【优化】背包中使用多个道具,明确标注数量

dev_chengFeng
jiaoyangna 2020-12-30 10:34:06 +08:00
parent c79285e4ca
commit 2e6cdb5014
1 changed files with 2 additions and 4 deletions

View File

@ -47,6 +47,7 @@ function BagResolveAnCompoundPanel:InitComponent()
this.Slider=Util.GetGameObject(self.gameObject, "bg/layout3/Slider")--:GetComponent("Slider")
this.numText=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText1"):GetComponent("Text")
this.numText1=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText"):GetComponent("Text")
this.numText1.gameObject:SetActive(true)
this.resolveName=Util.GetGameObject(self.gameObject, "bg/layout3/name"):GetComponent("Text")
this.addBtn=Util.GetGameObject(self.gameObject, "bg/layout3/addBtn")
this.jianBtn=Util.GetGameObject(self.gameObject, "bg/layout3/jianBtn")
@ -426,16 +427,13 @@ function this.ShowCompoundNumData(value)
Log(Language[10215]..value)
compoundNum=value
this.Slider:GetComponent("Slider").value=value
this.numText1.text = value
if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
this.numText1.gameObject:SetActive(true)
this.numText.text= Language[10216]..value*itemData.itemConfig.UsePerCount..Language[10217]..value..Language[10218].. string.gsub(itemData.itemConfig.Name,Language[10219],"")
this.numText1.text = value
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
this.numText.text= Language[10220]..value..Language[10218]..itemData.itemConfig.Name..""
this.numText1.gameObject:SetActive(false)
else
this.numText.text= Language[10213]..value..Language[10218]..itemData.itemConfig.Name..""
this.numText1.gameObject:SetActive(false)
end
end
--界面关闭时调用(用于子类重写)