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m_SizeDelta: {x: 106, y: 106}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7914440216826683292
|
||||
|
|
@ -144918,6 +144918,11 @@ PrefabInstance:
|
|||
m_Modification:
|
||||
m_TransformParent: {fileID: 5391497229806396012}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4537954547819557299, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: UI_Effect_MuBiaoJiangLi
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8645003667159546895, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
|
@ -145023,11 +145028,6 @@ PrefabInstance:
|
|||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4537954547819557299, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: UI_Effect_MuBiaoJiangLi
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7667894851207529766, guid: 45fb9a1ded4a71146ba636b09e5dabcf,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
|
|
|
|||
|
|
@ -2602,4 +2602,14 @@ NumToChinese = {
|
|||
[8] = "八",
|
||||
[9] = "九",
|
||||
[10] = "十",
|
||||
[11] = "十一",
|
||||
[12] = "十二",
|
||||
[13] = "十三",
|
||||
[14] = "十四",
|
||||
[15] = "十五",
|
||||
[16] = "十六",
|
||||
[17] = "十七",
|
||||
[18] = "十八",
|
||||
[19] = "十九",
|
||||
[20] = "二十",
|
||||
}
|
||||
|
|
@ -10,6 +10,7 @@ local luxuryConfig = ConfigManager.GetConfig(ConfigName.LuxuryFundConfig)
|
|||
this.mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
|
||||
local isFirstTime = true
|
||||
local JourneyWithWindAllDayConFigData = {}
|
||||
local JourneyWithWindDayAmount = {}--天数,任务数量
|
||||
this.isFirstForSupremeHero=false--剑影仙踪是否每日第一次登陆
|
||||
|
||||
function this.Initialize()
|
||||
|
|
@ -140,9 +141,9 @@ function this.InitActivityServerData(msg, isUpdate)
|
|||
this.CheckMoneyProgress(v)
|
||||
this.mission[v.activityId] = v
|
||||
|
||||
--LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
for n, m in ipairs(v.mission) do
|
||||
--LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
||||
this.onlineOpen = true
|
||||
this.onlineGetRewardState[m.missionId] = m.state
|
||||
|
|
@ -1265,26 +1266,37 @@ function this.InitJourneyWithWindConFigData()
|
|||
local acitvityConFig = ConfigManager.TryGetConfigDataByKey(ConfigName.GlobalActivity, "Type", ActivityTypeDef.JourneyWithWind)
|
||||
if not acitvityConFig then return false end
|
||||
JourneyWithWindAllDayConFigData = {}
|
||||
JourneyWithWindDayAmount = {}
|
||||
for key, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)) do
|
||||
if configInfo.ActivityId == acitvityConFig.Id then
|
||||
table.insert(JourneyWithWindAllDayConFigData,configInfo)
|
||||
end
|
||||
end
|
||||
for key, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.JourneyWithWind)) do
|
||||
if JourneyWithWindDayAmount[configInfo.DayNum] then
|
||||
JourneyWithWindDayAmount[configInfo.DayNum] = JourneyWithWindDayAmount[configInfo.DayNum] + 1
|
||||
else
|
||||
JourneyWithWindDayAmount[configInfo.DayNum] = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
function this.GetJourneyWithWindAllDayConFigData()
|
||||
return JourneyWithWindAllDayConFigData
|
||||
end
|
||||
function this.GetJourneyWithWindDayAmount()
|
||||
return JourneyWithWindDayAmount
|
||||
end
|
||||
--缥缈之旅红点检测
|
||||
function this.JourneyWithWindAllRedPointState()
|
||||
local idJourneyWithWind = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.JourneyWithWind)
|
||||
if idJourneyWithWind and idJourneyWithWind > 0 then
|
||||
if this.JourneyWithWindRewardNoGet() then
|
||||
return true
|
||||
end
|
||||
if this.JourneyWithWindCurDayNoOpen() then
|
||||
return true
|
||||
end
|
||||
end
|
||||
-- local idJourneyWithWind = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.JourneyWithWind)
|
||||
-- if idJourneyWithWind and idJourneyWithWind > 0 then
