宝物培养位置修改
parent
e829b33d14
commit
2ecffb1b10
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@ -3159,7 +3159,7 @@ MonoBehaviour:
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m_ChildAlignment: 4
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m_StartCorner: 0
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m_StartAxis: 0
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m_CellSize: {x: 150, y: 150}
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m_CellSize: {x: 108, y: 108}
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m_Spacing: {x: 63.8, y: 0}
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m_Constraint: 0
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m_ConstraintCount: 2
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@ -396,6 +396,7 @@ function EquipTreasureStrongPopup:CostShow(items)
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for i = 1,math.max(#items,#this.costItemPreList) do
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if not items[i] then
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this.costItemPreList[i].gameObject:SetActive(false)
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this.costPreList[i].gameObject:SetActive(false)
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else
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if not this.costPreList[i] then
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this.costPreList[i] = newObjToParent(this.costItemPre,this.costItemGrid)
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@ -403,6 +404,7 @@ function EquipTreasureStrongPopup:CostShow(items)
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if not this.costItemPreList[i] then
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this.costItemPreList[i] = SubUIManager.Open(SubUIConfig.ItemView,this.costPreList[i].transform)
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end
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this.costPreList[i].gameObject:SetActive(true)
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this.costItemPreList[i].gameObject:SetActive(true)
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if items[i].id==curEquipData.id then
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this.costItemPreList[i]:OnOpen(false,{items[i].id,0}, 0.8, true, items[i].isEnough , false, 0)
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