diff --git a/Assets/Editor/AutoPack.cs b/Assets/Editor/AutoPack.cs index 07acf770cf..1aecad3023 100644 --- a/Assets/Editor/AutoPack.cs +++ b/Assets/Editor/AutoPack.cs @@ -134,7 +134,8 @@ public class AutoPack : EditorWindow buildPlayerOptions.target = BuildTarget.iOS; // 调用开始打包 BuildPipeline.BuildPlayer(buildPlayerOptions); - + Debug.Log("打包完成"); + Debug.Log("导出工程路径:"+ outPath); if (Directory.Exists(mainXcodePath)) { Debug.Log("替换xcode资源"); diff --git a/Assets/LuaFramework/Scripts/Framework/App.cs b/Assets/LuaFramework/Scripts/Framework/App.cs index 71785e2e83..343bc0ecfc 100644 --- a/Assets/LuaFramework/Scripts/Framework/App.cs +++ b/Assets/LuaFramework/Scripts/Framework/App.cs @@ -275,6 +275,7 @@ public class App : UnitySingleton /// void OnApplicationFocus(bool hasFocus) { + Debug.Log("App.cs OnApplicationFocus"); Util.CallMethod("Game", "OnApplicationFocus", hasFocus); } @@ -284,6 +285,7 @@ public class App : UnitySingleton /// void OnApplicationPause(bool pauseStatus) { + Debug.Log("App.cs OnApplicationPause"); Util.CallMethod("Game", "OnApplicationPause", pauseStatus); } @@ -292,6 +294,7 @@ public class App : UnitySingleton /// void OnApplicationQuit() { + Debug.Log("App.cs OnApplicationQuit"); Util.CallMethod("Game", "OnApplicationQuit"); }