|
||||
-- if this.JourneyWithWindRewardNoGet() then
|
||||
-- return true
|
||||
-- end
|
||||
-- if this.JourneyWithWindCurDayNoOpen() then
|
||||
-- return true
|
||||
-- end
|
||||
-- end
|
||||
return false
|
||||
end
|
||||
--1完成任务未领奖
|
||||
|
|
@ -1308,7 +1320,9 @@ function this.JourneyWithWindRewardNoGet()
|
|||
end
|
||||
function this.SingleJourneyWithWindRewardNoGet(curRewardTaskData)
|
||||
if curRewardTaskData then
|
||||
if curRewardTaskData.state == 0 and curRewardTaskData.progress >= 5 then
|
||||
local dayNumConFig = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,curRewardTaskData.missionId)
|
||||
LogYellow(curRewardTaskData.missionId .. " curRewardTaskData.state "..curRewardTaskData.state.." curRewardTaskData.progress "..curRewardTaskData.progress.." JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] "..JourneyWithWindDayAmount[dayNumConFig.Values[1][2]])
|
||||
if curRewardTaskData.state == 0 and dayNumConFig and curRewardTaskData.progress >= JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
@ -1321,7 +1335,9 @@ function this.SetJourneyWithWindPlayerPrefs(dayNum,val)
|
|||
end
|
||||
--获得本地存储字符串
|
||||
function this.GetJourneyWithWindPlayerPrefs(dayNum)
|
||||
return PlayerPrefs.GetString(PlayerManager.uid..PlayerManager.serverInfo.server_id.."JourneyWithWind"..dayNum, 0)
|
||||
if dayNum then
|
||||
return PlayerPrefs.GetString(PlayerManager.uid..PlayerManager.serverInfo.server_id.."JourneyWithWind"..dayNum, 0)
|
||||
end
|
||||
end
|
||||
function this.JourneyWithWindCurDayNoOpen()
|
||||
local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
|
||||
|
|
|
|||
|
|
@ -199,6 +199,7 @@ function InvadeMonsterView:AddListener()
|
|||
|
||||
Game.GlobalEvent:AddEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.RefreshOnlineRewardShow)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.OnRefreshRedPoint)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.JourneyWithWindBtnAutoClose)
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -210,6 +211,7 @@ function InvadeMonsterView:RemoveListener()
|
|||
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.RefreshOnlineRewardShow)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.OnRefreshRedPoint)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.JourneyWithWindBtnAutoClose)
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
|
@ -388,6 +390,9 @@ function this.RefreshJourneyWithWindShow()
|
|||
end
|
||||
end
|
||||
end
|
||||
function this.JourneyWithWindBtnAutoClose()
|
||||
this.btnJourneyWithWind:SetActive(false)
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function InvadeMonsterView:OnClose()
|
||||
|
||||
|
|
|
|||
|
|
@ -9,38 +9,33 @@ local curDayIndex = 0--当前天数索引
|
|||
local curBtnConFigData = {}--当前daybtn ActivityRewardConfig数据
|
||||
local allBtnsConFigData = {}--上方所有daybtn ActivityRewardConfig数据
|
||||
local curDayAllTaskGos = {}--当前天所有任务go
|
||||
local curRewardTaskGos = {}--奖励 礼包
|
||||
local curDay
|
||||
local activityData
|
||||
this.UpView = nil
|
||||
local isGetState
|
||||
-- this.UpView = nil
|
||||
--初始化组件(用于子类重写)
|
||||
function JourneyWithWindPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
--子模块脚本
|
||||
this.BtnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
|
||||
this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
|
||||
this.helpBtn:SetActive(false)
|
||||
|
||||
curDayAllTaskGos = {}
|
||||
for i = 1, 5 do
|
||||
for i = 1, (5+2) do
|
||||
curDayAllTaskGos[i] = Util.GetGameObject(self.gameObject, "taskList/MissionPre (".. i ..")")
|
||||
end
|
||||
curRewardTaskGos = {}
|
||||
for i = 1, 2 do
|
||||
curRewardTaskGos[i] = Util.GetGameObject(self.gameObject, "rewardList/rewardPro (".. i ..")")
