修改战斗表现
parent
be5fa5dded
commit
2f572d8b37
|
@ -84,7 +84,8 @@ function SkillCaster:OnSkillCast(skill)
|
|||
self.owner.GameObject:SetActive(false)
|
||||
local targets = skill:GetDirectTargets()
|
||||
LogError( tostring(self:GetMovePosition(skill)))
|
||||
if #targets >0 then
|
||||
LogError( "最大目标"..tostring(skill:GetMaxTargetNum()))
|
||||
if skill:GetMaxTargetNum() >1 then
|
||||
local postion= self:GetMovePosition(skill)
|
||||
local posx=0
|
||||
local posy=0
|
||||
|
@ -356,12 +357,12 @@ local MoveMentPosition = {
|
|||
My_COL_3 = Vector3.New(300, -566, 0),
|
||||
|
||||
|
||||
Enemy_All = Vector3.New(50, 0, 0), --全部
|
||||
Enemy_Front = Vector3.New(0, 0, 0),--前面一列
|
||||
Enemy_Behind = Vector3.New(1.5,-1 , 0), --后面一列
|
||||
Enemy_COL_1 = Vector3.New(990, 916, 0),--第一行
|
||||
Enemy_COL_2 = Vector3.New(990, 378, 0),--第二行
|
||||
Enemy_COL_3 = Vector3.New(990, -250, 0),--第三行
|
||||
Enemy_All = Vector3.New(2.2,-1.3, 0), --全部
|
||||
Enemy_Front = Vector3.New(2.2,-1.3, 0),--前面一列
|
||||
Enemy_Behind = Vector3.New(3,-1.5 , 0), --后面一列
|
||||
Enemy_COL_1 = Vector3.New(2.7,-0.7, 0),--第一行
|
||||
Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行
|
||||
Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行
|
||||
}
|
||||
function SkillCaster:GetEffectSPostion(skill)
|
||||
local chooseId = skill:GetDirectChooseId()
|
||||
|
@ -401,7 +402,7 @@ function SkillCaster:GetMovePosition(skill)
|
|||
end
|
||||
return MoveMentPosition.My_All
|
||||
end
|
||||
|
||||
-- function SkillCaster:GetSkillChooseLimit
|
||||
-- 检测特效旋转
|
||||
function SkillCaster:CheckRotate(go, orientation)
|
||||
-- if skill ==nil then
|
||||
|
|
Loading…
Reference in New Issue