修改战斗表现

onepiece_demo_arena
xiejun 2023-12-15 11:16:41 +08:00
parent be5fa5dded
commit 2f572d8b37
1 changed files with 9 additions and 8 deletions

View File

@ -84,7 +84,8 @@ function SkillCaster:OnSkillCast(skill)
self.owner.GameObject:SetActive(false)
local targets = skill:GetDirectTargets()
LogError( tostring(self:GetMovePosition(skill)))
if #targets >0 then
LogError( "最大目标"..tostring(skill:GetMaxTargetNum()))
if skill:GetMaxTargetNum() >1 then
local postion= self:GetMovePosition(skill)
local posx=0
local posy=0
@ -356,12 +357,12 @@ local MoveMentPosition = {
My_COL_3 = Vector3.New(300, -566, 0),
Enemy_All = Vector3.New(50, 0, 0), --全部
Enemy_Front = Vector3.New(0, 0, 0),--前面一列
Enemy_Behind = Vector3.New(1.5,-1 , 0), --后面一列
Enemy_COL_1 = Vector3.New(990, 916, 0),--第一行
Enemy_COL_2 = Vector3.New(990, 378, 0),--第二行
Enemy_COL_3 = Vector3.New(990, -250, 0),--第三行
Enemy_All = Vector3.New(2.2,-1.3, 0), --全部
Enemy_Front = Vector3.New(2.2,-1.3, 0),--前面一列
Enemy_Behind = Vector3.New(3,-1.5 , 0), --后面一列
Enemy_COL_1 = Vector3.New(2.7,-0.7, 0),--第一行
Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行
Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行
}
function SkillCaster:GetEffectSPostion(skill)
local chooseId = skill:GetDirectChooseId()
@ -401,7 +402,7 @@ function SkillCaster:GetMovePosition(skill)
end
return MoveMentPosition.My_All
end
-- function SkillCaster:GetSkillChooseLimit
-- 检测特效旋转
function SkillCaster:CheckRotate(go, orientation)
-- if skill ==nil then