|
||||
end
|
||||
this.leftBtnParent=Util.GetGameObject(self.gameObject,"leftBtn")
|
||||
this.rightBtnParent=Util.GetGameObject(self.gameObject,"rightBtn")
|
||||
this.leftBtn = Util.GetGameObject(self.transform, "leftBtn/GameObject")
|
||||
this.rightBtn = Util.GetGameObject(self.transform, "rightBtn/GameObject")
|
||||
this.curDayTip = Util.GetGameObject(self.transform, "curDayTip"):GetComponent("Text")
|
||||
this.selected = Util.GetGameObject(self.transform, "selected")
|
||||
|
||||
this.dayPre = Util.GetGameObject(self.gameObject, "dayPre")
|
||||
local v2 = Util.GetGameObject(self.gameObject, "rect"):GetComponent("RectTransform").rect
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect").transform,
|
||||
this.equipPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 2, 1, Vector2.New(0,0))
|
||||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 1
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft })
|
||||
this.titleScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect").transform,
|
||||
this.dayPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 2, 1, Vector2.New(0,0))
|
||||
this.titleScrollView.moveTween.MomentumAmount = 1
|
||||
this.titleScrollView.moveTween.Strength = 1
|
||||
-- this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft })
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
@ -53,30 +48,29 @@ function JourneyWithWindPanel:BindEvent()
|
|||
Util.AddClick(this.helpBtn, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.OpenSevenDay,this.helpPosition.x,this.helpPosition.y+220)
|
||||
end)
|
||||
--左切换按钮
|
||||
Util.AddClick(this.leftBtn, function()
|
||||
this.LeftBtnOnClick()
|
||||
end)
|
||||
|
||||
--右切换按钮
|
||||
Util.AddClick(this.rightBtn, function()
|
||||
this.RightBtnOnClick()
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function JourneyWithWindPanel:AddListener()
|
||||
-- Game.GlobalEvent:AddEvent(GameEvent.MissionDaily.OnMissionDailyChanged, this.RefreshTaskShow)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.AutoClose)
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function JourneyWithWindPanel:RemoveListener()
|
||||
-- Game.GlobalEvent:RemoveEvent(GameEvent.MissionDaily.OnMissionDailyChanged, this.RefreshTaskShow)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.AutoClose)
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function JourneyWithWindPanel:OnOpen(_curDayIndex)
|
||||
curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
|
||||
|
||||
allBtnsConFigData = ActivityGiftManager.GetJourneyWithWindAllDayConFigData()
|
||||
local curServerDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
|
||||
|
||||
for i = 1, #allBtnsConFigData do
|
||||
if curServerDay >= allBtnsConFigData[i].Values[1][2] then
|
||||
curDay = allBtnsConFigData[i].Values[1][2]
|
||||
end
|
||||
end
|
||||
curDayIndex = _curDayIndex or curDay
|
||||
end
|
||||
|
||||
|
|
@ -87,9 +81,7 @@ function JourneyWithWindPanel:OnShow()
|
|||
activityData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.JourneyWithWind)
|
||||
this.ShowDayBtnsData()
|
||||
this.ShowDayData(curDayIndex)
|
||||
this.ShowTime()
|
||||
this.RefreshRedPoint()
|
||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
|
||||
-- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
|
||||
end
|
||||
|
||||
function JourneyWithWindPanel:OnSortingOrderChange()
|
||||
|
|
@ -103,16 +95,18 @@ end
|
|||
|
||||
--显示上方所有天的按钮 及 当前可领取的主要奖励
|
||||
function this.ShowDayBtnsData()
|
||||
allBtnsConFigData = ActivityGiftManager.GetJourneyWithWindAllDayConFigData()
|
||||
LogYellow("allBtnsConFigData "..#allBtnsConFigData)
|
||||
LogYellow("curDayIndex "..curDayIndex)
|
||||
