diff --git a/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua b/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua
index f9ebc7b967..8dada16e1d 100644
--- a/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua
@@ -480,4 +480,18 @@ function this.GetMinEquipStar(equiplist)
end
return _minStar
end
+
+function this.updateHomeLandEquipLv()
+ for key, value in pairs(this.equipDatas) do
+ value.HomeEquipLv = function()
+ local data = HomeLandManager.EquipData[value.position]
+ if data and data.configData and data.configPro then
+ return {data.configData.Level,data.configPro.Level}
+ end
+ return {0,0}
+ end
+ value.homeEquipLv = value.HomeEquipLv()
+ end
+end
+
return this
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandUpgrade.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandUpgrade.lua
index 3cee3dcfde..1e32a52fea 100644
--- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandUpgrade.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandUpgrade.lua
@@ -59,8 +59,8 @@ function this:BindEvent()
MsgPanel.ShowTwo(string.format("是否花费%s妖晶立即升级?",num),function() end,function()
NetManager.ArchitectureOperateRequest({data.dataMain.Id},2,0,function ()
Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnUpdateData)
- parent:ClosePanel()
PopupTipPanel.ShowTip(string.format("%s已升级至%s级",data.dataMain.Name,data.dataSingle.level))
+ parent:ClosePanel()
end)
end,"取消","确定")
diff --git a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua
index 69f96ff61f..ca928f686b 100644
--- a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua
@@ -6420,6 +6420,7 @@ function NetManager.EquipIntensifyRequset(_type,func)
local msg = PlayerInfoProto_pb.EquipIntensifyResponse()
msg:ParseFromString(data)
HomeLandManager.GetServerEquipData(msg,function ()
+ EquipManager.updateHomeLandEquipLv()
--设置脏数据
HeroPropManager.SetFuncPropDirty(Hero_Prop_Type.Equip)
--获取新战力
diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua
index dc7cd69ff7..3f3eacfe79 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua
@@ -412,7 +412,7 @@ function this.EquipInfo()
end
this.treasureDatas[pos].gameObject:SetActive(true)
this.treasureDatas[pos].transform:SetAsFirstSibling()
- LogRed(tostring(curEquipData.homeEquipLv[1]).." "..tostring(curEquipData.homeEquipLv[2]))
+ -- LogRed(tostring(curEquipData.homeEquipLv[1]).." "..tostring(curEquipData.homeEquipLv[2]))
this.treasureDatas[pos]:OnOpen(false, {curEquipData.id,0}, 0.8, false, false, false, 0,nil,curEquipData)
end