endTime)) local timeDown=CalculateSecondsNowTo_N_OClock(0) self.timer = Timer.New(function() if timeDown < 1 then @@ -177,7 +177,7 @@ function TailsmanSoulChipLottery:refreshMagicNum() self:OnShow(sortingOrder) return else - self.updateTimesTip1.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime)) + self.updateTimesTip1.text = string.format("活动剩余时间:%s",self:TimeToDHMS(endTime)) end endTime = endTime - 1 timeDown = timeDown - 1