this.titleScrollView:SetData(allBtnsConFigData, function (index, go)
|
||||
this.SingleDayBtnDataShow(go, allBtnsConFigData[index])
|
||||
this.SingleDayBtnDataShow(go, allBtnsConFigData[index],index)
|
||||
end,true,true)
|
||||
this.titleScrollView:SetIndex(curDayIndex)
|
||||
end
|
||||
function this.SingleDayBtnDataShow(go,data)
|
||||
function this.SingleDayBtnDataShow(_go,data,index)
|
||||
local go = Util.GetGameObject(_go, "dayPre")
|
||||
Util.GetGameObject(go, "Text"):GetComponent("Text").text = string.format(Language[10528],data.Values[1][2])
|
||||
local iconItemId = ConfigManager.GetConfigData(ConfigName.ItemConfig,data.Reward[1][1])
|
||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(iconItemId))
|
||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(iconItemId.ResourceID))
|
||||
local redPoint = Util.GetGameObject(go, "redPoint")
|
||||
local redState = false
|
||||
if activityData then
|
||||
|
|
@ -122,12 +116,20 @@ function this.SingleDayBtnDataShow(go,data)
|
|||
end
|
||||
end
|
||||
end
|
||||
if not redState then
|
||||
redState = ActivityGiftManager.GetJourneyWithWindPlayerPrefs(data.Values[1][2])
|
||||
end
|
||||
-- if not redState then
|
||||
-- redState = ActivityGiftManager.GetJourneyWithWindPlayerPrefs(data.Values[1][2])
|
||||
-- end
|
||||
redPoint:SetActive(redState)
|
||||
|
||||
if index%2 == 0 then
|
||||
go.transform.anchoredPosition = Vector3.New(3.05,23,0)
|
||||
else
|
||||
go.transform.anchoredPosition = Vector3.New(3.05,176.09,0)
|
||||
end
|
||||
Util.AddOnceClick(go, function()
|
||||
this.ShowDayData(data.Values[1][2])
|
||||
this.selected.transform:SetParent(Util.GetGameObject(go, "selectedParent").transform)
|
||||
this.selected.transform.anchoredPosition = Vector3.New(4.3,9.4,0)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
@ -135,14 +137,7 @@ end
|
|||
function this.ShowDayData(_curDayIndex)
|
||||
curDayIndex = _curDayIndex
|
||||
ActivityGiftManager.SetJourneyWithWindPlayerPrefs(curDayIndex,1)
|
||||
this.rightBtnParent:SetActive(true)
|
||||
this.leftBtnParent:SetActive(true)
|
||||
if curDayIndex == #allBtnsConFigData then
|
||||
this.rightBtnParent:SetActive(false)
|
||||
elseif curDayIndex == 1 then
|
||||
this.leftBtnParent:SetActive(false)
|
||||
end
|
||||
this.curDayTip.text = string.format(Language[10528],curDayIndex)
|
||||
this.curDayTip.text = string.format(Language[10528],NumToChinese[curDayIndex])
|
||||
for i = 1, #allBtnsConFigData do
|
||||
if curDayIndex == allBtnsConFigData[i].Values[1][2] then
|
||||
curBtnConFigData = allBtnsConFigData[i]
|
||||
|
|
@ -157,15 +152,20 @@ function this.ShowDayData(_curDayIndex)
|
|||
end
|
||||
--组当前所有任务的后端数据
|
||||
local AllTaskData = TaskManager.GetTypeTaskList(TaskTypeDef.JourneyWithWind)
|
||||
for i = 1, #curDayAllTaskGos do
|
||||
for i = 1, #curDayAllTaskGos-2 do
|
||||
if curDayAllTaskConFigData[i] then
|
||||
curDayAllTaskGos[i]:SetActive(true)
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "name"):GetComponent("Text").text = "目标"
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "condition"):GetComponent("Text").text = curDayAllTaskConFigData[i].Show
|
||||
local btnJump = Util.GetGameObject(curDayAllTaskGos[i], "btnJump")
|
||||
local btnJumpText = Util.GetGameObject(curDayAllTaskGos[i], "btnJump/get"):GetComponent("Text")
|
||||
local buyInfo = Util.GetGameObject(curDayAllTaskGos[i], "btnJump/buyInfo"):GetComponent("Text")
|
||||
btnJumpText.text = "前往"
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "pre1"):SetActive(true)
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "pre2"):SetActive(false)
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "pre1/name"):GetComponent("Text").text = "目标"
