【优化】背包中使用多个道具,明确标注数量
parent
c79285e4ca
commit
2e6cdb5014
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@ -47,6 +47,7 @@ function BagResolveAnCompoundPanel:InitComponent()
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this.Slider=Util.GetGameObject(self.gameObject, "bg/layout3/Slider")--:GetComponent("Slider")
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this.numText=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText1"):GetComponent("Text")
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this.numText1=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText"):GetComponent("Text")
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this.numText1.gameObject:SetActive(true)
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this.resolveName=Util.GetGameObject(self.gameObject, "bg/layout3/name"):GetComponent("Text")
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this.addBtn=Util.GetGameObject(self.gameObject, "bg/layout3/addBtn")
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this.jianBtn=Util.GetGameObject(self.gameObject, "bg/layout3/jianBtn")
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@ -426,16 +427,13 @@ function this.ShowCompoundNumData(value)
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Log(Language[10215]..value)
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compoundNum=value
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this.Slider:GetComponent("Slider").value=value
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this.numText1.text = value
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if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
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this.numText1.gameObject:SetActive(true)
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this.numText.text= Language[10216]..value*itemData.itemConfig.UsePerCount..Language[10217]..value..Language[10218].. string.gsub(itemData.itemConfig.Name,Language[10219],"")
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this.numText1.text = value
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elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
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this.numText.text= Language[10220]..value..Language[10218]..itemData.itemConfig.Name.."。"
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this.numText1.gameObject:SetActive(false)
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else
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this.numText.text= Language[10213]..value..Language[10218]..itemData.itemConfig.Name.."。"
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this.numText1.gameObject:SetActive(false)
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end
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end
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--界面关闭时调用(用于子类重写)
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