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "pre1/condition"):GetComponent("Text").text = curDayAllTaskConFigData[i].Show
|
||||
local btnJump = Util.GetGameObject(curDayAllTaskGos[i], "pre1/btnJump")
|
||||
local btnFinish = Util.GetGameObject(curDayAllTaskGos[i], "pre1/btnFinish")
|
||||
btnFinish:SetActive(false)
|
||||
btnJump:SetActive(false)
|
||||
Util.GetGameObject(btnJump, "get"):GetComponent("Text").text = "前往"
|
||||
local buyInfo = Util.GetGameObject(curDayAllTaskGos[i], "buyInfo"):GetComponent("Text")
|
||||
Util.GetGameObject(curDayAllTaskGos[i], "headImage/name"):GetComponent("Text").text = curDayAllTaskConFigData[i].HeadName
|
||||
buyInfo.text = ""
|
||||
Util.SetGray(btnJump,false)
|
||||
local curMissionData
|
||||
|
|
@ -174,43 +174,47 @@ function this.ShowDayData(_curDayIndex)
|
|||
curMissionData = AllTaskData[j]
|
||||
end
|
||||
end
|
||||
if curMissionData then--后端有数据说明是当天或者前些天
|
||||
local isOpen = not curDayAllTaskConFigData[i].SystemId or (curDayAllTaskConFigData[i].SystemId and curDayAllTaskConFigData[i].SystemId > 0 and ActTimeCtrlManager.SingleFuncState(curDayAllTaskConFigData[i].SystemId) )
|
||||
if curMissionData then
|
||||
local isOpen = curDayAllTaskConFigData[i].SystemId or (curDayAllTaskConFigData[i].SystemId and curDayAllTaskConFigData[i].SystemId > 0 and ActTimeCtrlManager.SingleFuncState(curDayAllTaskConFigData[i].SystemId) )
|
||||
|
||||
local progress = curMissionData.progress--任务进度
|
||||
local state = curMissionData.state--任务状态 0:未完成 1:完成未领取 2:已达成(已领取)
|
||||
if state == 1 or state == 2 then
|
||||
btnJump.enabled = false
|
||||
btnJumpText.text = "已完成"
|
||||
btnFinish:SetActive(true)
|
||||
elseif state == 0 then
|
||||
btnJump:SetActive(true)
|
||||
if isOpen then
|
||||
btnJump.enabled = true
|
||||
if curDayAllTaskConFigData[i].TaskGroup ~= 4 then
|
||||
buyInfo.text = string.format("%s/%s",progress,curDayAllTaskConFigData[i].TaskValue[2][2])
|
||||
btnJump:GetComponent("Button").enabled = true
|
||||
if curDayAllTaskConFigData[i].TaskType ~= 14 then
|
||||
buyInfo.text = string.format("%s/%s",progress,curDayAllTaskConFigData[i].TaskValue[2][1])
|
||||
end
|
||||
Util.AddOnceClick(btnJump, function()
|
||||
JumpManager.GoJump(curDayAllTaskConFigData[i].Jump)
|
||||
JumpManager.GoJump(curDayAllTaskConFigData[i].Jump[1])
|
||||
end)
|
||||
else
|
||||
Util.SetGray(btnJump,true)
|
||||
btnJump.enabled = false
|
||||
buyInfo.text = string.format(Language[11903],ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,curDayAllTaskConFigData[i].SystemId).OpenRules[2])
|
||||
btnJump:GetComponent("Button").enabled = false
|
||||
if curDayAllTaskConFigData[i].TaskType ~= 14 then
|
||||
buyInfo.text = string.format(Language[11903],ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,curDayAllTaskConFigData[i].SystemId).OpenRules[2])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
else--无数据说明是之后的一些天
|
||||
btnJump.enabled = false
|
||||
Util.SetGray(btnJump,true)
|
||||
end
|
||||
|
||||
else
|
||||
curDayAllTaskGos[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
this.ShowDayDataActivityReward()--位置1 不变
|
||||
this.ShowDayDataGiftBag()--位置2 不变
|
||||
CheckRedPointStatus(RedPointType.JourneyWithWind)
|
||||
end
|
||||
|
||||
|
||||
--奖励任务
|
||||
if curRewardTaskGos[1] and curBtnConFigData and activityData then
|
||||
--奖励任务
|
||||
function this.ShowDayDataActivityReward()
|
||||
local go = curDayAllTaskGos[6]
|
||||
if go and curBtnConFigData and activityData then
|
||||
Util.GetGameObject(go, "pre1"):SetActive(false)
|
||||
Util.GetGameObject(go, "pre2"):SetActive(true)
|
||||
local curRewardTaskData--奖励后端数据
|
||||
for i = 1, #activityData.mission do
|
||||
if activityData.mission[i].missionId == curBtnConFigData.Id then
|
||||
|
|
@ -218,7 +222,6 @@ function this.ShowDayData(_curDayIndex)
|
|||
end
|
||||
end
|
||||
if curRewardTaskData then
|
||||
local go = curRewardTaskGos[1]
|
||||
if not itemList[go.name] then
|
||||
itemList[go.name] = {}
|
||||
end
|
||||
|
|
@ -229,85 +232,97 @@ function this.ShowDayData(_curDayIndex)
|
|||
if itemList[go.name][i] then
|
||||
itemList[go.name][i]:OnOpen(false, curBtnConFigData.Reward[i], 0.8,false,false,false,sorting)
|
||||
else
|
||||
itemList[go.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(go, "itemContent").transform)
|
||||
itemList[go.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(go, "pre2/itemContent").transform)
|
||||
itemList[go.name][i]:OnOpen(false, curBtnConFigData.Reward[i], 0.8,false,false,false,sorting)
|
||||
end
|
||||
itemList[go.name][i].gameObject:SetActive(true)
|
||||
end
|
||||
Util.GetGameObject(go, "desc"):GetComponent("Text").text = curBtnConFigData.ContentsShow
|
||||
local isGetState = ActivityGiftManager.SingleJourneyWithWindRewardNoGet(curRewardTaskData)
|
||||
isGetState = ActivityGiftManager.SingleJourneyWithWindRewardNoGet(curRewardTaskData)
|
||||
local imageStr = isGetState and "s_slbz_1anniuongse" or "s_slbz_1anniuhuise"
|
||||
Util.GetGameObject(go, "getBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite(imageStr)
|
||||
local btnText = Util.GetGameObject(go, "getBtn/Text"):GetComponent("Text")
|
||||
local getBtn = Util.GetGameObject(go, "pre2/getBtn")
|
||||
getBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(imageStr)
|
||||
local btnText = Util.GetGameObject(getBtn, "get"):GetComponent("Text")
|
||||
Util.GetGameObject(go, "headImage/name"):GetComponent("Text").text = "奖励"
|
||||
Util.GetGameObject(getBtn, "redPoint"):SetActive(isGetState)
|
||||
btnText.text = "领取"
|
||||
Util.GetGameObject(go, "getBtn/redPoint"):SetActive(isGetState)
|
||||
Util.AddOnceClick(Util.GetGameObject(go, "getBtn"), function()
|
||||
if isGetState then
|
||||
getBtn:GetComponent("Button").enabled = true
|
||||
Util.AddOnceClick(getBtn, function()
|
||||
if isGetState then
|
||||
NetManager.GetActivityRewardRequest(curRewardTaskData.missionId, activityData.activityId, function(drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
||||
-- self.parent:RefreshData(true,false)
|
||||
-- CheckRedPointStatus(RedPointType.Expert_FastExplore)
|
||||
btnText.text = "已领取"
|
||||
getBtn:GetComponent("Button").enabled = false
|
||||
CheckRedPointStatus(RedPointType.JourneyWithWind)
|
||||
end)
|
||||
end)
|
||||
else
|
||||
else
|
||||
if curRewardTaskData.state == 0 then
|
||||
PopupTipPanel.ShowTip("完成当日所有目标才可领取!")
|
||||
elseif curRewardTaskData.state == 1 then
|
||||
btnText.text = "已领取"
|
||||
getBtn:GetComponent("Button").enabled = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
-- 礼包
|
||||
function this.ShowDayDataGiftBag()
|
||||
local go = curDayAllTaskGos[7]
|
||||
local rechargecommodityData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,curBtnConFigData.Values[2][1])
|
||||
-- 礼包
|
||||
if curRewardTaskGos[2] and rechargecommodityData then
|
||||
local go = curRewardTaskGos[2]
|
||||
if not itemList[go.name] then
|
||||
itemList[go.name] = {}
|
||||
if go and rechargecommodityData then
|
||||
Util.GetGameObject(go, "pre1"):SetActive(false)
|
||||
Util.GetGameObject(go, "pre2"):SetActive(true)
|
||||
if not itemList[go.name] then
|
||||
itemList[go.name] = {}
|
||||
end
|
||||
for i = 1, #itemList[go.name] do
|
||||
itemList[go.name][i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #rechargecommodityData.RewardShow do
|
||||
if itemList[go.name][i] then
|
||||
itemList[go.name][i]:OnOpen(false, rechargecommodityData.RewardShow[i], 0.8,false,false,false,sorting)
|
||||
else
|
||||
itemList[go.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(go, "pre2/itemContent").transform)
|
||||
itemList[go.name][i]:OnOpen(false, rechargecommodityData.RewardShow[i], 0.8,false,false,false,sorting)
|
||||
end
|
||||
for i = 1, #itemList[go.name] do
|
||||
itemList[go.name][i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #rechargecommodityData.RewardShow do
|
||||
if itemList[go.name][i] then
|
||||
itemList[go.name][i]:OnOpen(false, rechargecommodityData.RewardShow[i], 0.8,false,false,false,sorting)
|
||||
else
|
||||
itemList[go.name][i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(go, "itemContent").transform)
|
||||
itemList[go.name][i]:OnOpen(false, rechargecommodityData.RewardShow[i], 0.8,false,false,false,sorting)
|
||||
end
|
||||
itemList[go.name][i].gameObject:SetActive(true)
|
||||
end
|
||||
Util.GetGameObject(go, "desc"):GetComponent("Text").text = rechargecommodityData.Name
|
||||
local rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargecommodityData.Id)
|
||||
local freetimes = rechargeData.dynamicBuyTimes - rechargeData.buyTimes
|
||||
local imageStr = freetimes > 0 and "s_slbz_1anniuongse" or "s_slbz_1anniuhuise"
|
||||
Util.GetGameObject(go, "getBtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite(imageStr)
|
||||
local btnText = Util.GetGameObject(go, "getBtn/Text"):GetComponent("Text")
|
||||
btnText.text = rechargecommodityData.Price
|
||||
Util.AddOnceClick(Util.GetGameObject(go, "getBtn"), function()
|
||||
if freetimes > 0 then
|
||||
itemList[go.name][i].gameObject:SetActive(true)
|
||||
end
|
||||
local rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargecommodityData.Id)
|
||||
local freetimes = rechargeData.dynamicBuyTimes - rechargeData.buyTimes
|
||||
local imageStr = "s_slbz_1anniuhuise"--freetimes > 0 and "s_slbz_1anniuongse" or "s_slbz_1anniuhuise"
|
||||
local getBtn = Util.GetGameObject(go, "pre2/getBtn")
|
||||
getBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(imageStr)
|
||||
local btnText = Util.GetGameObject(getBtn, "get"):GetComponent("Text")
|
||||
Util.GetGameObject(go, "headImage/name"):GetComponent("Text").text = "额外礼包"
|
||||
local btnFinish = Util.GetGameObject(go, "pre2/btnFinish")
|
||||
btnFinish:SetActive(freetimes <= 0)
|
||||
getBtn:SetActive(freetimes > 0)
|
||||
btnText.text = rechargecommodityData.Price
|
||||
Util.AddOnceClick(getBtn, function()
|
||||
if freetimes > 0 and isGetState then
|
||||
PayManager.Pay(rechargecommodityData.Id, function(id)
|
||||
FirstRechargeManager.RefreshAccumRechargeValue(rechargecommodityData.Id)
|
||||
-- CheckRedPointStatus(RedPointType.DailyGift)
|
||||
-- self.parent:RefreshData(nil,false,false)
|
||||
btnFinish:SetActive(true)
|
||||
end)
|
||||
else
|
||||
else
|
||||
PopupTipPanel.ShowTip("完成当日所有目标才可购买!")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
function this.LeftBtnOnClick()
|
||||
curDayIndex = curDayIndex - 1
|
||||
this.ShowDayData(curDayIndex)
|
||||
end
|
||||
function this.RightBtnOnClick()
|
||||
|
||||
curDayIndex = curDayIndex + 1
|
||||
this.ShowDayData(curDayIndex)
|
||||
|
||||
|
||||
--活动到期自动关闭
|
||||
function this.AutoClose()
|
||||
if this.timer then
|
||||
this.timer:Stop()
|
||||
this.timer = nil
|
||||
end
|
||||
self:ClosePanel()
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function JourneyWithWindPanel:OnClose()
|
||||
if this.timer then
|
||||
|
|
@ -324,7 +339,7 @@ function JourneyWithWindPanel:OnDestroy()
|
|||
this.timer = nil
|
||||
end
|
||||
itemList = {}
|
||||
SubUIManager.Close(this.UpView)
|
||||
-- SubUIManager.Close(this.UpView)
|
||||
end
|
||||
|
||||
return JourneyWithWindPanel
|
||||